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Fallout 4 Weapons
Database

Pistols

10mm Pistol
18
AP Cost21
Fire Rate47/10s
FiringSemi-Auto
Ammo12
51
3.5
Acid Soaker
5
AP Cost26
Fire Rate67/10s
FiringSemi-Auto
Ammo20
125
3
nw
Alien Atomizer
54
AP Cost20
Fire Rate100/10s
FiringSemi-Auto
Ammo45
338
3.1
cc
Alien Blaster
50
AP Cost16
Fire Rate100/10s
FiringSemi-Auto
Ammo42
353
2.6
Classic 10mm Pistol
28
AP Cost22
Fire Rate42/10s
FiringSemi-Auto
Ammo12
54
5
cc
Compensated 12.7mm Sub-Machine Gun
19
AP Cost33
Fire Rate117/10s
FiringSemi-Auto
Ammo20
117
6.5
cc
Flare Gun
10
AP Cost40
Fire Rate67/10s
FiringSemi-Auto
Ammo1
50
2
Gamma Gun
10
AP Cost24
Fire Rate67/10s
FiringSemi-Auto
Ammo8
158
3.1
Institute Pistol
16
AP Cost20
Fire Rate67/10s
FiringSemi-Auto
Ammo30
51
4
Institute Plasma Pistol
22
22
AP Cost21
Fire Rate33/10s
FiringSemi-Auto
Ammo30
125
4
cc
Ion Gun
0
1
AP Cost23
Fire RateInfinity/10s
FiringAutomatic
Ammo500
0
4.4
cc
Laser Pistol
24
AP Cost20
Fire Rate50/10s
FiringSemi-Auto
Ammo30
68
4
Nail Gun
13
AP Cost28
Fire Rate127/10s
FiringAutomatic
Ammo34
54
3.4
cc
Paddle Ball
1
AP Cost10
Fire Rate25/10s
FiringSemi-Auto
Ammo20
10
2
nw
Pipe Bolt-Action Pistol
34
AP Cost22
Fire Rate33/10s
FiringBolt Action
Ammo6
33
3.2
Pipe Pistol
13
AP Cost23
Fire Rate56/10s
FiringSemi-Auto
Ammo12
23
2.4
Pipe Revolver Pistol
24
AP Cost26
Fire Rate33/10s
FiringBolt Action
Ammo6
28
4.3
Plasma Defender
28
28
AP Cost24
Fire Rate33/10s
FiringSemi-Auto
Ammo16
351
2.7
cc
Plasma Pistol
24
24
AP Cost24
Fire Rate33/10s
FiringSemi-Auto
Ammo30
126
4
Silver Sidearm
25
AP Cost20
Fire Rate67/10s
FiringSemi-Auto
Ammo12
178
3.9
cc
Snubnosed .44 Pistol
48
AP Cost26
Fire Rate15/10s
FiringBolt Action
Ammo6
94
4.3
T60 Pistol
38
AP Cost26
Fire Rate30/10s
FiringSemi-Auto
Ammo9
132
6.6
cc
Thirst Zapper
AP Cost20
Fire Rate100/10s
FiringSemi-Auto
10
2
nw
Western Revolver
60
AP Cost28
Fire Rate15/10s
FiringBolt Action
Ammo6
100
5.3
nw

