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Level 300+
s11
p3
e5
c5
i12
a9
l11

Combat master
Fallout 76
Stealth/evation melee
build
Published · Updated

lvl
300+
S
11
3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

3
Martial Artist
lvl
16

Your melee weapons weigh 60% less, and you can swing them 30% faster.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

3
Bone shatterer
lvl
90

Your melee weapon attacks have +75% limb damage.

P
3
3
Butcher's Bounty
lvl
3

80% chance to find extra meat from animal corpses.

E
5
1
Cannibal
lvl
15

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

1
Homebody
lvl
19

While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

C
5
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

1
Healing Hands
lvl
28

Players you revive are fully healed.

1
Injector
lvl
19

Players you revive have +18 Action Point regen for 1 minute.

I
12
3
White Knight
lvl
39

Your armor breaks 60% slower and is cheaper to repair.

3
Fix It Good
lvl
27

You can repair armor and Power Armor to 200% of normal maximum condition.

3
Weapon Artisan
lvl
40

You can repair any weapon to 200% of normal maximum condition.

3
Makeshift Warrior
lvl
9

Melee weapons break 80% slower.

A
9
2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

3
Moving Target
lvl
5

Gain +15% chance to Evade while sprinting. (No Power Armor)

3
Hyper Reflexes
lvl
100

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

L
11
2
Battle-Genes
lvl
80

Gain 4 HP per second while in combat.

3
Luck of the Draw
lvl
14

Chance your weapon will greatly repair itself when hitting an enemy.

3
Lucky Break
lvl
24

Chance your equipped armor will greatly repair itself when struck.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

1
Dry Nurse
lvl
23

You have a 50% chance to keep your Stimpak when you revive another player.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Funky Duds
lvl
50

+200 Poison Damage Resist when wearing a matching set of armor.

Hack and Slash
lvl
50

Melee attacks deal 60% of their damage in a large area. (No Power Tools)

Sizzling Style
lvl
50

+200 Fire Damage Resist when wearing a matching set of armor.

Collateral Damage
lvl
50

Enemies killed with a melee weapon have a 20% chance to explode.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (10)

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Grounded

Energy Resistance +100. Energy Damage -50%.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

+ effects
10 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Ghoul
In Regular Armor
HP: 100% (230 / 230)
Glow: 1000
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
10
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
13
5
3
7
10
11
13
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
265
AP
150
HP
230
XP
+30%
Resistances
126
100
0
0
0
0
0
Evasion Chance
0.299
Incoming Damage
x1.25

Weapons

Oathbreaker
Suppressor's
Heavy Hitter's
Defender's
lvl 50
398
Fire Rate
Infinity
shots per
10 sec
Semi-Auto
Range
0
0
10
100%-100%
AP Cost
45 (30%) 3.3 shots before AP is depleted
9.9
1104
-5%
Legendary effects
Suppressor's
Reduce Your Target's Damage Output by 25% for 5 seconds
Heavy Hitter's
Power Attack Damage +40%
Defender's
Chance To Automatically Block Attacks +40%
Modifications
Flaming Blade
Damage: -40%
Weight: +10%

Armor Sets

 
126
Carry Weight
 
+30
Backpack
Armor Plated
Standard Backpack
lvl 50
126
0
0
0
0
0
Carry Weight
 
+30
Add underarmor
Add torso
use generic piece
Add left-arm
use generic piece
Add right-arm
use generic piece
Add left-leg
use generic piece
Add right-leg
use generic piece

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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