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Level 68
s.
p.
e.
c.
i.
a.
l.

Coke cowboy
Fallout 4
Settle down partner!
build
Published · Updated

Grab the nearest revolver, repeater and pharmaceutical product you can find and put that V.A.T.S logic into overtime. Or you could get that silver-tongue wagging and convince a few undesirables to fight alongside you and man’s best friend.

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More: Consumable builds, Endgame builds, Exploration builds, Mind Control builds, Wealth builds

lvl
68
Perk Chart
S.
3
Iron Fist
Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.
9
18
31
46
Big Leagues
Swing for the fences! Do 20% more melee weapon damage.
7
15
27
42
Armorer
You gain access to Rank 4 armor mods.
13
25
39
Blacksmith
Fire up the forge and gain access to base level and Rank 1 melee weapon mods.
16
29
Heavy Gunner
Thanks to practice and conditioning, heavy guns do 20% more damage.
11
21
35
47
Strong Back
What are you, part pack mule? Gain +25 to carry weight.
10
20
30
40
Steady Aim
Stay on target! Hip-fire accuracy is improved when firing any gun.
28
49
Basher
Get up close and personal! Gun bashing does 25% more damage.
5
14
26
Rooted
You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
22
43
Pain Train
Choo choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
24
50
P.
2
Pickpocket
Your quick hands and sticky fingers make picking pockets 25% easier.
6
17
30
Rifleman
Attacks with non-automatic rifles now do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb.
9
18
31
46
Awareness
To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
14
Locksmith
Your nimble fingers allow you to pick Advanced locks.
7
18
41
Demolition Expert
The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.
10
22
34
Night Person
You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.
25
37
Refractor
You must be part mirror! Instantly gain +10 Energy Resistance.
11
21
35
42
Sniper
It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.
13
26
Penetrator
There's no place to hide! In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
28
Concentrated Fire
Stay focused! In V.A.T.S. every attack on the same body part gains +10% accuracy.
26
50
E.
4
Toughness
If nothing else, you can take a beating! Instantly gain +10 Damage Resistance.
9
18
31
46
Lead Belly
Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.
6
17
Lifegiver
You embody wellness! Instantly gain +20 maximum Health.
8
20
Chem Resistant
You gain complete immunity to chem addiction.
22
Aquaboy / Aquagirl
Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater.
21
Rad Resistant
Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.
13
26
35
Adamantium Skeleton
Your skeleton has been infused with indestructible metal, reducing limb damage by 30%.
13
26
Cannibal
Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
19
38
Ghoulish
Sure, you're still human - on the outside! Radiation now regenerates your lost Health.
24
48
50
Solar Powered
Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m.
27
50
C.
10
Cap Collector
Buying and selling prices at vendors are now much better.
20
41
Lady Killer / Black Widow
You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue.
7
22
Lone Wanderer
Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.
17
40
50
Attack Dog
When adventuring with your dog, you take 10% less damage.
9
25
31
Animal Friend
Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
12
28
Local Leader
As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
14
Party Boy/Girl
Your Luck is increased by 3 while you're under the influence of alcohol.
15
37
Inspirational
Your companion resists more damage in combat, and can't be harmed by your attacks.
19
43
Wasteland Whisperer
When you successfully pacify a Wasteland creature, you can give it specific commands.
21
49
Intimidation
When you successfully pacify someone, you can give them specific commands.
23
50
I.
7
V.A.N.S.
Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
36
Medic
Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation.
18
30
49
Gun Nut
You gain access to Rank 4 gun mods.
13
25
39
Hacker
Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals.
9
21
33
Scrapper
Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.
23
40
Science!
Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods.
17
28
41
Chemist
Any chems you take now last an additional 200% longer.
16
32
45
Robotics Expert
Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
19
44
Nuclear Physicist
You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.
14
26
Nerd Rage!
Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts.
31
50
A.
2
Gunslinger
Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.
7
15
27
42
Commando
Rigorous combat training means automatic weapons do 20% more damage.
11
21
35
49
Sneak
Become whisper, become shadow. You are 20% harder to detect while sneaking.
5
12
23
38
Mister Sandman
As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
17
30
Action Boy/Girl
There's no time to waste! Action Points regenerate 25% faster.
18
38
Moving Target
They can't hurt what they can't hit! Get +25 Damage Resistance and +25 Energy Resistance when you're sprinting.
24
44
Ninja
Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
16
33
Quick Hands
In combat, there's no time to hesitate. You can reload all guns faster.
28
40
Blitz
Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
29
Gun Fu
You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.
26
50
L.
7
Fortune Finder
You've learned to discover the Wasteland's hidden wealth, and find more bottle caps in containers.
5
25
40
Scrounger
You know just how to scavenge to keep the fight going, and find more ammunition in containers.
7
24
37
Bloody Mess
When an enemy explodes, nearby enemies may suffer the same fate.
9
31
47
Mysterious Stranger
The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a high chance your Critical meter gets filled.
22
41
49
Idiot Savant
You now randomly receive 5x XP from any action. The lower your Intelligence, the greater the chance.
11
34
Better Criticals
Your criticals now do 2.5x as much extra damage.
15
40
Critical Banker
You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical.
17
43
50
Grim Reaper's Sprint
Any kill in V.A.T.S. now has a 35% chance to restore all Action Points and refill your Critical meter.
19
46
Four Leaf Clover
Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.
13
32
48
Ricochet
What goes around comes around! An enemy's ranged attack will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.
29
50