Unique Pistols

AX90 Fury
Furious
Increased damage after each consecutive hit on the same target.
24
24
AP Cost24
Fire Rate33/10s
FiringSemi-Auto
Ammo30
574
4
Carlsbad
19
AP Cost33
Fire Rate117/10s
FiringSemi-Auto
Ammo20
117
6.5
cc
Clementine
Sand Skin
Does 30% more damage against Wasteland Creatures.
19
AP Cost33
Fire Rate117/10s
FiringSemi-Auto
Ammo20
117
6.5
cc
Deliverer
VATS Enhanced
Improved VATS hit chance, 25% less Action Point cost.
25
AP Cost14
Fire Rate67/10s
FiringSemi-Auto
Ammo12
650
3.7
Early Retirement
Does 25% more damage against Synths.
50
AP Cost21
Fire Rate15/10s
FiringBolt Action
Ammo6
354
4.6
cc
Eddie's Peace
Crippling
50% more limb damage.
48
AP Cost37
Fire Rate15/10s
FiringBolt Action
Ammo6
455
5.1
Experiment 18-A
Rapid
25% faster fire rate, 15% faster reload.
24
24
AP Cost24
Fire Rate42/10s
FiringSemi-Auto
Ammo30
574
4
Gen-4 10mm Pistol
Troubleshooter's
Does 50% more damage against robots.
18
AP Cost17
Fire Rate47/10s
FiringSemi-Auto
Ammo12
254
4.7
cc
Hub's Alien Blaster
Lucky Weapon
Critical shots do double damage and the critical meter fills 15% faster.
50
AP Cost16
Fire Rate100/10s
FiringSemi-Auto
Ammo42
1553
2.6
IPX-02 Code Azure
Does 50% more damage against robots. Chance to stagger on hit.
28
28
AP Cost35
Fire Rate33/10s
FiringSemi-Auto
Ammo30
607
5.3
cc
Kellogg's Pistol
Relentless
Refills your Action Points on a Critical Hit.
48
AP Cost26
Fire Rate15/10s
FiringBolt Action
Ammo6
451
4.4
Lorenzo's Artifact
10
AP Cost30
Fire Rate67/10s
FiringSemi-Auto
Ammo8
754
4.6
Old Faithful
Instigating
Does double damage if the target is at full health.
24
AP Cost20
Fire Rate50/10s
FiringSemi-Auto
Ammo30
308
4
Plasma Offender
Instigating
Does double damage if the target is at full health.
28
28
AP Cost23
Fire Rate33/10s
FiringSemi-Auto
Ammo16
1669
2.8
cc
Protectron's Gaze
Rapid
25% faster fire rate, 15% faster reload.
38
AP Cost16
Fire Rate57/10s
FiringSemi-Auto
Ammo30
353
5.2
Prototype UP77 "Limitless Potential"
Never Ending
Unlimited ammo capacity.
24
AP Cost20
Fire Rate50/10s
FiringSemi-Auto
308
4
Salvaged Assaultron Head
Charging
Charged by reloading repeatedly. The more charges, the higher the damage. (Irradiates user.)
35
AP Cost30
Fire Rate67/10s
FiringSemi-Auto
Ammo5
40
8
au
Survivor's Special
Bloodied
Does more damage the lower your health is.
26
AP Cost18
Fire Rate45/10s
FiringSemi-Auto
Ammo30
336
4.1
The Gainer
Incendiary
Sets target on fire for 15 points of damage.
48
AP Cost21
Fire Rate15/10s
FiringBolt Action
Ammo6
470
4.7
Ultimatum
Irradiated
Does 50 points additional radiation damage.
28
AP Cost17
Fire Rate42/10s
FiringSemi-Auto
Ammo12
118
6.2
cc
Wastelander's Friend
Crippling
50% more limb damage.
18
AP Cost21
Fire Rate47/10s
FiringSemi-Auto
Ammo12
231
3.5
Zeta Gun
10
AP Cost24
Fire Rate67/10s
FiringSemi-Auto
Ammo8
158
3.2

