Fallout 4 Weapons
Database
Pistols
10mm Pistol
18
AP Cost21
Fire Rate47/10s
FiringSemi-Auto
Ammo12
51
3.5
Acid Soaker
5
AP Cost26
Fire Rate67/10s
FiringSemi-Auto
Ammo20
125
3
nw
Alien Atomizer
54
AP Cost20
Fire Rate100/10s
FiringSemi-Auto
Ammo45
338
3.1
cc
Alien Blaster
50
AP Cost16
Fire Rate100/10s
FiringSemi-Auto
Ammo42
353
2.6
Classic 10mm Pistol
28
AP Cost22
Fire Rate42/10s
FiringSemi-Auto
Ammo12
54
5
cc
Compensated 12.7mm Sub-Machine Gun
19
AP Cost33
Fire Rate117/10s
FiringSemi-Auto
Ammo20
117
6.5
cc
Flare Gun
10
AP Cost40
Fire Rate67/10s
FiringSemi-Auto
Ammo1
50
2
Gamma Gun
10
AP Cost24
Fire Rate67/10s
FiringSemi-Auto
Ammo8
158
3.1
Institute Pistol
16
AP Cost20
Fire Rate67/10s
FiringSemi-Auto
Ammo30
51
4
Institute Plasma Pistol
22
22
AP Cost21
Fire Rate33/10s
FiringSemi-Auto
Ammo30
125
4
cc
Ion Gun
0
1
AP Cost23
Fire RateInfinity/10s
FiringAutomatic
Ammo500
0
4.4
cc
Laser Pistol
24
AP Cost20
Fire Rate50/10s
FiringSemi-Auto
Ammo30
68
4
Nail Gun
13
AP Cost28
Fire Rate127/10s
FiringAutomatic
Ammo34
54
3.4
cc
Paddle Ball
1
AP Cost10
Fire Rate25/10s
FiringSemi-Auto
Ammo20
10
2
nw
Pipe Bolt-Action Pistol
34
AP Cost22
Fire Rate33/10s
FiringBolt Action
Ammo6
33
3.2
Pipe Pistol
13
AP Cost23
Fire Rate56/10s
FiringSemi-Auto
Ammo12
23
2.4
Pipe Revolver Pistol
24
AP Cost26
Fire Rate33/10s
FiringBolt Action
Ammo6
28
4.3
Plasma Defender
28
28
AP Cost24
Fire Rate33/10s
FiringSemi-Auto
Ammo16
351
2.7
cc
Plasma Pistol
24
24
AP Cost24
Fire Rate33/10s
FiringSemi-Auto
Ammo30
126
4
Silver Sidearm
25
AP Cost20
Fire Rate67/10s
FiringSemi-Auto
Ammo12
178
3.9
cc
Snubnosed .44 Pistol
48
AP Cost26
Fire Rate15/10s
FiringBolt Action
Ammo6
94
4.3
T60 Pistol
38
AP Cost26
Fire Rate30/10s
FiringSemi-Auto
Ammo9
132
6.6
cc
Thirst Zapper
AP Cost20
Fire Rate100/10s
FiringSemi-Auto
10
2
nw
Western Revolver
60
AP Cost28
Fire Rate15/10s
FiringBolt Action
Ammo6
100
5.3
nw
Unique Pistols
AX90 Fury
Furious
Increased damage after each consecutive hit on the same target.
24
24
AP Cost24
Fire Rate33/10s
FiringSemi-Auto
Ammo30
574
4
Carlsbad
19
AP Cost33
Fire Rate117/10s
FiringSemi-Auto
Ammo20
117
6.5
cc
Clementine
Sand Skin
Does 30% more damage against Wasteland Creatures.
19
AP Cost33
Fire Rate117/10s
FiringSemi-Auto
Ammo20
117
6.5
cc
Deliverer
VATS Enhanced
Improved VATS hit chance, 25% less Action Point cost.
