The SLasherrrr
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Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
You are 50% harder to stagger.
+30% damage against bleeding targets.
Deal +10% damage for each impairment your target has.
Your weapons have 2% increased damage per AP cost.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Irradiated food and drink grant 300% more rads.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Food and drink weights are reduced by 90%.
Each attack makes your target take increased damage.
Regenerate HP while on a team based on your CHA.
The positive effects of pre-war alcohol are tripled.
Food in your inventory will spoil 90% slower.
Melee weapons break 80% slower.
Power Tools break 40% slower.
Action Points regenerate 45% faster.
Chance to Evade attacks based on AGI. (No Power Armor)
Your Action Points regenerate faster when not over encumbered.
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
Falling below 40% health will automatically use a Stimpak, once every 20s.
The power of Glow makes your AP regenerate 45% faster.
Take no damage from falling.
Gain 4 HP per second while in combat.
The negative effects of your mutations are reduced by 75%.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
Enemies take 40% more damage when they attack you, if you're on a team.
When feral, all Glow perk abilities cost 50% less Glow.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
When feral, all Glow perk abilities cost 50% less Glow.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Effects (7)
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
Armor Sets
Power Armor Sets
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