Rifles

Alien Disintegrator
60
AP Cost39
Fire Rate40/10s
FiringSemi-Auto
Ammo50
610
5.5
cc
Anti-Materiel Rifle
50
AP Cost28
Fire Rate12/10s
FiringBolt Action
Ammo5
42
8.4
cc
CR-74L
27
AP Cost33
Fire Rate91/10s
FiringAutomatic
Ammo12
360
11.7
cc
Chinese Grenade Launcher Rifle
200
AP Cost39
Blast Radius7.1m
Fire Rate12/10s
FiringSemi-Auto
Ammo4
782
21.5
cc
Cosmic Cannon
17
AP Cost33
Fire RateInfinity/10s
FiringAutomatic
Ammo30
96
5.6
cc
Gauss Rifle
110
AP Cost41
Fire Rate67/10s
FiringSemi-Auto
Ammo8
229
15.8
Gauss Rifle Prototype
100
AP Cost29
Fire Rate67/10s
FiringSemi-Auto
Ammo3
266
18
cc
Institute Plasma Rifle
28
28
AP Cost33
Fire Rate33/10s
FiringSemi-Auto
Ammo30
157
4.2
cc
Laser RCW
12
AP Cost41
Fire Rate127/10s
FiringAutomatic
Ammo60
153
12
cc
Manwell Rifle
90
AP Cost23
Fire Rate33/10s
FiringSemi-Auto
Ammo6
115
11.2
cc
Ported Solar Cannon Rifle
35
35
AP Cost35
Fire Rate16/10s
FiringSemi-Auto
Ammo16
1266
19.1
cc
Railway Rifle
100
AP Cost22
Fire Rate10/10s
FiringSemi-Auto
Ammo10
290
14.4
Saw Blade Launcher
78
AP Cost21
Fire Rate67/10s
FiringSemi-Auto
Ammo16
60
12.8
cc
Short Assault Rifle
30
AP Cost30
Fire Rate40/10s
FiringSemi-Auto
Ammo30
145
13.2
Short Combat Rifle
33
AP Cost23
Fire Rate33/10s
FiringSemi-Auto
Ammo20
120
11.2
Short Combat Shotgun
50
AP Cost32
Fire Rate20/10s
FiringSemi-Auto
Ammo8
89
11.2
Short Double-Barrel Shotgun
45
AP Cost27
Fire Rate36/10s
FiringSemi-Auto
Ammo2
41
9
Handmade Rifle
32
AP Cost29
Fire Rate40/10s
FiringSemi-Auto
Ammo10
138
12.8
nw
Short Handmade Shotgun
45
AP Cost27
Fire Rate36/10s
FiringSemi-Auto
Ammo2
41
9
cc
Short Hunting Rifle
37
AP Cost25
Fire Rate19/10s
FiringBolt Action
Ammo5
55
9.6
Short Laser Musket
30
AP Cost27
FiringSemi-Auto
Ammo2
61
12.6
Short Lever Action Rifle
35
AP Cost23
Fire Rate15/10s
FiringBolt Action
Ammo5
203
9
fh
Short Manwell Carbine
69
AP Cost28
Fire Rate33/10s
FiringSemi-Auto
Ammo16
168
8.5
cc
Short Pipe Grenade Launcher Rifle
190
AP Cost39
Blast Radius7.1m
Fire Rate33/10s
FiringBolt Action
Ammo1
42
9.6
cc
Short Radium Rifle
27
AP Cost23
Fire Rate40/10s
FiringSemi-Auto
Ammo20
110
11.2
fh
Short Syringer Rifle
AP Cost37
Fire Rate33/10s
FiringBolt Action
Ammo1
125
5.3
Short Triple-Barrel Handmade Shotgun
50
AP Cost27
Fire Rate36/10s
FiringSemi-Auto
Ammo3
61
9
cc
Submachine Gun
10
AP Cost42
Fire Rate127/10s
FiringAutomatic
Ammo50
110
12.8
Thunderbolt
43
AP Cost29
Fire RateInfinity/10s
FiringAutomatic
Ammo15
430
10.2
cc
Varmint Rifle
27
AP Cost16
Fire Rate19/10s
FiringBolt Action
Ammo5
58
3.6
cc

