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Level 300+
s7
p10
e6
c4
i12
a9
l8

Snake buster
Fallout 76
Heavy Armor
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
7
+5
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

3
Blocker
lvl
21

Block 25% more damage from your opponents' melee attacks.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

P
10
+5
3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

E
6
+5
3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thru-hiker
lvl
7

Food and drink weights are reduced by 45%.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Radicool
lvl
38

The greater your Rads, the greater your Strength (max +5 STR)!

1
Rejuvenated
lvl
12

You gain increased benefits from being Well Fed or Hydrated.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

C
4
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
12
2 pts unused
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

A
9
+5
2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

L
8
+5
2 pts unused
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

+ effects
10 mutations, 0 addictions

Consumables (13)

Awesome Opossum Bacon

Luck: +5 (30m)

+4.5 HP/s
+38% 0.138
×1
Bloodbug Steak

Max Health: +75 (30m)

+4.5 HP/s
+38% 0.275
×1
Canned Radscorpion Steak

Fire resistance: +187.5 (30m)

+6 HP/s
+50% 1.65
replaced
×1
Canned Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +75 (90m)

+25 HP/s
+63% 1.65
×1
Cooked Softshell Meat

Max AP: +50 (30m)

+4.5 HP/s
+38% 0.275
×1
Deathclaw Egg Omelette

Health Regen: +0.313 (30m)

+4.5 HP/s
+38% 0.138
×1
Deathclaw Steak

Strength: +5 (30m)

+6 HP/s
+50% 0.825
×1
Mirelurk Jerky

Physical Resistance: +37.5 (1h)

+6 HP/s
+50% 0.55
×1
Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.055
×1
Radhog Burnt Ends

AP Regen: +25 (1h)

+25 HP/s
+87% 0.825
×1
Radrat Steak

Perception: +5 (30m)

+4.5 HP/s
+38% 0.275
×1
Radscorpion Fillet

Energy Resistance: +87.5 (1h)

+9 HP/s
+63% 0.55
×1
Radscorpion Steak

Fire resistance: +187.5 (30m)

+6 HP/s
+50% 0.825
×1
Total effect
S
 
+5
P
 
+5
E
 
+7.5
L
 
+5
HP
 
+75
Carry Weight
 
+75
AP
 
+50
AP Regen
 
+25
 
+37.5
 
+87.5
 
+187.5
Health Regen
 
+0.313
Total weight 8.07
1 item fully replaced by later consumables

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 50% (404.75 / 810)
Rads: 500
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
10
Kill Streak
0 / 10
Onslaught
20 / 20
Bullet Storm
10 / 10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
33
+5
28
+5
23
+7.5
7
22
28
21
+5
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
515
+75
AP
533
+50
HP
810
+75
AP Regen
+35
+25
XP
+66%
Resistances
2534
+37.5
2829
+87.5
1228
316
360
+187.5
192
0
Evasion Chance
0

Weapons

Elder's Mark
submachine-gun
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 45
269
Fire Rate
94
shots per
10 sec
Automatic
Ammo
75.45
Range
0
73
147
100%50%
AP Cost
7 (1%) 76.1 shots before AP is depleted
14.175
1250
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Standard Receiver
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Full Stock
Weight: +20%
Recoil: -15%
Large Quick Eject Drum
Ammo Capacity: +50%
Weight: +50%
Sighted Transition: +20%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

 
2417
 
2662
 
1228
 
316
 
172
 
192
A
 
+6
S
 
+10
HP
 
+200
AP
 
+40
Carry Weight
 
+100
AP Regen
 
+10
Set:
Vulcan
full (6 / 6)
Overeater's Protocoled Vulcan Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Agility
Agility +2
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Emergency Protocols
-50% Damage Taken and +25% Move Speed when Health is below 20%
lvl 50
607
667
313
81
42
47
A
 
+2
HP
 
+40
AP
 
+20
Overeater's Gimbal Bracers Vulcan Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Agility
Agility +2
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
A
 
+2
HP
 
+40
AP
 
+20
Overeater's Gimbal Bracers Vulcan Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Agility
Agility +2
Arms Keeper's
Weapon Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
A
 
+2
HP
 
+40
Overeater's Calibrated Vulcan Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated Vulcan Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
HP
 
+40
AP Regen
 
+5
VATS Vulcan Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
399
183
47
26
29
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