25
AP Cost14
Fire Rate67/10s
FiringSemi-Auto
Ammo12
650
3.7
Early Retirement
Does 25% more damage against Synths.
50
AP Cost21
Fire Rate15/10s
FiringBolt Action
Ammo6
354
4.6
cc
Eddie's Peace
Crippling
50% more limb damage.
48
AP Cost37
Fire Rate15/10s
FiringBolt Action
Ammo6
455
5.1
Experiment 18-A
Rapid
25% faster fire rate, 15% faster reload.
24
24
AP Cost24
Fire Rate42/10s
FiringSemi-Auto
Ammo30
574
4
Gen-4 10mm Pistol
Troubleshooter's
Does 50% more damage against robots.
18
AP Cost17
Fire Rate47/10s
FiringSemi-Auto
Ammo12
254
4.7
cc
Hub's Alien Blaster
Lucky Weapon
Critical shots do double damage and the critical meter fills 15% faster.
50
AP Cost16
Fire Rate100/10s
FiringSemi-Auto
Ammo42
1553
2.6
IPX-02 Code Azure
Does 50% more damage against robots. Chance to stagger on hit.
28
28
AP Cost35
Fire Rate33/10s
FiringSemi-Auto
Ammo30
607
5.3
cc
Kellogg's Pistol
Relentless
Refills your Action Points on a Critical Hit.
48
AP Cost26
Fire Rate15/10s
FiringBolt Action
Ammo6
451
4.4
Lorenzo's Artifact
10
AP Cost30
Fire Rate67/10s
FiringSemi-Auto
Ammo8
754
4.6
Old Faithful
Instigating
Does double damage if the target is at full health.
24
AP Cost20
Fire Rate50/10s
FiringSemi-Auto
Ammo30
308
4
Plasma Offender
Instigating
Does double damage if the target is at full health.
28
28
AP Cost23
Fire Rate33/10s
FiringSemi-Auto
Ammo16
1669
2.8
cc
Protectron's Gaze
Rapid
25% faster fire rate, 15% faster reload.
38
AP Cost16
Fire Rate57/10s
FiringSemi-Auto
Ammo30
353
5.2
Prototype UP77 "Limitless Potential"
Never Ending
Unlimited ammo capacity.
24
AP Cost20
Fire Rate50/10s
FiringSemi-Auto
308
4
Salvaged Assaultron Head
Charging
Charged by reloading repeatedly. The more charges, the higher the damage. (Irradiates user.)
35
AP Cost30
Fire Rate67/10s
FiringSemi-Auto
Ammo5
40
8
au
Survivor's Special
Bloodied
Does more damage the lower your health is.
26
AP Cost18
Fire Rate45/10s
FiringSemi-Auto
Ammo30
336
4.1
The Gainer
Incendiary
Sets target on fire for 15 points of damage.
48
AP Cost21
Fire Rate15/10s
FiringBolt Action
Ammo6
470
4.7
Ultimatum
Irradiated
Does 50 points additional radiation damage.
28
AP Cost17
Fire Rate42/10s
FiringSemi-Auto
Ammo12
118
6.2
cc
Wastelander's Friend
Crippling
50% more limb damage.
