Skip to content
Level 300+
s7
p4
e4
c15
i15
a6
l5

Ghoul Crafting.Selling
Fallout 76
g craft/sell build
build
by @sec
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
7
+5
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Ordnance Express

Explosives weigh 90% less.

lvl
31
2
Pack Rat

The weight of all junk items is reduced by 75%.

lvl
7
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
P
4
+5
1
Green Thumb

Reap twice as much when harvesting flora.

lvl
4
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
1
Eye of the Hunter

Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.

lvl
85
E
4
+5
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Ironclad

Armor provides 15% more protection. Double if wearing a matching set.

lvl
30
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
C
15
2
E.M.T.

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

lvl
9
1
Moral Support

When on a team, you become feral 50% slower.

lvl
70
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
2
Magnetic Personality

Gain 2 Charisma for each teammate, excluding yourself.

lvl
13
3
Party Boy

The positive effects of pre-war alcohol are tripled.

lvl
24
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Hard Bargain

Gain 7 CHA when bartering at non-player vendors.

lvl
7
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
I
15
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
Fix It Good

You can repair armor and Power Armor to 200% of normal maximum condition.

lvl
27
1
Armorer

Your crafted armor has improved durability and costs fewer materials.

lvl
15
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Contractor

Crafting workshop items now costs 50% fewer materials.

lvl
18
1
Power Smith

Your crafted Power Armor now has improved durability and costs fewer materials.

lvl
41
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
3
Weapon Artisan

You can repair any weapon to 200% of normal maximum condition.

lvl
40
3
White Knight

Your armor breaks 60% slower and is cheaper to repair.

lvl
39
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
A
6
+5
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
2
Ammosmith

Produce 80% more rounds when crafting ammunition.

lvl
34
1
Goat Legs

Take no damage from falling.

lvl
32
L
5
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Scrounger

Find more non-explosive ammo based on your LCK.

lvl
3
3
Super Duper

When you craft anything, there is a 30% chance you'll get double results!

lvl
50
1
Cap Collector

You find more bottle caps based on your LCK.

lvl
16
1
Pharma Farma

Find more first aid Chems based on your LCK.

lvl
2
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects (9)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

add effects
9 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Quad Prime Dom Pedro Pistol
Quad
Explosive
Charisma
Polished
lvl 50
360
Fire Rate
45
shots per
10 sec
Bolt Action
Ammo
24Ultracite .308
Range
0
88
175
100%50%
AP Cost
35 (8%) 12.3 shots before AP is depleted
10.065
307
-10
-45%
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Charisma
Charisma +3
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
.308 Prime Receiver
Changes ammo type to Ultracite .308 Caliber
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Aligned Grip
Weight: +15%
AP Cost: -10%
Swift Six Magazine
+15% Reload Speed
Explosive-Penetrating
Projectiles explode on impact
Standard Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Unyielding Dense Civil Engineer Armor Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Charisma
Charisma +2
Arms Keeper's
Weapon Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
86
102
26
22
52
16
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+5
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Shielded Secret Service Underarmor
Casual Style
Charisma +5, Intelligence +3, Luck +2
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
C
 
+5
I
 
+3
L
 
+2
Unyielding Deep Pocketed Civil Engineer Armor Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Charisma
Charisma +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+5
Carry Weight
 
+10
Unyielding Deep Pocketed Civil Engineer Armor Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Charisma
Charisma +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+5
Carry Weight
 
+10
Unyielding Deep Pocketed Civil Engineer Armor Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Charisma
Charisma +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+5
Carry Weight
 
+10
Unyielding Deep Pocketed Civil Engineer Armor Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Charisma
Charisma +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+5
Carry Weight
 
+10
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
281
 
341
 
130
 
72
 
162
 
58
L
 
+17
A
 
+15
I
 
+18
S
 
+15
P
 
+15
C
 
+30
Carry Weight
 
+60
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 15% (71.325 / 476)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 18
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
33
35
17
57
50
37
33
S.
P.
E.
C.
I.
A.
L.
Carry Weight
467
AP
430
HP
476
XP
+178%
Resistances
281
341
130
72
162
58
0
Evasion Chance
0
Share