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Level 300+
s7
p4
e4
c15
i15
a6
l5

Ghoul Crafting.Selling
Fallout 76
g craft/sell build
build
by @sec
Published

lvl
300+
S
7
+5
2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
4
+5
1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

1
Eye of the Hunter
lvl
85

Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.

E
4
+5
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

C
15
2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

3
Party Boy
lvl
24

The positive effects of pre-war alcohol are tripled.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

I
15
2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
Fix It Good
lvl
27

You can repair armor and Power Armor to 200% of normal maximum condition.

1
Armorer
lvl
15

Your crafted armor has improved durability and costs fewer materials.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Contractor
lvl
18

Crafting workshop items now costs 50% fewer materials.

1
Power Smith
lvl
41

Your crafted Power Armor now has improved durability and costs fewer materials.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

3
Weapon Artisan
lvl
40

You can repair any weapon to 200% of normal maximum condition.

3
White Knight
lvl
39

Your armor breaks 60% slower and is cheaper to repair.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
6
+5
3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Ammosmith
lvl
34

Produce 80% more rounds when crafting ammunition.

1
Goat Legs
lvl
32

Take no damage from falling.

L
5
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

3
Super Duper
lvl
50

When you craft anything, there is a 30% chance you'll get double results!

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

1
Pharma Farma
lvl
2

Find more first aid Chems based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Effects (9)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

+ effects
9 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Ghoul
In Regular Armor
HP: 15% (71.325 / 476)
Glow: 1000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Kill Streak
0 / 10
Onslaught
0 / 18
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
33
35
17
57
50
37
33
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
467
AP
430
HP
476
XP
+178%
Resistances
281
341
130
72
162
58
0
Evasion Chance
0

Weapons

Dom Pedro
Quad
Explosive
Charisma
Polished
lvl 50
328
Fire Rate
45
shots per
10 sec
Bolt Action
Ammo
18Ultracite .308
Range
0
2128
4255
100%50%
AP Cost
35 (8%) 12.3 shots before AP is depleted
11.643
8920.8
-10
-45%
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Charisma
Charisma +3
Polished
The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%)
Modifications
.308 Prime Receiver
Changes ammo type to Ultracite .308 Caliber
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Aligned Grip
Weight: +15%
AP Cost: -10%
Swift Six Magazine
+15% Reload Speed
Explosive-Penetrating
Projectiles explode on impact
Standard Sights

Armor Sets

 
281
 
341
 
130
 
72
 
162
 
58
L
 
+17
A
 
+15
I
 
+18
S
 
+15
P
 
+15
C
 
+30
Carry Weight
 
+60
Set:
Civil Engineer Armor
full (5 / 5)
Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Secret Service Underarmor
Casual Style
Charisma +5, Intelligence +3, Luck +2
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
C
 
+5
I
 
+3
L
 
+2
Civil Engineer Armor Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Charisma
Charisma +2
Arms Keeper's
Weapon Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
86
102
26
22
52
16
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+5
Civil Engineer Armor Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Charisma
Charisma +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+5
Carry Weight
 
+10
Civil Engineer Armor Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Charisma
Charisma +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+5
Carry Weight
 
+10
Civil Engineer Armor Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Charisma
Charisma +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+5
Carry Weight
 
+10
Civil Engineer Armor Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Charisma
Charisma +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+5
Carry Weight
 
+10

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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