18
AP Cost21
Fire Rate47/10s
FiringSemi-Auto
Ammo12
231
3.5
Zeta Gun
10
AP Cost24
Fire Rate67/10s
FiringSemi-Auto
Ammo8
158
3.2
Rifles
Alien Disintegrator
60
AP Cost39
Fire Rate40/10s
FiringSemi-Auto
Ammo50
610
5.5
cc
Anti-Materiel Rifle
50
AP Cost28
Fire Rate12/10s
FiringBolt Action
Ammo5
42
8.4
cc
CR-74L
27
AP Cost33
Fire Rate91/10s
FiringAutomatic
Ammo12
360
11.7
cc
Chinese Grenade Launcher Rifle
200
AP Cost39
Blast Radius7.1m
Fire Rate12/10s
FiringSemi-Auto
Ammo4
782
21.5
cc
Cosmic Cannon
17
AP Cost33
Fire RateInfinity/10s
FiringAutomatic
Ammo30
96
5.6
cc
Gauss Rifle
110
AP Cost41
Fire Rate67/10s
FiringSemi-Auto
Ammo8
229
15.8
Gauss Rifle Prototype
100
AP Cost29
Fire Rate67/10s
FiringSemi-Auto
Ammo3
266
18
cc
Institute Plasma Rifle
28
28
AP Cost33
Fire Rate33/10s
FiringSemi-Auto
Ammo30
157
4.2
cc
Laser RCW
12
AP Cost41
Fire Rate127/10s
FiringAutomatic
Ammo60
153
12
cc
Manwell Rifle
90
AP Cost23
Fire Rate33/10s
FiringSemi-Auto
Ammo6
115
11.2
cc
Ported Solar Cannon Rifle
35
35
AP Cost35
Fire Rate16/10s
FiringSemi-Auto
Ammo16
1266
19.1
cc
Railway Rifle
100
AP Cost22
Fire Rate10/10s
FiringSemi-Auto
Ammo10
290
14.4
Saw Blade Launcher
78
AP Cost21
Fire Rate67/10s
FiringSemi-Auto
Ammo16
60
12.8
cc
Short Assault Rifle
30
AP Cost30
Fire Rate40/10s
FiringSemi-Auto
Ammo30
145
13.2
Short Combat Rifle
33
AP Cost23
Fire Rate33/10s
FiringSemi-Auto
Ammo20
120
11.2
Short Combat Shotgun
50
AP Cost32
Fire Rate20/10s
FiringSemi-Auto
Ammo8
89
11.2
Short Double-Barrel Shotgun
45
AP Cost27
Fire Rate36/10s
FiringSemi-Auto
Ammo2
41
9
Handmade Rifle
32
AP Cost29
Fire Rate40/10s
FiringSemi-Auto
Ammo10
138
12.8
nw
Short Handmade Shotgun
45
AP Cost27
Fire Rate36/10s
FiringSemi-Auto
Ammo2
41
9
cc
Short Hunting Rifle
37
AP Cost25
Fire Rate19/10s
FiringBolt Action
Ammo5
55
9.6
Short Laser Musket
30
AP Cost27
FiringSemi-Auto
Ammo2
61
12.6
Short Lever Action Rifle
35
AP Cost23
Fire Rate15/10s
FiringBolt Action
Ammo5
203
9
fh
Short Manwell Carbine
69
AP Cost28
Fire Rate33/10s
FiringSemi-Auto
Ammo16
168
8.5
cc
Short Pipe Grenade Launcher Rifle
190
AP Cost39
Blast Radius7.1m
Fire Rate33/10s
FiringBolt Action
Ammo1
42
9.6
cc
Short Radium Rifle
27
AP Cost23
Fire Rate40/10s
FiringSemi-Auto
Ammo20
110
11.2
fh
Short Syringer Rifle
AP Cost37
Fire Rate33/10s
FiringBolt Action
Ammo1
125
5.3
Short Triple-Barrel Handmade Shotgun
50
AP Cost27
Fire Rate36/10s
FiringSemi-Auto
Ammo3
61
9
cc
Submachine Gun
10
AP Cost42
Fire Rate127/10s
FiringAutomatic
Ammo50
110
12.8
Thunderbolt
43
AP Cost29
Fire RateInfinity/10s
FiringAutomatic
Ammo15
430
10.2
cc
Varmint Rifle
27
AP Cost16
Fire Rate19/10s
FiringBolt Action
Ammo5
58
3.6
cc
Unique Rifles
A3-21 Prototype
Does 75 points additional radiation damage.
28
28
10
AP Cost33
Fire Rate33/10s
FiringSemi-Auto
Ammo30
638
5.7
cc
Boom Pipe
Rapid
25% faster fire rate, 15% faster reload.
