Ghoul Crafting.Selling
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Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
Gain more carry weight based on your STR.
Explosives weigh 90% less.
The weight of all junk items is reduced by 75%.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Reap twice as much when harvesting flora.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
Gain more VATS accuracy based on your PER.
Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Take 45% less damage from explosions.
Armor provides 15% more protection. Double if wearing a matching set.
Food and drink weights are reduced by 90%.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
When on a team, you become feral 50% slower.
Regenerate HP while on a team based on your CHA.
Gain more XP while on a team based on your CHA.
Gain 2 Charisma for each teammate, excluding yourself.
The positive effects of pre-war alcohol are tripled.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain 7 CHA when bartering at non-player vendors.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
You can Fast Travel while over encumbered at an increased cost.
Food in your inventory will spoil 90% slower.
You can repair armor and Power Armor to 200% of normal maximum condition.
Your crafted armor has improved durability and costs fewer materials.
Energy weapon ammo weighs 90% less.
Crafting workshop items now costs 50% fewer materials.
Your crafted Power Armor now has improved durability and costs fewer materials.
Obtain more components when you scrap weapons and armor.
You can repair any weapon to 200% of normal maximum condition.
Your armor breaks 60% slower and is cheaper to repair.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Produce 80% more rounds when crafting ammunition.
Take no damage from falling.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Find more non-explosive ammo based on your LCK.
When you craft anything, there is a 30% chance you'll get double results!
You find more bottle caps based on your LCK.
Find more first aid Chems based on your LCK.
Legendary perks
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects (9)
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
AG +4, Fall from heights more gradual, STR -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Carry weight +20, +jump height, INT -4
-2 SPECIAL solo, +2 SPECIAL grouped
Health Regeneration +300%. Chem Effects -55%.
+5% DMG per kill while on a Kill Streak.
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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