Level 300+
s8
p10
e10
c3
i5
a10
l10
G OS BAR uniques
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lvl
300+
S
8
+5
P
10
+5
E
10
+5
C
3
I
5
A
10
+5
L
10
+5
Show leveling chart
Legendary perks
Total Perk Coins cost: (~500 level-ups)
1800
Effects
Effects
Add mutations and addictions to factor their effects into your stats.
Consumables
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Furious Recoil Compensated Automatic Railway Rifle
Furious
Vital
V.A.T.S. Optimized
Fracturer's
Furious Recoil Compensated Automatic Railway Rifle
lvl 50
120
Fire Rate
45
shots per
10 sec
10 sec
Automatic
Ammo
24Spike
Range
0106212
100%50%
AP Cost
14 (5%) 20.7 shots before AP is depleted
13.995
1069.2
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Modifications
Automatic Piston Receiver
Speed: -0.5
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +8%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Recoil: +35%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
No Muzzle
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Handmade Rifle
Furious
Crippling
V.A.T.S. Optimized
Conductor's
Handmade Rifle
lvl 45
80
Fire Rate
78
shots per
10 sec
10 sec
Automatic
Ammo
505.56
Range
094188
100%50%
AP Cost
9 (3%) 32.2 shots before AP is depleted
19.64
1181.7
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Powerful Automatic Receiver
Weight: +33%
Recoil: +55%
AP Cost: +10%
Damage: -5%
Range: -17%
Ammo Capacity: +50%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Grip
Weight: +15%
AP Cost: -10%
Drum Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Compensator
Range: -6%
Weight: +10%
Glow Sights
Weight: +5%
AP Cost: -20%
Lickety-Split
railway
Fracturer's
Lickety-Split
railway
lvl 50
120
Fire Rate
45
shots per
10 sec
10 sec
Automatic
Ammo
24Spike
Range
056113
100%50%
AP Cost
17 (6%) 17.1 shots before AP is depleted
13.5
531
Legendary effects
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Railway Spikes Chain Two Times
Modifications
Automatic Piston Receiver
Speed: -0.5
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +8%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Recoil: +35%
Short Barrel
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
Large Bayonet
Range: -12%
Bash Damage: +75%
Weight: +13%
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Shattered Grounds
handmade-rifle
Explosive
Shattered Grounds
handmade-rifle
lvl 45
59
150/10s
Fire Rate
78
shots per
10 sec
10 sec
Automatic
Ammo
405.56
Range
099197
100%50%
AP Cost
21 (7%) 13.8 shots before AP is depleted
19.24
443.7
Legendary effects
Explosive
Projectiles Explode for +20% Weapon Damage
Bleed Damage
Modifications
Tweaked Automatic Receiver
Weight: +23%
AP Cost: +20%
Critical Damage Multiplier: +0.5, -20%
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Spread (hip-fire): +35%
Recoil: +35%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Standard Stock
Bash Damage: +20%
Weight: +25%
Recoil: -15%
Sighted Transition: +10%
Swift Magazine
Ammo Capacity: +50%
Weight: +50%
Sighted Transition: +20%
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.
Armor Sets
Lucid Dense Civil Engineer Armor Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Improved Damage Resistance. Superior Energy Resistance and Radiation Resistance.
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
60
117
30
25
60
18
AP Regen
+5
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
+10
Resistant Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Vault Style
Endurance +2, Intelligence +5, Luck +3
Resistant Lining
Improved Strength, Perception and Endurance.
lvl 1
6
10
10
15
31
31
E
+2
I
+5
L
+3
Lucid Strengthened Civil Engineer Armor Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
AP Regen
+5
AP
+20
Lucid Strengthened Civil Engineer Armor Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
AP Regen
+5
AP
+20
Lucid Strengthened Civil Engineer Armor Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
AP
+20
Lucid Strengthened Civil Engineer Armor Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
AP
+20
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
186
367
104
92
211
89
E
+2
I
+5
L
+3
AP Regen
+15
AP
+80
Carry Weight
+10
Incoming Damage
x0.734
Armor set
Power Armor Sets
Power armor
stats
mods
legendary
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (515 / 515)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
16
15
20
3
14
15
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
282
AP
290
HP
515
AP Regen
+15
XP
+42%
Resistances
249
367
104
92
211
89
0
Evasion Chance
0
Incoming Damage
x0.734
Str
16
Per
15
End
20
Cha
3
Int
14
Agi
15
Lck
18
Carry Weight
282
AP
290
HP
515
AP Regen
+15
XP
+42%
249
367
104
92
211
89
0