Ghoul 814
This is my first shot at a Ghoul build. It's on a secondary toon for me so all legendary perk slots are unlocked.
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Gain 9% damage per 30 ammo spent. 10 max stacks.
20% of the damage dealt to a limb is applied to all limbs on your target.
Reap twice as much when harvesting flora.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Chems are 75% more effective at reducing how feral you are.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Any chems you take last 100% longer.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
You can Fast Travel while over encumbered at an increased cost.
When on a team, you become feral 50% slower.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Increase energy damage based on your INT.
Increase fire damage based on your INT.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Action Points regenerate 45% faster.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
V.A.T.S. criticals now do +75% damage.
Legendary perks
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
+1 PER and +1 PER Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 CHA and +1 CHA Perk Points. Perk Points cap at 15.
Generate 1 survival aiding chem every 30 minutes. Up to a max of 5.
Enemies take 10% more damage when they attack you, if you're on a team.
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
+1 PER and +1 PER Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 CHA and +1 CHA Perk Points. Perk Points cap at 15.
Generate 1 survival aiding chem every 30 minutes. Up to a max of 5.
Enemies take 10% more damage when they attack you, if you're on a team.
Effects (8)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
Set it here to see what they really contribute.
construction
Weapons
Armor Sets
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Power Armor Sets
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