Unique Rifles

A3-21 Prototype
Does 75 points additional radiation damage.
28
28
10
AP Cost33
Fire Rate33/10s
FiringSemi-Auto
Ammo30
638
5.7
cc
Boom Pipe
Rapid
25% faster fire rate, 15% faster reload.
190
AP Cost40
Blast Radius7.1m
Fire Rate42/10s
FiringBolt Action
Ammo1
191
14
cc
December's Child
Rapid
25% faster fire rate, 15% faster reload.
33
AP Cost23
Fire Rate42/10s
FiringSemi-Auto
Ammo20
420
11.2
Flakker
Wounding
Targets bleed for 25 points of additional damage.
200
AP Cost32
Blast Radius7.1m
Fire Rate12/10s
FiringSemi-Auto
Ammo4
3498
31.1
cc
Good Intentions
Enraging
Critical hits cause target to frenzy.
18
AP Cost36
Fire RateInfinity/10s
FiringAutomatic
Ammo27
330
5.9
Judge
Head Hunter
Headshots can stagger and deal escalating bonus damage. This bonus resets if a 4-second timer expires, but each headshot refreshes this timer, allowing you to maintain it.
47
AP Cost50
Fire Rate32/10s
FiringBolt Action
Ammo5
568
11.1
cc
Justice
Staggering
Chance to stagger on hit.
50
AP Cost32
Fire Rate20/10s
FiringSemi-Auto
Ammo8
349
11.2
Kiloton Radium Rifle
Explosive
Bullets explode on impact doing 15 points area effect damage.
27
AP Cost23
Fire Rate40/10s
FiringSemi-Auto
Ammo20
430
11.2
fh
Le Fusil Terribles
Violent
+25% damage and limb damage, but has more recoil.
63
AP Cost47
Fire Rate20/10s
FiringSemi-Auto
Ammo32
392
15.8
Lucky Eddy
Lucky Eddy
+2 Luck
37
AP Cost23
Fire Rate15/10s
FiringBolt Action
Ammo5
803
9
fh
Old Reliable
Two Shot
Shoots an additional projectile.
70
AP Cost23
Fire Rate15/10s
FiringBolt Action
Ammo5
803
9
fh
Outcast
38
38
AP Cost41
Fire Rate16/10s
FiringSemi-Auto
Ammo16
1359
24.1
cc
Overkill
Wounding
Targets bleed for 15 points of additional damage.
18
AP Cost41
Fire Rate127/10s
FiringAutomatic
Ammo60
735
12
cc
Overseer's Guardian
Two Shot
Shoots an additional projectile.
66
AP Cost23
Fire Rate33/10s
FiringSemi-Auto
Ammo20
420
11.2
Radical Conversion
Penetrating
Ignores 30% of the target's damage and energy resistance.
27
AP Cost23
Fire Rate40/10s
FiringSemi-Auto
Ammo20
430
11.2
fh
Reba
37
AP Cost39
Fire Rate19/10s
FiringBolt Action
Ammo5
66
12.2
Reba II
Exterminator's
Does 50% more damage against Mirelurks and bugs.
37
AP Cost39
Fire Rate19/10s
FiringBolt Action
Ammo5
226
12.2
Righteous Authority
Lucky Weapon
Critical shots do double damage and the critical meter fills 15% faster.
26
AP Cost33
Fire Rate50/10s
FiringSemi-Auto
Ammo27
327
5.6
Sentinel's Plasmacaster
Instigating
Does double damage if the target is at full health.
24
24
AP Cost33
Fire Rate33/10s
FiringSemi-Auto
Ammo30
605
4.8
Silver Submachine Gun
10
AP Cost42
Fire Rate127/10s
FiringAutomatic
Ammo50
110
12.8
Solar Cannon Mk. II
30
30
AP Cost30
Fire Rate16/10s
FiringSemi-Auto
Ammo16
1172
20.5
cc
Splattercannon
Furious
Increased damage after each consecutive hit on the same target.
32
AP Cost29
Fire Rate40/10s
FiringSemi-Auto
Ammo10
538
12.8
nw
Spray n' Pray
Explosive
Bullets explode on impact doing 15 points area effect damage.
10
AP Cost42
Fire Rate127/10s
FiringAutomatic
Ammo50
350
12.8
Tesla Rifle
Lightning
Fires an electrical discharge that arcs between targets.
32
AP Cost30
Fire Rate40/10s
FiringSemi-Auto
Ammo15
90
8.2
au
The Last Minute
Crippling
50% more limb damage.
110
AP Cost41
Fire Rate67/10s
FiringSemi-Auto
Ammo8
829
15.8
The Problem Solver
Furious
Increased damage after each consecutive hit on the same target.
21
AP Cost53
Fire Rate114/10s
FiringAutomatic
Ammo30
613
17.8
nw
Tinker Tom Special
Stalker's
If you are not yet in combat, increases VATS accuracy but costs more AP.
37
AP Cost25
Fire Rate19/10s
FiringBolt Action
Ammo5
215
9.6
Virgil's Rifle
Mutant Slayer's
Does 50% more damage against super mutants.
18
AP Cost33
Fire Rate67/10s
FiringSemi-Auto
Ammo27
311
5.6
Wazer Wifle
Never Ending
Unlimited ammo capacity.
50
AP Cost33
Fire Rate50/10s
FiringSemi-Auto
365
6.4