190
AP Cost40
Blast Radius7.1m
Fire Rate42/10s
FiringBolt Action
Ammo1
191
14
cc
December's Child
Rapid
25% faster fire rate, 15% faster reload.
33
AP Cost23
Fire Rate42/10s
FiringSemi-Auto
Ammo20
420
11.2
Flakker
Wounding
Targets bleed for 25 points of additional damage.
200
AP Cost32
Blast Radius7.1m
Fire Rate12/10s
FiringSemi-Auto
Ammo4
3498
31.1
cc
Good Intentions
Enraging
Critical hits cause target to frenzy.
18
AP Cost36
Fire RateInfinity/10s
FiringAutomatic
Ammo27
330
5.9
Judge
Head Hunter
Headshots can stagger and deal escalating bonus damage. This bonus resets if a 4-second timer expires, but each headshot refreshes this timer, allowing you to maintain it.
47
AP Cost50
Fire Rate32/10s
FiringBolt Action
Ammo5
568
11.1
cc
Justice
Staggering
Chance to stagger on hit.
50
AP Cost32
Fire Rate20/10s
FiringSemi-Auto
Ammo8
349
11.2
Kiloton Radium Rifle
Explosive
Bullets explode on impact doing 15 points area effect damage.
27
AP Cost23
Fire Rate40/10s
FiringSemi-Auto
Ammo20
430
11.2
fh
Le Fusil Terribles
Violent
+25% damage and limb damage, but has more recoil.
63
AP Cost47
Fire Rate20/10s
FiringSemi-Auto
Ammo32
392
15.8
Lucky Eddy
Lucky Eddy
+2 Luck
37
AP Cost23
Fire Rate15/10s
FiringBolt Action
Ammo5
803
9
fh
Old Reliable
Two Shot
Shoots an additional projectile.
70
AP Cost23
Fire Rate15/10s
FiringBolt Action
Ammo5
803
9
fh
Outcast
38
38
AP Cost41
Fire Rate16/10s
FiringSemi-Auto
Ammo16
1359
24.1
cc
Overkill
Wounding
Targets bleed for 15 points of additional damage.
18
AP Cost41
Fire Rate127/10s
FiringAutomatic
Ammo60
735
12
cc
Overseer's Guardian
Two Shot
Shoots an additional projectile.
66
AP Cost23
Fire Rate33/10s
FiringSemi-Auto
Ammo20
420
11.2
Radical Conversion
Penetrating
Ignores 30% of the target's damage and energy resistance.
27
AP Cost23
Fire Rate40/10s
FiringSemi-Auto
Ammo20
430
11.2
fh
Reba
37
AP Cost39
Fire Rate19/10s
FiringBolt Action
Ammo5
66
12.2
Reba II
Exterminator's
Does 50% more damage against Mirelurks and bugs.
37
AP Cost39
Fire Rate19/10s
FiringBolt Action
Ammo5
226
12.2
Righteous Authority
Lucky Weapon
Critical shots do double damage and the critical meter fills 15% faster.
26
AP Cost33
Fire Rate50/10s
FiringSemi-Auto
Ammo27
327
5.6
Sentinel's Plasmacaster
Instigating
Does double damage if the target is at full health.
24
24
AP Cost33
Fire Rate33/10s
FiringSemi-Auto
Ammo30
605
4.8
Silver Submachine Gun
10
AP Cost42
Fire Rate127/10s
FiringAutomatic
Ammo50
110
12.8
Solar Cannon Mk. II
30
30
AP Cost30
Fire Rate16/10s
FiringSemi-Auto
Ammo16
1172
20.5
cc
Splattercannon
Furious
Increased damage after each consecutive hit on the same target.
32
AP Cost29
Fire Rate40/10s
FiringSemi-Auto
Ammo10
538
12.8
nw
Spray n' Pray
Explosive
Bullets explode on impact doing 15 points area effect damage.
10
AP Cost42
Fire Rate127/10s
FiringAutomatic
Ammo50
350
12.8
Tesla Rifle
Lightning
Fires an electrical discharge that arcs between targets.
