All WeaponsJudge
Judge
Fallout 4 Weapon
47
Unique
Creation Club
Head Hunter
Headshots can stagger and deal escalating bonus damage. This bonus resets if a 4-second timer expires, but each headshot refreshes this timer, allowing you to maintain it.
Judge is a unique bolt-action ballistic shotgun in Fallout 4. It comes with the Head Hunter legendary effect built in. It is a Creation Club addition.
It fires Shotgun Shell ammo by default, and receivers can convert it to .50 Caliber. Mods can also turn it into a rifle. In total it takes 25 mods across 6 slots.
It is boosted by 40 perks.
Judge Builds
Jump into the character build planner with this weapon already equipped, then build perks and the rest of your loadout around it.
Create a build with JudgeMods
interactive
47
568
11.1
Fire Rate
32
shots per
10 sec
10 sec
Bolt Action
Ammo
5Shotgun Shell
Range
071119
100%50%
AP Cost
50
Reload Time
6s
Receiver
47
568
11.1
Fire Rate
32
shots per
10 sec
10 sec
Bolt Action
Ammo
5Shotgun Shell
Range
071119
100%50%
AP Cost
50
Reload Time
6s
Receiver
Ammo
Shotgun Shell
Fired by this weapon with its current mods. Some receivers switch the ammo type: pick them above to see it change.
Boosted by
Perks (40)
a.
Gunslinger
Channel the spirit of the Old West! Non-automatic pistols do 20% more damage.
AGI 1
a.
Mister Sandman
As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
AGI 4
a.
Ninja
Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
AGI 7
a.
Quick Hands
In combat, there's no time to hesitate. You can reload all guns faster.
AGI 8
c.
Lady Killer / Black Widow
You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue.
CHA 2
c.
Lone Wanderer
Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.
CHA 3
c.
Attack Dog
Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
CHA 4
i.
Robotics Expert
Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
INT 8
i.
Nuclear Physicist
You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.
INT 9
i.
Nerd Rage!
Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts.
INT 10
l.
Fortune Finder
You've learned to discover the Wasteland's hidden wealth, and find more bottle caps in containers.
LUC 1
l.
Bloody Mess
+5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
LUC 3
l.
Better Criticals
Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
LUC 6
p.
Pickpocket
Your quick hands and sticky fingers make picking pockets 25% easier.
PER 1
p.
Rifleman
Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.
PER 2
p.
Awareness
To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
PER 3
p.
Demolition Expert
The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.
PER 5
p.
Sniper
It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.
PER 8
s.
Basher
Get up close and personal! Gun bashing does 25% more damage.
STR 8
Ace Operator
Your stealth is increased while in shadows and you deal more damage with silenced weapons.
Astoundingly Awesome 13
Do +5% damage against Ghouls.
Astoundingly Awesome 14
Do +5% damage against Super Mutants.
Astoundingly Awesome 2
Do +5% damage with scoped weapons.
Astoundingly Awesome 6
Do +5% damage against Mirelurks.
Astoundingly Awesome 7
Do +5% damage at night.
Cloak & Dagger
Thanks to your relationship with Deacon, you receive +40% Stealth Boy duration and deal +20% more sneak attack damage.
Crusader of Atom
Provides a bonus to your weapon's damage. The higher your rads, the high the bonus.
Explosives
Plus 15% damage with explosives.
Guns and Bullets
Ballistic weapons do +5% critical damage.
Hunter's Wisdom
Thanks to your relationship with Old Longfellow, the Damage Resistance and Energy Resistance of animals and sea creatures is reduced by 25%.
Inquisitor of Atom
Provides a bonus to your weapon's damage. The higher your rads, the high the bonus.
Islander's Almanac 2
You have a 5% higher VATS chance against animals you are in combat with.
Killshot
Thanks to your relationship with MacCready, headshot accuracy in V.A.T.S. is increased by 20%.
Know Your Enemy
Thanks to your relationship with Danse, you deal +20% more damage against Feral Ghouls, Super Mutants and Synths.
Massachusetts Surgery
Inflict +2% limb damage.
SCAV! 2
+25% Combat Knife and Switchblade damage.
SCAV! 4
+5% explosives damage.
Small Guns
Plus 25% critical damage with ballistic guns.
Tesla Science
Energy weapons inflict +5% critical damage.
United We Stand
Thanks to your relationship with Preston, you deal +20% more damage and gain +20 Damage Resistance when facing three or more opponents.
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Chance to stagger on hit.
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AP Cost32
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Ammo8
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Bullets explode on impact doing 15 points area effect damage.
27
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fh
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63
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11.2
Short Triple-Barrel Handmade Shotgun
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AP Cost27
Fire Rate36/10s
FiringSemi-Auto
Ammo3
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9
cc