Heavy Guns

Unique Heavy Guns

Admiral's Friend
Instigating
Does double damage if the target is at full health.
150
AP Cost40
Fire Rate10/10s
FiringSemi-Auto
Ammo1
1005
16.4
fh
Aeternus
Never Ending
Unlimited ammo capacity.
14
AP Cost38
Fire Rate273/10s
FiringAutomatic
3806
19.4
Ashmaker
Incendiary
Sets target on fire for 15 points of damage.
8
AP Cost42
Fire Rate273/10s
FiringAutomatic
Ammo500
1583
27.5
Bean Launcher
Instigating
Does double damage if the target is at full health.
468
AP Cost60
Blast Radius12.1m
FiringSemi-Auto
Ammo1
2513
30.8
Big Boy
Two Shot
Shoots an additional projectile.
936
AP Cost60
Blast Radius12.1m
FiringSemi-Auto
Ammo1
2513
30.8
Death From Above
Nimble
75% faster movement while aiming.
150
AP Cost56
Blast Radius7.1m
Fire Rate25/10s
FiringSemi-Auto
Ammo1
1515
21
Defender's Harpoon Gun
Penetrating
Ignores 30% of the target's damage and energy resistance.
150
AP Cost40
Fire Rate10/10s
FiringSemi-Auto
Ammo1
1005
16.4
fh
Fahrenheit Flamer
9
AP Cost30
Fire Rate91/10s
FiringAutomatic
Ammo100
138
16.1
Fahrenheit's Flaming Minigun
8
AP Cost42
Fire Rate273/10s
FiringAutomatic
Ammo500
383
27.5
Final Judgment
Rapid
25% faster fire rate, 15% faster reload.
14
AP Cost38
Fire Rate341/10s
FiringAutomatic
Ammo500
3806
19.4
IPX-03 Phoenix
Does 30 points additional burning damage.
16
30
AP Cost45
Fire Rate300/10s
FiringAutomatic
Ammo250
4189
30.2
cc
Nuka-Nuke Launcher
468
AP Cost75
Blast Radius12.1m
FiringSemi-Auto
Ammo1
650
36
Partystarter
Assassin's
Does 50% more damage against humans.
150
AP Cost56
Blast Radius7.1m
Fire Rate25/10s
FiringSemi-Auto
Ammo1
1515
21
Sergeant Ash
Kneecapper
20% chance to cripple the target's leg.
9
AP Cost30
Fire Rate91/10s
FiringAutomatic
Ammo100
638
16.1
Skipper's Last Stand
Resilient
+150 damage resistance while reloading.
150
AP Cost40
Fire Rate10/10s
FiringSemi-Auto
Ammo1
1005
16.4
fh
The Striker
Striker
50% chance to cripple the target's leg.
100
AP Cost60
Blast Radius12.1m
FiringSemi-Auto
Ammo1
2513
30.8

One-Handed Melee

Unique One-Handed Melee

Two-Handed Melee

Unique Two-Handed Melee

Unarmed

Unique Unarmed

Mines

Grenades