All WeaponsPipe Pistol
Pipe Pistol
Fallout 4 Weapon
13
The Pipe Pistol is a semi-automatic ballistic pistol in Fallout 4.
It fires .38 Round ammo by default, and receivers can convert it to .45 Round. Mods can also turn it into a rifle and switch it to fully automatic fire. In total it takes 53 mods across 6 slots, and can roll one of 38 legendary effects.
It is boosted by 39 perks.
Pipe Pistol Builds
Jump into the character build planner with this weapon already equipped, then build perks and the rest of your loadout around it.
Create a build with Pipe PistolMods
interactive
13
23
2.4
Fire Rate
56
shots per
10 sec
10 sec
Semi-Auto
Ammo
12.38 Round
Range
04783
100%50%
AP Cost
23
Reload Time
10s
Magazine
Muzzle
No Muzzle
Grip
Barrel
Scope
Receiver
13
23
2.4
Fire Rate
56
shots per
10 sec
10 sec
Semi-Auto
Ammo
12.38 Round
Range
04783
100%50%
AP Cost
23
Reload Time
10s
Magazine
Muzzle
No Muzzle
Grip
Barrel
Scope
Receiver
Legendary Effects
Effects this weapon can roll as a legendary drop. Pick one to see it in the stats above.
Ammo
.38 Round
Fired by this weapon with its current mods. Some receivers switch the ammo type: pick them above to see it change.
Boosted by
Perks (39)
a.
Gunslinger
Channel the spirit of the Old West! Non-automatic pistols do 20% more damage.
AGI 1
a.
Mister Sandman
As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
AGI 4
a.
Ninja
Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
AGI 7
a.
Quick Hands
In combat, there's no time to hesitate. You can reload all guns faster.
AGI 8
c.
Lady Killer / Black Widow
You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue.
CHA 2
c.
Lone Wanderer
Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.
CHA 3
c.
Attack Dog
Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
CHA 4
i.
Robotics Expert
Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
INT 8
i.
Nuclear Physicist
You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.
INT 9
i.
Nerd Rage!
Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts.
INT 10
l.
Fortune Finder
You've learned to discover the Wasteland's hidden wealth, and find more bottle caps in containers.
LUC 1
l.
Bloody Mess
+5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
LUC 3
l.
Better Criticals
Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
LUC 6
p.
Pickpocket
Your quick hands and sticky fingers make picking pockets 25% easier.
PER 1
p.
Awareness
To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
PER 3
p.
Demolition Expert
The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.
PER 5
s.
Steady Aim
Stay on target! Hip-fire accuracy is improved when firing any gun.
STR 7
s.
Basher
Get up close and personal! Gun bashing does 25% more damage.
STR 8
Ace Operator
Your stealth is increased while in shadows and you deal more damage with silenced weapons.
Astoundingly Awesome 13
Do +5% damage against Ghouls.
Astoundingly Awesome 14
Do +5% damage against Super Mutants.
Astoundingly Awesome 2
Do +5% damage with scoped weapons.
Astoundingly Awesome 6
Do +5% damage against Mirelurks.
Astoundingly Awesome 7
Do +5% damage at night.
Cloak & Dagger
Thanks to your relationship with Deacon, you receive +40% Stealth Boy duration and deal +20% more sneak attack damage.
Crusader of Atom
Provides a bonus to your weapon's damage. The higher your rads, the high the bonus.
Explosives
Plus 15% damage with explosives.
Guns and Bullets
Ballistic weapons do +5% critical damage.
Hunter's Wisdom
Thanks to your relationship with Old Longfellow, the Damage Resistance and Energy Resistance of animals and sea creatures is reduced by 25%.
Inquisitor of Atom
Provides a bonus to your weapon's damage. The higher your rads, the high the bonus.
Islander's Almanac 2
You have a 5% higher VATS chance against animals you are in combat with.
Killshot
Thanks to your relationship with MacCready, headshot accuracy in V.A.T.S. is increased by 20%.
Know Your Enemy
Thanks to your relationship with Danse, you deal +20% more damage against Feral Ghouls, Super Mutants and Synths.
Massachusetts Surgery
Inflict +2% limb damage.
SCAV! 2
+25% Combat Knife and Switchblade damage.
SCAV! 4
+5% explosives damage.
Small Guns
Plus 25% critical damage with ballistic guns.
Tesla Science
Energy weapons inflict +5% critical damage.
United We Stand
Thanks to your relationship with Preston, you deal +20% more damage and gain +20 Damage Resistance when facing three or more opponents.
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