Blood Sacri
This is my take on a Blood sacrifice build, but for ghouls as i have not seen any one youtube so here we are. have fun with it and remember you can never have enough stim packs. ps, I only used T-51 power armor because of the skins it has. If you want you can use any power armor as long as you keep the medic pump and legendary mods the build works exactly the same on all power armors.
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More: Consumable builds, Tank builds
Your Bullet Storm stack limit is doubled.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Weapons spin up 60% faster.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.
Gain Limb Damage Reduction based on your END.
Any chems you take last 100% longer.
Food and drink weights are reduced by 90%.
Armor provides 15% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Gain +40 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.
Positive mutation effects are +25% stronger if teammates are mutated too.
Regenerate HP while on a team based on your CHA.
Each attack makes your target take increased damage.
Big guns gain 30% accuracy. Double in Power Armor.
Increase energy damage based on your INT.
Fusion Core duration is now doubled.
Food in your inventory will spoil 90% slower.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
The benefits of bobbleheads and magazines last twice as long.
Energy weapon ammo weighs 90% less.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Falling below 40% health will automatically use a Stimpak, once every 20s.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
36% chance to instantly reload your entire magazine when empty.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Gain 4 HP per second while in combat.
Legendary perks
Using AP in VATS now consumes HP instead at 50% more cost.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Using AP in VATS now consumes HP instead at 50% more cost.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects (10)
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
-2 SPECIAL solo, +2 SPECIAL grouped
Strength -1, DR -10
Stats
Set it here to see what they really contribute.
construction
Weapons
10 sec