Dragon DPS
Tried this build? Add a badge for what it does best, or agree with one that's already there.
More: Boss Killer builds, Glass Cannon builds, Long Range builds
+10% damage to crippled targets per projectile your weapon fires.
+75% ranged damage to crippled targets.
Weapons that fire 3 or more projectiles gain 30% range.
20% of the damage dealt to a limb is applied to all limbs on your target.
Ballistic weapon ammo weighs 90% less.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
+75% ranged damage when attacking the torso.
Focus fire to gain +3% accuracy and damage per shot.
Your explosives detonate with twice the radius.
Your ranged weapons ignore 40% armor.
You will never mutate from rads and RadAway will never cure mutations.
Radiation now regenerates even more of your lost Health!
The greater your Rads, the greater your Strength (max +5 STR)!
Armor provides 15% more protection. Double if wearing a matching set.
Take 45% less damage from explosions.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain more XP while on a team based on your CHA.
While your Health is low, gain increased damage and AP regen.
Obtain more components when you scrap weapons and armor.
Your explosives do +60% damage.
Food in your inventory will spoil 90% slower.
Guns break 50% slower.
Your small guns gain a 15% stagger chance and +75% limb damage.
Sneak to lose enemies, and running no longer affects stealth.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Small guns gain +30% hip fire accuracy and +75% limb damage.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Bleeding enemies you kill have a chance to explode based on your LCK.
V.A.T.S. criticals now do +100% damage.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Critical Hits now only consume 55% of your critical meter.
Chance your weapon will greatly repair itself when hitting an enemy.
The negative effects of your mutations are reduced by 75%.
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Effects (10)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Charisma -1
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.