32
AP Cost30
Fire Rate40/10s
FiringSemi-Auto
Ammo15
90
8.2
au
The Last Minute
Crippling
50% more limb damage.
110
AP Cost41
Fire Rate67/10s
FiringSemi-Auto
Ammo8
829
15.8
The Problem Solver
Furious
Increased damage after each consecutive hit on the same target.
21
AP Cost53
Fire Rate114/10s
FiringAutomatic
Ammo30
613
17.8
nw
Tinker Tom Special
Stalker's
If you are not yet in combat, increases VATS accuracy but costs more AP.
37
AP Cost25
Fire Rate19/10s
FiringBolt Action
Ammo5
215
9.6
Virgil's Rifle
Mutant Slayer's
Does 50% more damage against super mutants.
18
AP Cost33
Fire Rate67/10s
FiringSemi-Auto
Ammo27
311
5.6
Wazer Wifle
Never Ending
Unlimited ammo capacity.
50
AP Cost33
Fire Rate50/10s
FiringSemi-Auto
365
6.4
Heavy Guns
BFG 9000
50
250
AP Cost30
Blast Radius12.9m
Fire Rate67/10s
FiringSemi-Auto
Ammo10
2000
35
cc
Baseball Launcher
47
AP Cost29
Fire Rate80/10s
FiringAutomatic
Ammo9
126
15.8
cc
Broadsider
108
AP Cost40
Blast Radius1.4m
Fire Rate20/10s
FiringSemi-Auto
Ammo1
245
27.5
Cryolator
20
AP Cost21
Fire Rate91/10s
FiringAutomatic
Ammo25
304
13.3
Fat Man
468
AP Cost60
Blast Radius12.1m
FiringSemi-Auto
Ammo1
513
30.8
Flamer
9
AP Cost30
Fire Rate91/10s
FiringAutomatic
Ammo100
138
16.1
Gatling Laser
14
AP Cost38
Fire Rate273/10s
FiringAutomatic
Ammo500
806
19.4
Harpoon Gun
150
AP Cost40
Fire Rate10/10s
FiringSemi-Auto
Ammo1
205
16.4
fh
Heavy Incinerator
5
40
AP Cost45
Fire Rate24/10s
FiringSemi-Auto
Ammo6
550
16.1
cc
Institute Plasma Blaster
16
30
AP Cost45
Fire Rate300/10s
FiringAutomatic
Ammo250
1189
30.2
cc
Junk Jet
40
AP Cost33
Fire Rate20/10s
FiringSemi-Auto
Ammo100
285
29.9
Minigun
8
AP Cost42
Fire Rate273/10s
FiringAutomatic
Ammo500
383
27.5
Missile Launcher
150
AP Cost56
Blast Radius7.1m
Fire Rate25/10s
FiringSemi-Auto
Ammo1
315
21
Tesla Cannon
60
AP Cost68
Fire Rate20/10s
FiringSemi-Auto
Ammo15
315
21
cc
Unique Heavy Guns
Admiral's Friend
Instigating
Does double damage if the target is at full health.
150
AP Cost40
Fire Rate10/10s
FiringSemi-Auto
Ammo1
1005
16.4
fh
Aeternus
Never Ending
Unlimited ammo capacity.
14
AP Cost38
Fire Rate273/10s
FiringAutomatic
3806
19.4
Ashmaker
Incendiary
Sets target on fire for 15 points of damage.
8
AP Cost42
Fire Rate273/10s
FiringAutomatic
Ammo500
1583
27.5
Bean Launcher
Instigating
Does double damage if the target is at full health.
468
AP Cost60
Blast Radius12.1m
FiringSemi-Auto
Ammo1
2513
30.8
Big Boy
Two Shot
Shoots an additional projectile.
936
AP Cost60
Blast Radius12.1m
FiringSemi-Auto
Ammo1
2513
30.8
Death From Above
Nimble
75% faster movement while aiming.
