Fallout 4 Perks
Database
Strength
Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.
Swing for the fences! Do 20% more melee weapon damage.
Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods.
Fire up the forge and gain access to base level and Rank 1 melee weapon mods.
Thanks to practice and conditioning, heavy guns do 20% more damage.
What are you, part pack mule? Gain +25 to carry weight.
Stay on target! Hip-fire accuracy is improved when firing any gun.
Get up close and personal! Gun bashing does 25% more damage.
You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
Choo choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
Perception
Your quick hands and sticky fingers make picking pockets 25% easier.
Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.
To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
Your nimble fingers allow you to pick Advanced locks.
The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.
You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.
You must be part mirror! Instantly gain +10 Energy Resistance.
It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.
There's no place to hide! In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
Stay focused! In V.A.T.S. every attack on the same body part gains +10% accuracy.
Endurance
If nothing else, you can take a beating! Instantly gain +10 Damage Resistance.
Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.
You embody wellness! Instantly gain +20 maximum Health.
All the rush without the hassle! You're 50% less likely to get addicted when consuming chems.
Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater.
Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.
Your skeleton has been infused with indestructible metal, reducing limb damage by 30%.
Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
Sure, you're still human - on the outside! Radiation now regenerates your lost Health.
Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m.
Charisma
You've mastered the art of the deal! Buying and selling prices at vendors are better.
You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue.
Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.
Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
Because you lead by example, your companion does more damage in combat, and cannot hurt you.
Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.
Intelligence
Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.
Shoot first, kill first, with access to base level and Rank 1 gun mods.
Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals.
Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.
Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods.
Any chems you take last 50% longer. Far out.
Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.
Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts.
Agility
Channel the spirit of the Old West! Non-automatic pistols do 20% more damage.
Rigorous combat training means automatic weapons do 20% more damage.
Become whisper, become shadow. You are 20% harder to detect while sneaking.
As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
There's no time to waste! Action Points regenerate 25% faster.
They can't hurt what they can't hit! Get +25 Damage Resistance and +25 Energy Resistance when you're sprinting.
Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
In combat, there's no time to hesitate. You can reload all guns faster.
Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.
Luck
You've learned to discover the Wasteland's hidden wealth, and find more bottle caps in containers.
You know just how to scavenge to keep the fight going, and find more ammunition in containers.
+5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency...
You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.
Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it the most.
Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
Feeling lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.
What goes around comes around! An enemy's ranged attack will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.
Bobbleheads
+1 Agility.
Prices are 5% better
Plus 25% critical damage with heavy weapons.
+1 Charisma.
+1 Endurance.
Plus 25% critical damage with energy weapons.
Plus 15% damage with explosives.
+1 Intelligence.
Lockpicking is easier.
+1 Luck.
Stimpaks do 10% more healing.
Plus 25% critical damage with Melee Weapons.
+1 Perception.
Fusion cores last 10% longer.
Get one extra guess when hacking terminals.
Plus 25% critical damage with ballistic guns.
10% harder to detect.
All vendors have 100 more caps.
+1 Strength.
Plus 25% critical damage with unarmed attacks.
Magazines
Regenerate 1 point of health per minute.
Gain +5 Radiation Resistance.
RadAway heals +5% radiation damage.
Your canine companion permanently takes 10% less damage.
Do +5% damage against Ghouls.
Do +5% damage against Super Mutants.
You canine companion takes 10% less damage.
Do +5% damage with scoped weapons.
Take 5% less damage from robots.
Do +5% damage with the Alien Blaster.
Gain +5 Poison Resistance.
Do +5% damage against Mirelurks.
Do +5% damage at night.
Gain +5 Action Points.
Do +5% damage with the Cryolator.
Critical Hits with unarmed and melee attacks do +5% damage.
You are more difficult to detect while sneaking.
Ballistic weapons do +5% critical damage.
You take 5% less damage from Mirelurk melee attacks.
You have a 5% higher VATS chance against animals you are in combat with.
You've unlocked POI map markers across the island.
You receive 10% less damage from Radiation based attacks.
You've unlocked Sludge based recipes.
Get better prices when buying from vendors.
Companions gain +10 health.
Companions do 5% more damage.
Companions do +5% damage.
Companions have +10 carry weight.
Gain +25% XP from persuading women.
Gain +1 Luck from alcohol when adventuring with a companion.
Companions gain +5 Damage Resistance and Energy Resistance.
Gain +25% XP from persuading men.
Gain +5% XP while adventuring with a companion.
Robot companions inflict +5% damage.
Inflict +2% limb damage.
You can craft ammo conversion mods for Laser RCW.
Increases speech challenge success chance.
+25% Combat Knife and Switchblade damage.
+10% hand to hand weapon damage.
+5% explosives damage.
+1 Strength & +1 Endurance if you have <= 10,000 caps. +2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps.
Energy weapons inflict +5% critical damage.
Gain a bonus to lockpicking.
Gain a +1% chance of avoiding all damage from an attack.
Heal 50% more from fruits and vegetables.
Take 5% less damage from insects.
Heal +50% from irradiated packaged food and drink.
Access new decoration items in workshop settlements.
Diamond City is now permanently marked on your map.
+10% discount from food and drink vendors.
Swim +25% faster.
Take 5% less damage from melee attacks.
Collect extra meat from animal kills.
You're S.P.E.C.I.A.L.
Companion Perks
Thanks to your relationship with Strong, when you fall below 25% health you deal +20% more melee weapon damage.
Thanks to your relationship with Deacon, you receive +40% Stealth Boy duration and deal +20% more sneak attack damage.
Thanks to your relationship with Nick Valentine, you get one extra guess and 50% faster terminal cooldown when hacking.
Thanks to your relationship with Curie, once per day you heal 100 Hit Points if your health falls below 10%.
Thanks to your relationship with Piper, you receive double XP for speech challenges and discovering new locations.
Thanks to your relationship with Old Longfellow, the Damage Resistance and Energy Resistance of animals and sea creatures is reduced by 25%.
Thanks to your relationship with Hancock, at 250 rads or higher you get criticals 20% faster.
Thanks to your relationship with MacCready, headshot accuracy in V.A.T.S. is increased by 20%.
Thanks to your relationship with Danse, you deal +20% more damage against Feral Ghouls, Super Mutants and Synths.
Thanks to your relationship with Gage, you gain +5% more XP per kill and +10 Damage Resistance.
Thanks to your relationship with Codsworth, you receive +10 Damage Resistance against robot energy weapons.
Thanks to your relationship with X6-88, you receive +20 Energy Resistance.
Thanks to your relationship with Cait, Action Points regenerate faster if your health is below 25%.
Thanks to your relationship with Preston, you deal +20% more damage and gain +20 Damage Resistance when facing three or more opponents.
Quest Perks
Your stealth is increased while in shadows and you deal more damage with silenced weapons.
Kills made by your melee weapons will restore some of your Action Points.
Provides a bonus to your weapon's damage. The higher your rads, the high the bonus.
When your health falls below 20%, do 4x damage for 30 seconds.
Gain +5 to all resistances.
Provides a bonus to your weapon's damage. The higher your rads, the high the bonus.
Your damage resistance is greatly increased and you deal more damage while unarmed or using melee weapons.
When your health falls below 20%, gain 1000 damage resist and energy resist for 30 seconds.
Unlocks new structures at all Raider outposts.