Foundations vengeance bloodied UNYIELDING infinite vats
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Your Bullet Storm stack limit is increased by 10.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weapons spin up 60% faster.
Your weapons weigh 75% less.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Gain more max HP per point in END.
Increased Max AP based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
You gain increased benefits from being Well Fed or Hydrated.
Armor provides 20% more protection. Double if wearing a matching set.
The greater your Rads, the greater your Strength (max +5 STR)!
Take 30% less damage from explosions.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Stimpaks and RadAway heal 60% faster.
While your Health is low, gain increased damage and AP regen.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your ranged weapons do +12% weak spot damage.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your Action Points regenerate faster when not over encumbered.
Chance to Evade attacks based on AGI. (No Power Armor)
V.A.T.S. swaps targets on kill with +30% damage to your next target.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (9)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (3)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Endurance: +7.5 (1h)
Weapons
10 sec
Armor Sets
Power Armor Sets
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