150
AP Cost56
Blast Radius7.1m
Fire Rate25/10s
FiringSemi-Auto
Ammo1
1515
21
Defender's Harpoon Gun
Penetrating
Ignores 30% of the target's damage and energy resistance.
150
AP Cost40
Fire Rate10/10s
FiringSemi-Auto
Ammo1
1005
16.4
fh
Fahrenheit Flamer
9
AP Cost30
Fire Rate91/10s
FiringAutomatic
Ammo100
138
16.1
Fahrenheit's Flaming Minigun
8
AP Cost42
Fire Rate273/10s
FiringAutomatic
Ammo500
383
27.5
Final Judgment
Rapid
25% faster fire rate, 15% faster reload.
14
AP Cost38
Fire Rate341/10s
FiringAutomatic
Ammo500
3806
19.4
IPX-03 Phoenix
Does 30 points additional burning damage.
16
30
AP Cost45
Fire Rate300/10s
FiringAutomatic
Ammo250
4189
30.2
cc
Nuka-Nuke Launcher
468
AP Cost75
Blast Radius12.1m
FiringSemi-Auto
Ammo1
650
36
Partystarter
Assassin's
Does 50% more damage against humans.
150
AP Cost56
Blast Radius7.1m
Fire Rate25/10s
FiringSemi-Auto
Ammo1
1515
21
Sergeant Ash
Kneecapper
20% chance to cripple the target's leg.
9
AP Cost30
Fire Rate91/10s
FiringAutomatic
Ammo100
638
16.1
Skipper's Last Stand
Resilient
+150 damage resistance while reloading.
150
AP Cost40
Fire Rate10/10s
FiringSemi-Auto
Ammo1
1005
16.4
fh
The Striker
Striker
50% chance to cripple the target's leg.
100
AP Cost60
Blast Radius12.1m
FiringSemi-Auto
Ammo1
2513
30.8
One-Handed Melee
Alien Shock Baton
11
8
AP Cost30
1050
2.4
cc
Assaultron Blade
17
AP Cost35
50
3
au
Board
14
AP Cost33
20
3
Chinese Officer Sword
16
AP Cost35
50
3
Combat Knife
9
AP Cost20
25
1
Commie Whacker
10
AP Cost25
25
2
nw
Disciples Blade
25
AP Cost20
108
2.1
nw
Lead Pipe
11
AP Cost30
15
3
Machete
14
AP Cost30
25
2
Pipe Wrench
13
AP Cost35
30
2
Revolutionary Sword
16
AP Cost35
50
3
Ripper
4
AP Cost40
50
6
Rolling Pin
11
AP Cost25
10
1
Security Baton
11
AP Cost30
15
2
Shishkebab
13
13
AP Cost35
200
3
Switchblade
8
AP Cost20
20
1
Tire Iron
12
AP Cost25
25
2
Walking Cane
10
AP Cost20
10
2
Unique One-Handed Melee
Big Jim
Kneecapper
20% chance to cripple the target's leg.
13
AP Cost35
150
2
General Chao's Revenge
Troubleshooter's
Does 50% more damage against robots.
16
AP Cost35
250
3
Kremvh's Tooth
28
AP Cost30
50
2
Oathblood
Furious
Increased damage after each consecutive hit on the same target.
25
AP Cost35
750
4
cc
Pickman's Blade
Wounding
Targets bleed for 25 points of additional damage.
16
AP Cost20
144
1
Assassin's Pint-Sized Slasher Knife
Assassin's
Does 50% more damage against humans.
12
AP Cost20
200
1.5
cc
Reckoning
Sentinel's
Take 15% less damage while standing and not moving.
4
AP Cost40
250
6
Shem Drowne Sword
ShemDrowneSword
Targets take radiation damage.
16
5
AP Cost35
250
3
Steel Sword
Furious
Increased damage after each consecutive hit on the same target.
25
AP Cost35
750
4
cc
Sword of Wonders
Irradiated
Does 50 points additional radiation damage.
