Holy Fire
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More: AoE builds, Close Range builds, Endgame builds, Solo builds
Block 25% more damage from your opponents' melee attacks.
The weight of all junk items is reduced by 75%.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weapons spin up 60% faster.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
Focus fire to gain +2% accuracy and damage per shot.
Your explosives detonate with twice the radius.
Food and drink weights are reduced by 45%.
The greater your Rads, the greater your Strength (max +5 STR)!
You will never mutate from rads and RadAway will never cure mutations.
Positive mutation effects are +25% stronger if teammates are mutated too.
You can Fast Travel while over encumbered at an increased cost.
Each attack makes your target take increased damage.
While your Health is low, gain increased damage and AP regen.
Big guns gain 30% accuracy. Double in Power Armor.
Your explosives do +60% damage.
Increase fire damage based on your INT.
Energy weapon ammo weighs 90% less.
Guns break 50% slower.
Stimpaks restore more HP based on your INT.
Action Points regenerate 45% faster.
You are 25% harder to detect while sneaking.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Bleeding enemies you kill have a chance to explode based on your LCK.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
V.A.T.S. criticals now do +100% damage.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Produce 75% more rounds when crafting ammunition.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Produce 75% more rounds when crafting ammunition.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Effects (11)
Critical Damage +60%, PER +4, STR -4
Chance to shock melee attackers. Small amount of damage done to player.
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (3)
Strength: +1.35 (5m), Endurance: +1.35 (5m), Perception: +1.35 (5m), Max Health: +18 (5m)
Damage: +11% (3m), Strength: +1.35 (3m), Endurance: +1.35 (3m), Max Health: +29.25 (3m)
Damage: +11% (3m), Physical Resistance: +33.75 (3m), Perception: +1.35 (3m)
Weapons
10 sec
10 sec
Lingering bleed and radiation for 5s
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.