Triton204 Sniper
Sweet build that explodes the hell outta enemies. Armour is mostly placeholder stuff until I figure out what I want.
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More: Boss Killer builds, Budget builds, Glass Cannon builds, Long Range builds, Stealth builds
Weights of all Chems (including Stimpaks) are reduced by 90%.
Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
Gain more carry weight based on your STR.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Your scoped weapons have 50% more range when aiming.
Focus fire to gain +3% accuracy and damage per shot.
Deal +25% weak spot damage while aiming a scoped weapon.
Your weapons have 2% increased damage per AP cost.
Gain more max HP per point in END.
Food and drink weights are reduced by 90%.
Gain Radiation Resistance based on your END.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Reduce your target's damage output by 10% for 2 seconds after you attack.
You can Fast Travel while over encumbered at an increased cost.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Obtain more components when you scrap weapons and armor.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Chance to Evade attacks based on AGI. (No Power Armor)
Action Points regenerate 45% faster.
Your Action Points regenerate faster when not over encumbered.
Sneak to lose enemies, and running no longer affects stealth.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
V.A.T.S. criticals now do +100% damage.
Legendary perks
+1 CHA and +1 CHA Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+1 CHA and +1 CHA Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
Effects (8)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (7)
Max AP: +40 (30m)
Carry Weight: +40 (30m)
Physical Resistance: +30 (1h)
Charisma: +4 (30m)
Endurance: +6 (1h)
Max AP: +20 (30m)
Breathe Underwater. (90m), Carry Weight: +60 (90m)
Weapons
10 sec
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.