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Level 300+
s9
p7
e5
c6
i10
a9
l10

Boomer
Fallout 76
Blaster
build
Published · Updated

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More: Long Range builds

lvl
300+
S
9
+5
2
Ordnance Express
lvl
31

Explosives weigh 90% less.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Sturdy Frame
lvl
13

You are 50% harder to stagger.

P
7
+5
2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

E
5
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

2
Ironclad
lvl
30

Armor provides 20% more protection. Double if wearing a matching set.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

C
6
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

I
10
+5
3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Science!
lvl
20

Increase energy damage based on your INT.

3
Gunsmith
lvl
11

Guns break 50% slower.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
9
+5
2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (9)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Overdrive Addiction

Strength -1, Agility -1

+ effects
8 mutations, 1 addiction

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 0% (0 / 295)
Rads: 1000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
1
Mutations
8
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
21 / 21
Bullet Storm
20 / 20
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
1
14
3
4
20
15
20
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
195
AP
160
HP
295
AP Regen
+15
XP
+60%
Resistances
331
391
130
72
162
58
0
Evasion Chance
0

Weapons

Hellstorm Missile Launcher
Quad
Explosive
Lucky Hit
Pin-Pointer's
lvl 50
1061
Fire Rate
14
shots per
10 sec
Semi-Auto
Ammo
16Missile
Range
0
200
400
100%50%
AP Cost
24 (15%) 6.7 shots before AP is depleted
17.94
1213
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Lucky Hit
Critical Charge: +15
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Plasma Payload
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Recon Scope
Tracks Targets
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
281
 
341
 
130
 
72
 
162
 
58
L
 
+7
E
 
+2
I
 
+5
AP Regen
 
+15
Carry Weight
 
+20
Set:
Civil Engineer Armor
full (5 / 5)
Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Civil Engineer Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+2
I
 
+5
L
 
+3
Civil Engineer Armor Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
BioCommMesh
Chem Duration +0.5
lvl 50
86
102
26
22
52
16
AP Regen
 
+5
Civil Engineer Armor Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Strengthened
Limb Damage Resistance +20%
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
Civil Engineer Armor Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Strengthened
Limb Damage Resistance +20%
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
Civil Engineer Armor Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Buttressed
Physical Resistance: +65%
Weight: +30%
Strengthened
Limb Damage Resistance +20%
lvl 50
43
52
14
11
26
9
L
 
+2
Civil Engineer Armor Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Buttressed
Physical Resistance: +65%
Weight: +30%
Strengthened
Limb Damage Resistance +20%
lvl 50
43
52
14
11
26
9
L
 
+2

Power Armor Sets

 
1628
 
2417
 
1628
 
192
 
348
 
106
I
 
+2
S
 
+10
AP Regen
 
+25
Carry Weight
 
+100
Set:
Union
full (6 / 6)
Union Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Kinetic Dynamo
Restore Action Points by 20% of Damage Taken
lvl 50
418
607
418
47
88
26
AP Regen
 
+5
Union Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
No Misc Mod
lvl 50
242
362
242
29
52
16
AP Regen
 
+5
Union Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
No Misc Mod
lvl 50
242
362
242
29
52
16
AP Regen
 
+5
Union Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
Carry Weight
 
+50
AP Regen
 
+5
Union Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
Carry Weight
 
+50
AP Regen
 
+5
Union Helm
Internal Database
Intelligence +2
lvl 50
242
362
242
29
52
16
I
 
+2
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