All WeaponsOld Reliable
Old Reliable
Fallout 4 Weapon
70
Unique
Far Harbor
Two Shot
Shoots an additional projectile.
Old Reliable is a unique bolt-action ballistic rifle in Fallout 4 built on the Short Lever Action Rifle. It comes with the Two Shot legendary effect built in. It was added with the Far Harbor DLC.
It fires .45-70 Caliber ammo. It takes 29 mods across 5 slots.
It is boosted by 41 perks. Other uniques built on the same base: Lucky Eddy.
Old Reliable Builds
Jump into the character build planner with this weapon already equipped, then build perks and the rest of your loadout around it.
Create a build with Old ReliableMods
interactive
70
803
9
Fire Rate
15
shots per
10 sec
10 sec
Bolt Action
Ammo
5.45-70 Caliber
Range
074122
100%50%
AP Cost
23
Reload Time
3.8s
Grip
Receiver
Scope
70
803
9
Fire Rate
15
shots per
10 sec
10 sec
Bolt Action
Ammo
5.45-70 Caliber
Range
074122
100%50%
AP Cost
23
Reload Time
3.8s
Grip
Receiver
Scope
Ammo
.45-70 Caliber
Fired by this weapon with its current mods. Some receivers switch the ammo type: pick them above to see it change.
Boosted by
Perks (41)
a.
Gunslinger
Channel the spirit of the Old West! Non-automatic pistols do 20% more damage.
AGI 1
a.
Mister Sandman
As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
AGI 4
a.
Ninja
Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
AGI 7
a.
Quick Hands
In combat, there's no time to hesitate. You can reload all guns faster.
AGI 8
c.
Lady Killer / Black Widow
You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue.
CHA 2
c.
Lone Wanderer
Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.
CHA 3
c.
Attack Dog
Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
CHA 4
i.
Robotics Expert
Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
INT 8
i.
Nuclear Physicist
You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.
INT 9
i.
Nerd Rage!
Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts.
INT 10
l.
Fortune Finder
You've learned to discover the Wasteland's hidden wealth, and find more bottle caps in containers.
LUC 1
l.
Bloody Mess
+5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
LUC 3
l.
Better Criticals
Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
LUC 6
p.
Pickpocket
Your quick hands and sticky fingers make picking pockets 25% easier.
PER 1
p.
Rifleman
Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.
PER 2
p.
Awareness
To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
PER 3
p.
Demolition Expert
The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.
PER 5
p.
Sniper
It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.
PER 8
s.
Steady Aim
Stay on target! Hip-fire accuracy is improved when firing any gun.
STR 7
s.
Basher
Get up close and personal! Gun bashing does 25% more damage.
STR 8
Ace Operator
Your stealth is increased while in shadows and you deal more damage with silenced weapons.
Astoundingly Awesome 13
Do +5% damage against Ghouls.
Astoundingly Awesome 14
Do +5% damage against Super Mutants.
Astoundingly Awesome 2
Do +5% damage with scoped weapons.
Astoundingly Awesome 6
Do +5% damage against Mirelurks.
Astoundingly Awesome 7
Do +5% damage at night.
Cloak & Dagger
Thanks to your relationship with Deacon, you receive +40% Stealth Boy duration and deal +20% more sneak attack damage.
Crusader of Atom
Provides a bonus to your weapon's damage. The higher your rads, the high the bonus.
Explosives
Plus 15% damage with explosives.
Guns and Bullets
Ballistic weapons do +5% critical damage.
Hunter's Wisdom
Thanks to your relationship with Old Longfellow, the Damage Resistance and Energy Resistance of animals and sea creatures is reduced by 25%.
Inquisitor of Atom
Provides a bonus to your weapon's damage. The higher your rads, the high the bonus.
Islander's Almanac 2
You have a 5% higher VATS chance against animals you are in combat with.
Killshot
Thanks to your relationship with MacCready, headshot accuracy in V.A.T.S. is increased by 20%.
Know Your Enemy
Thanks to your relationship with Danse, you deal +20% more damage against Feral Ghouls, Super Mutants and Synths.
Massachusetts Surgery
Inflict +2% limb damage.
SCAV! 2
+25% Combat Knife and Switchblade damage.
SCAV! 4
+5% explosives damage.
Small Guns
Plus 25% critical damage with ballistic guns.
Tesla Science
Energy weapons inflict +5% critical damage.
United We Stand
Thanks to your relationship with Preston, you deal +20% more damage and gain +20 Damage Resistance when facing three or more opponents.
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35
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Ammo5
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Lucky Eddy
+2 Luck
37
AP Cost23
Fire Rate15/10s
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Overseer's Guardian
Two Shot
Shoots an additional projectile.
66
AP Cost23
Fire Rate33/10s
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Ammo20
420
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Head Hunter
Headshots can stagger and deal escalating bonus damage. This bonus resets if a 4-second timer expires, but each headshot refreshes this timer, allowing you to maintain it.
47
AP Cost50
Fire Rate32/10s
FiringBolt Action
Ammo5
568
11.1
cc
Short Manwell Carbine
69
AP Cost28
Fire Rate33/10s
FiringSemi-Auto
Ammo16
168
8.5
cc