Snake buster
Tried this build? Add a badge for what it does best, or agree with one that's already there.
+75% ranged damage to crippled targets.
Block 25% more damage from your opponents' melee attacks.
Your weapons weigh 50% less.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Focus fire to gain +3% accuracy and damage per shot.
Deal +10% damage for each impairment your target has.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Gain more VATS accuracy based on your PER.
Your small guns have 45% better accuracy and spread.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 45%.
Increased Damage and Energy Resistance based on END while not diseased.
The greater your Rads, the greater your Strength (max +5 STR)!
You gain increased benefits from being Well Fed or Hydrated.
Increased Max AP based on END while not diseased.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
The benefits of bobbleheads and magazines last twice as long.
Food in your inventory will spoil 90% slower.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
While your Health is low, gain increased damage and AP regen.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your Action Points regenerate faster when not over encumbered.
You do +20% ranged damage to close enemies.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Gain a chance to Deflect ranged attacks based on LCK.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (10)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (13)
Luck: +5 (30m)
Max Health: +75 (30m)
Fire resistance: +187.5 (30m)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Max AP: +50 (30m)
Health Regen: +0.313 (30m)
Strength: +5 (30m)
Physical Resistance: +37.5 (1h)
Endurance: +7.5 (1h)
AP Regen: +25 (1h)
Perception: +5 (30m)
Energy Resistance: +87.5 (1h)
Fire resistance: +187.5 (30m)
Stats
Set it here to see what they really contribute.
construction
Weapons
10 sec
Armor Sets
Build several sets and switch between them to compare stats.