28
5
AP Cost35
325
3
The Harvester
Staggering
Chance to stagger on hit.
4
AP Cost40
250
6
Throatslicer
Wounding
Targets bleed for 25 points of additional damage.
25
AP Cost20
428
2.1
nw
Zao's sword
16
AP Cost35
50
3
Two-Handed Melee
Unique Two-Handed Melee
Atom's Judgement
Atom's Judgement
+100 Radiation damage.
40
100
AP Cost45
900
20
Bloodletter
Wounding
Targets bleed for 25 points of additional damage.
30
AP Cost40
260
7
fh
Cito's Shiny Slugger
Relentless
Refills your Action Points on a Critical Hit.
47
AP Cost35
176
7.5
Fencebuster
Penetrating
Ignores 30% of the target's damage and energy resistance.
16
AP Cost35
125
3
Rockville Slugger
Quickdraw
Costs 25% less Action Points.
21
AP Cost26
135
3.3
Swatter
18
AP Cost35
30
3
The Fish Catcher
VATS Enhanced
40% less Action Point cost.
30
AP Cost24
260
7
fh
Unarmed
Unique Unarmed
Mines
Bear Trap
30
AP Cost20
75
8
fh
Bleeding Bear Trap
30
AP Cost20
100
8
fh
Bottlecap Mine
301
AP Cost20
Blast Radius7.1m
75
0.5
Caltrops
5
AP Cost5
Blast Radius0.7m
25
0.5
fh
Cryo Mine
101
AP Cost20
Blast Radius7.1m
50
0.5
Fragmentation Mine
101
AP Cost20
Blast Radius7.1m
50
0.5
Nuke Mine
301
100
AP Cost20
Blast Radius10m
100
0.5
Piggy Bank Mine
352
AP Cost20
Blast Radius7.3m
100
0.4
cc
Plasma Mine
150
150
AP Cost20
Blast Radius7.1m
100
0.5
Poisoned Caltrops
7
2
AP Cost5
Blast Radius0.7m
40
0.5
fh
Pulse Mine
150
AP Cost20
Blast Radius7.1m
100
0.5
Grenades
Artillery Smoke Grenade
1
AP Cost20
0
0.5
Baseball Grenade
101
AP Cost20
Blast Radius7.1m
40
1
Cryogenic Grenade
101
AP Cost20
Blast Radius7.1m
125
0.5
Flashbang Grenade
3
AP Cost20
Blast Radius12m
70
0.3
cc
Fragmentation Grenade
151
AP Cost20
Blast Radius7.1m
50
0.5
Fragmentation Grenade MIRV
151
AP Cost20
Blast Radius3.6m
75
1
nw
Fury Grenade
1
AP Cost20
35
1
nw
HalluciGen Gas Grenade
1
AP Cost20
35
1
Homing Beacon
1
AP Cost20
0
1
Institute Beacon
1
AP Cost20
0
0.5
Lucky Rabbit's Foot
1
AP Cost20
50
0.1
nw
Molotov Cocktail
51
AP Cost50
Blast Radius7.1m
20
0.5
Nuka Grenade
301
100
AP Cost20
Blast Radius10m
100
0.5
Nuka Quantum Grenade
301
AP Cost20
Blast Radius2.9m
50
0.5
nw
Persuasion Grenade
1
AP Cost20
35
1
nw
Piggy Bank Grenade
352
AP Cost20
Blast Radius7.3m
100
1
cc
Plasma Grenade
150
150
AP Cost20
Blast Radius7.1m
135
0.5
Predator Grenade
1
AP Cost20
35
1
nw
Pulse Grenade
150
AP Cost20
Blast Radius7.1m
100
0.5
Smart Fragmentation Grenade
151
AP Cost20
Blast Radius7.1m
60
0.6
nw
Synth Relay Grenade
1
AP Cost20
50
0.5
Vertibird Signal Grenade
1
AP Cost20
10
1