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Level 300+
s7
p1
e10
c4
i15
a9
l10

Blood Sacri
Fallout 76
this is a ghoul version of a blood sacrifice build
build
Published

This is my take on a Blood sacrifice build, but for ghouls as i have not seen any one youtube so here we are. have fun with it and remember you can never have enough stim packs. ps, I only used T-51 power armor because of the skins it has. If you want you can use any power armor as long as you keep the medic pump and legendary mods the build works exactly the same on all power armors.

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More: Consumable builds, Tank builds

lvl
300+
S
7
+5
3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is doubled.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Tightly Wound
lvl
40

Weapons spin up 60% faster.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

P
1
+5
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

1
Eye of the Hunter
lvl
85

Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.

E
10
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Nocturnal Fortitude
lvl
29

Gain +40 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.

C
4
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
15
2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

2
Science!
lvl
20

Increase energy damage based on your INT.

3
Power User
lvl
50

Fusion Core duration is now doubled.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

A
9
+5
2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Born Survivor
lvl
3

Falling below 40% health will automatically use a Stimpak, once every 20s.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

2
Battle-Genes
lvl
80

Gain 4 HP per second while in combat.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Blood Sacrifice!
lvl
50

Using AP in VATS now consumes HP instead at 50% more cost.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Effects (10)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Psycho Addiction

Strength -1, DR -10

+ effects
9 mutations, 1 addiction

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (380 / 380)
Glow: 0
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
1
Mutations
9
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
0 / 11
Bullet Storm
0 / 10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
1
8
8
2
15
16
13
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
175
AP
170
HP
380
XP
+45%
Resistances
40
50
0
0
0
0
0
Evasion Chance
0

Weapons

Gauss Minigun
Vampire's
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
42
Fire Rate
136
shots per
10 sec
Automatic
Ammo
4002mm EC
Range
0
2287
4576
100%50%
AP Cost
10 (6%) 17 shots before AP is depleted
21.6
28080
-7
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
No Sights
Tesla Coil Capacitor
Ammo Capacity: -20%
Damage: -20%
Weight: +20%
Reload Speed: +15%
AP Cost: +15%
Tri Barrel
Speed: +20%
Range: -15%
Spread (hip-fire): +8%
Spread (sighted): +10%
Sighted Transition: +10%
No Muzzle
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Choose your armor pieces
Add backpack
Add underarmor
Add torso
use generic piece
Add left-arm
use generic piece
Add right-arm
use generic piece
Add left-leg
use generic piece
Add right-leg
use generic piece

Power Armor Sets

 
1219
 
1205
 
979
 
67
 
67
 
179
I
 
+2
E
 
+10
S
 
+10
HP
 
+100
Carry Weight
 
+100
Set:
T-51b
full (6 / 6)
T-51b Chest Piece
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 30
309
295
244
17
17
44
E
 
+2
HP
 
+20
T-51b Left Arm
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
No Misc Mod
lvl 30
182
182
147
10
10
27
E
 
+2
HP
 
+20
T-51b Right Arm
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
No Misc Mod
lvl 30
182
182
147
10
10
27
E
 
+2
HP
 
+20
T-51b Left Leg
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 30
182
182
147
10
10
27
E
 
+2
Carry Weight
 
+50
HP
 
+20
T-51b Right Leg
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 30
182
182
147
10
10
27
E
 
+2
Carry Weight
 
+50
HP
 
+20
T-51b Helm
Internal Database
Intelligence +2
lvl 30
182
182
147
10
10
27
I
 
+2
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