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Level 300+
s9
p5
e7
c5
i8
a13
l9

Ghoul 814
Fallout 76
My First Ghoul
build
Published

This is my first shot at a Ghoul build. It's on a secondary toon for me so all legendary perk slots are unlocked.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
9
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
P
5
+1
1
Green Thumb

Reap twice as much when harvesting flora.

lvl
4
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
E
7
+1
3
Chem Diet

Chems are 75% more effective at reducing how feral you are.

lvl
55
3
Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

lvl
50
2
Chem Fiend

Any chems you take last 100% longer.

lvl
23
C
5
+1
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
1
Moral Support

When on a team, you become feral 50% slower.

lvl
70
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
8
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
A
13
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
L
9
+1
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
3
Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

lvl
100
2
Better Criticals

V.A.T.S. criticals now do +75% damage.

lvl
47
Show leveling chart

Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
Legendary Luck

+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+1 PER and +1 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+1 END and +1 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+1 CHA and +1 CHA Perk Points. Perk Points cap at 15.

lvl
50
Survival Shortcut

Generate 1 survival aiding chem every 30 minutes. Up to a max of 5.

lvl
50
Taking One For The Team

Enemies take 10% more damage when they attack you, if you're on a team.

lvl
50

Effects (8)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
8 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (312.5 / 313)
Glow: 0
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 10
Character stats
9
10
10
6
13
17
10
S.
P.
E.
C.
I.
A.
L.
Carry Weight
215
AP
230
HP
313
XP
+39%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
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