Companions

Isodoped
 hancock

Thanks to your relationship with Hancock, at 250 rads or higher you get criticals 20% faster.

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Bobbleheads

Agility

+1 Agility.

Luck

+1 Luck.

Intelligence

+1 Intelligence.

Strength

+1 Strength.

Perception

+1 Perception.

Endurance

+1 Endurance.

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Magazines

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Quests

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Consumables (6)

Overdrive

Damage: x1.25 (24m), Critical Chance: +25% (24m)

0% 0.1
×1
Chemist (1)
Psycho Jet

Damage: x1.25 (45s), Physical Resistance: +35 (45s), Max AP: +35 (45s), Slows time for 45 seconds.

0% 0.1
×1
Orange Mentats

Perception: +5 (24m), VATS Accuracy: +1.1 (24m), VATS Hit Chance: x1.1 (24m)

0% 0.1
×1
Jet Fuel

Max AP: +35 (24m), AP Regen: +10 (24m)

0% 0.1
×1
Chemist (1)
Rum

Agility: +2 (4m), Strength: +2 (4m), Intelligence: -2 (4m), Luck: +3 (4m)

0% 1
×1
Bobrov's Best Moonshine

Charisma: +2 (5m), Strength: +2 (5m), Intelligence: -2 (5m), Luck: +3 (5m), Max Health: +50 (5m)

0% 0.5
×1
Total effect
Str
 
+2
Per
 
+5
Cha
 
+2
Int
 
-2
Agi
 
+2
Lck
 
+6
HP
 
+50
AP
 
+70
AP Regen
 
+10
VATS Accuracy
 
+1.1
 
+35
Damage
 
+50%
Critical Chance
 
+25%
VATS Hit Chance
 
+10%
Total weight 1.9

Weapons

Western Revolver
216
Fire Rate
15
shots per
10 sec
Bolt Action
Ammo
6.44 Round
Range
0
107
179
100%50%
AP Cost
28
Reload Time
3.3s
100
5.3
Legendary
Modifications
Standard Receiver
Standard.
Standard Grip
Standard.
Standard Sights
Standard.
Standard Barrel
Standard.
Swap
Old Reliable
252
Fire Rate
15
shots per
10 sec
Bolt Action
Ammo
5.45-70 Caliber
Range
0
74
122
100%50%
AP Cost
23
Reload Time
3.8s
803
9
Legendary
Two Shot

Shoots an additional projectile.

Modifications
Standard Receiver
Standard.
Short Barrel
Standard.
Short Stock
Exceptional sighted accuracy. Better aim with scopes. Improved recoil and bash.
Standard Sights
Standard.
No Muzzle
Weapon
Throwables
Throwable
Grenades, mines and traps. One is carried at a time; extras become swap-ins.

Armor Sets

Combined
5
5
1
A
 
+1
hat
eyewear
mask
clothing
MacCready's Duster
5
A
 
+1
Ballistic Weave
5
1
torso
covered by MacCready's Duster
left arm
covered by MacCready's Duster
right arm
covered by MacCready's Duster
left leg
covered by MacCready's Duster
right leg
covered by MacCready's Duster
backpack
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.

Effects

Effects
Add addictions and diseases to factor their penalties into your stats.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
On foot
HP: 100% (452 / 451.5)
Rads: 0
Day
Alone
Standing
Standing
Hip fire
Outside
Survival
Hunger
Fed
None
Thirst
Hydrated
None
Sleep
Rested
None
Adrenaline
Rank 0
None
Character stats
5
7
4
12
5
5
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
250
HP
451.5
AP
180
AP Regen
+10
XP
+15%
Settlement Size
22
VATS Accuracy
+1.1
+28%
Crit Meter per Hit
+25%
Resistances
40
0
0
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