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Fallout 4-Database-Perks-Mister Sandman
All Perks

Mister Sandman
Fallout 4 Perk

Mister Sandman

Your silenced weapons now do 50% more sneak attack damage.

17
30
A
Agility

Mister Sandman is an Agility perk in Fallout 4 with 3 ranks, requiring Agility 4. Its higher ranks unlock at levels 17 and 30.

It affects 220 weapons.

As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.

Ranks

As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
Level 17
Your silenced weapons do an additional 30% sneak attack damage.
Level 30
Your silenced weapons now do 50% more sneak attack damage.

Effects

This is an approximation of the in-game effects. Some effects may be missing, incorrect, or poorly formatted, but they can often reveal hidden mechanics.
Effect Strength
 
+9999
 when (* keywords includes Damage Type Cyro or * keywords includes Damage Type Electricty or * keywords includes Damage Type Energy or * keywords includes Damage Type Fire or * keywords includes Damage Type Radiation) and (enemy IsChild = undefined and enemy keywords includes NPC and enemy GetDead = undefined and enemy GetSleeping = 3 and * id = 00000007)
Damage
 
+9999
 when enemy IsChild = undefined and enemy keywords includes NPC and enemy GetDead = undefined and enemy GetSleeping = 3
Effect Strength
 
+9999
 when (* keywords includes Damage Type Cyro or * keywords includes Damage Type Electricty or * keywords includes Damage Type Energy or * keywords includes Damage Type Fire or * keywords includes Damage Type Radiation) and (enemy IsChild = undefined and enemy keywords includes NPC and enemy GetDead = undefined and enemy GetSleeping = 3 and * id = 00000007)
Damage
 
+9999
 when enemy IsChild = undefined and enemy keywords includes NPC and enemy GetDead = undefined and enemy GetSleeping = 3
Effect Strength
 
+9999
 when (* keywords includes Damage Type Cyro or * keywords includes Damage Type Electricty or * keywords includes Damage Type Energy or * keywords includes Damage Type Fire or * keywords includes Damage Type Radiation) and (enemy IsChild = undefined and enemy keywords includes NPC and enemy GetDead = undefined and enemy GetSleeping = 3 and * id = 00000007)
Damage
 
+9999
 when enemy IsChild = undefined and enemy keywords includes NPC and enemy GetDead = undefined and enemy GetSleeping = 3

Affects

Pistols (24)
Unique Pistols (22)
Rifles (30)
Unique Rifles (29)
Heavy Guns (14)
Unique Heavy Guns (16)
One-Handed Melee (18)
Unique One-Handed Melee (13)
Two-Handed Melee (8)
Unique Two-Handed Melee (7)
Unarmed (5)
Unique Unarmed (1)
Mines (11)
Grenades (22)