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Level 300+
s10
p12
e5
c6
i3
a10
l10

Personal shit
Fallout 76
buncha weapons
build
Published · Updated ·

1st is the elders mark, just swap leg intel with follow through

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lvl
300+
S
10
+5
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
P
12
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
E
5
+5
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
6
2 pts unused
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
I
3
+5
5 pts unused
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
A
10
+5
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Modern Renegade

Small guns gain +30% hip fire accuracy and +75% limb damage.

lvl
18
2
Enforcer

Your small guns gain a 10% stagger chance and +50% limb damage.

lvl
30
L
10
+5
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
2
Glowing Criticals

When your Glow is high, Gain 35% bonus Critical damage in V.A.T.S.

lvl
100
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50

Effects (8)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
8 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Elder's Mark
submachine-gun
Quad
Rapid
V.A.T.S. Optimized
Conductor's
lvl 45
64
Fire Rate
94
shots per
10 sec
Automatic
Ammo
200.45
Range
0
73
147
100%50%
AP Cost
7 (2%) 64.1 shots before AP is depleted
12.775
1245
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Standard Receiver
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Medium Quick Eject Drum
Weight: +15%
Reload Speed: +20%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Quad Pepper Shaker
Quad
Explosive
V.A.T.S. Optimized
Conductor's
lvl 50
57
57
Fire Rate
61
shots per
10 sec
Automatic
Ammo
200Plasma
Range
0
64
127
100%50%
AP Cost
9 (2%) 49.9 shots before AP is depleted
27
1762.5
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Hex Barrel
Speed: +50%
Weight: +40%
Plasma Magazine
Changes ammo type to Plasma Cartridges.
No Muzzle
Standard Sights
Furious Direct Current Tesla Cannon
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
277
Fire Rate
23
shots per
10 sec
Semi-Auto
Ammo
120Cell
Range
0
189
378
100%50%
AP Cost
12 (3%) 37.4 shots before AP is depleted
21.84
1198
-7
-10%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Solid State Series III
Decreased action point cost.
Nikola Series II
attack-delay-sec: -40%
Spread (hip-fire): -10%
Recoil: +46%
Energy Damage: -40
Range: +50%
Weight: +18%
AP Cost: +20%
Sighted Transition: +6%
Huge Ampacity
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -10%
AP Cost: +10%
Sighted Transition: +3%
Direct Current Muzzle
Reduces Target's Energy Resistance by 0.2% for 6 sec
Standard Sights
Anti-armor Plasma War Glaive
Anti-armor
Rapid
Barbarian
Charged
lvl 50
430
430
868/10s
AP Cost
45 (10%) 10 shots before AP is depleted
9.9
446
Legendary effects
Anti-armor
Armor Penetration +50%
Rapid
Speed: +40%
Barbarian
+ STR per kill while on a Kill Streak (Max 10).
Charged
Light Attacks Build Up Charge That Is Released With A Heavy Attack (Max Charges 3)
Modifications
Plasma Blade
Plasma Crit Effects
Furious Electrified Auto Axe
Furious
Heavy Hitter's
Barbarian
Pounder's
lvl 50
60
60
AP Cost
9 (2%) 49.9 shots before AP is depleted
13.2
1437.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Heavy Hitter's
Power Attack Damage +40%
Barbarian
+ STR per kill while on a Kill Streak (Max 10).
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Modifications
Electrified
Damage: -40%
Weight: +10%
Energy Damage: +60%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Jet Pack Civil Engineer Armor Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Jetpack
Max AP: -1
Weight: +20%
lvl 50
86
102
26
22
52
16
AP Regen
 
+5
AP
 
+19
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Resistant Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Raider Style
Perception +2, Agility +3, Luck +5
Resistant Lining
Improved Strength, Perception and Endurance.
lvl 1
6
10
10
15
31
31
P
 
+2
A
 
+3
L
 
+5
Lucid Strengthened Civil Engineer Armor Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Strengthened
Limb Damage Resistance +20%
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
AP
 
+20
Lucid Strengthened Civil Engineer Armor Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Strengthened
Limb Damage Resistance +20%
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
AP
 
+20
Lucid Strengthened Civil Engineer Armor Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Strengthened
Limb Damage Resistance +20%
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
AP
 
+20
Lucid Strengthened Civil Engineer Armor Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Strengthened
Limb Damage Resistance +20%
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
AP
 
+20
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
264
 
320
 
92
 
81
 
187
 
83
P
 
+2
A
 
+3
L
 
+5
AP Regen
 
+25
AP
 
+99
Carry Weight
 
+10
Incoming Damage
 
x0.734
Swap
Vanguard's Ultra-Light Thorn Armor Chest Piece
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Active
Max AP increased by +20
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Melee Attackers Bleed for 125 Damage over 5 seconds
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +20
lvl 50
62
56
12
45
20
20
AP Regen
 
+5
AP
 
+20
Grocer's Small Backpack
Grocer's
-90% Food and Drink Weight
Small Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+30
Shielded Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
S
 
+4
E
 
+3
I
 
+3
Vanguard's Strengthened Thorn Armor Left Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Active
Max AP increased by +20
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Strengthened
Limb Damage Resistance +20%
lvl 50
31
31
6
24
10
10
AP Regen
 
+5
AP
 
+20
Vanguard's Strengthened Thorn Armor Right Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Active
Max AP increased by +20
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Strengthened
Limb Damage Resistance +20%
lvl 50
31
31
6
24
10
10
AP Regen
 
+5
AP
 
+20
Vanguard's Strengthened Thorn Armor Left Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Strengthened
Limb Damage Resistance +20%
lvl 50
31
31
6
24
10
10
AP Regen
 
+5
Vanguard's Strengthened Thorn Armor Right Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Active
Max AP increased by +20
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Strengthened
Limb Damage Resistance +20%
lvl 50
31
31
6
24
10
10
AP Regen
 
+5
AP
 
+20
Armor stats
Set:
Thorn Armor
full (5 / 5)
 
254
 
275
 
180
 
160
 
79
 
79
S
 
+4
E
 
+3
I
 
+3
AP Regen
 
+25
AP
 
+80
Carry Weight
 
+30
Incoming Damage
 
x0.96
Armor set

Power Armor Sets

VATS Vulcan Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
399
183
47
26
29
Lucid Jet Pack Vulcan Torso
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
607
667
313
81
42
47
AP
 
-1
Lucid Gimbal Bracers Vulcan Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
AP
 
+20
Lucid Gimbal Bracers Vulcan Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
AP
 
+20
Lucid Calibrated Vulcan Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
Lucid Calibrated Vulcan Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
Armor stats
Set:
Vulcan
full (6 / 6)
 
2417
 
2787
 
1353
 
441
 
297
 
317
S
 
+10
AP
 
+39
Carry Weight
 
+100
Incoming Damage
 
x0.734
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (484.5 / 485)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 20
Character stats
21
25
18
12
25
29
26
S.
P.
E.
C.
I.
A.
L.
Carry Weight
290
AP
449
HP
485
AP Regen
+25
XP
+75%
Resistances
264
320
92
81
187
83
0
Evasion Chance
0
Incoming Damage
x0.734
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