Ghoul Crafting.Selling
Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
Gain more carry weight based on your STR.
Explosives weigh 90% less.
The weight of all junk items is reduced by 75%.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Reap twice as much when harvesting flora.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
Gain more VATS accuracy based on your PER.
Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Take 45% less damage from explosions.
Armor provides 15% more protection. Double if wearing a matching set.
Food and drink weights are reduced by 90%.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
When on a team, you become feral 50% slower.
Regenerate HP while on a team based on your CHA.
Gain more XP while on a team based on your CHA.
Gain 2 Charisma for each teammate, excluding yourself.
The positive effects of pre-war alcohol are tripled.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain 7 CHA when bartering at non-player vendors.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
You can Fast Travel while over encumbered at an increased cost.
Food in your inventory will spoil 90% slower.
You can repair armor and Power Armor to 200% of normal maximum condition.
Your crafted armor has improved durability and costs fewer materials.
Energy weapon ammo weighs 90% less.
Crafting workshop items now costs 50% fewer materials.
Your crafted Power Armor now has improved durability and costs fewer materials.
Obtain more components when you scrap weapons and armor.
You can repair any weapon to 200% of normal maximum condition.
Your armor breaks 60% slower and is cheaper to repair.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Produce 80% more rounds when crafting ammunition.
Take no damage from falling.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Find more non-explosive ammo based on your LCK.
When you craft anything, there is a 30% chance you'll get double results!
You find more bottle caps based on your LCK.
Find more first aid Chems based on your LCK.
Legendary perks
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects (9)
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
AG +4, Fall from heights more gradual, STR -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Carry weight +20, +jump height, INT -4
-2 SPECIAL solo, +2 SPECIAL grouped
Health Regeneration +300%. Chem Effects -55%.
+5% DMG per kill while on a Kill Streak.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.