Redemptionist Firebrand
Weight Perks replace Lifegiver/Science! until armour and backpack mods. Cap Collector for more money instead of Four Leaf.
When not needed, replace Master Infiltrator with Taking One For The Team.
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Block 25% more damage from your opponents' melee attacks.
Your Melee and Fists weapons ignore 75% of your target's armor.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain more carry weight based on your STR.
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
When your Glow is high, makes you immune to staggering attacks.
Focus fire to gain +3% accuracy and damage per shot.
Your explosives detonate with twice the radius.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your weapons have 2% increased damage per AP cost.
Take 45% less damage from explosions.
Irradiated food and drink grant 300% more rads.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Food and drink weights are reduced by 90%.
Teammates hit by your flame weapons regen even more health (no grenades).
Gain 2 Charisma for each teammate, excluding yourself.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Your explosives do +60% damage.
Increase fire damage based on your INT.
Increase energy damage based on your INT.
Energy weapon ammo weighs 90% less.
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Gain +10% damage per kill while on a Kill Streak (Max 10).
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
You find more bottle caps based on your LCK.
Legendary perks
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
Effects (18)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (1)
AP Regen: +20 (1h), Disease resistance: +20 (1h)
Weapons
10 sec
10 sec
Sets targets on fire
Ignites targets and the ground
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.