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Level 300+
s6
p10
e8
c3
i4
a10
l15

One shot EN-06 Shield
Fallout 76
Enclave Flamer
build
by Rev
Published · Updated

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lvl
300+
S
6
+5
3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

P
10
+5
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

3
Smart Shot
lvl
35

Deal +25% weak spot damage while aiming a scoped weapon.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

E
8
3
Hardy
lvl
27

Take 45% less damage from explosions.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Rejuvenated
lvl
12

You gain increased benefits from being Well Fed or Hydrated.

C
3
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
4
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

2
Science!
lvl
20

Increase energy damage based on your INT.

A
10
+5
2
Enforcer
lvl
30

Your small guns gain a 10% stagger chance and +50% limb damage.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Modern Renegade
lvl
18

Small guns gain +30% hip fire accuracy and +75% limb damage.

L
15
3
Quick Hands
lvl
40

Gain a 18% chance to instantly reload when your clip is empty.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables (1)

Psychobuff

+25% Damage, +3 Strength, +3 Endurance and +65 max Health for 3 minutes.

-3% -3% 0.25
×1
Total effect
S
 
+3
E
 
+3
HP
 
+65
Damage
 
+25%
Total weight 0.25

Weapons

Bloodied Salvaged Assaultron Head
Bloodied
Crippling
Intelligence
Polished
lvl 45
190
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
5Cell
Range
0
109
218
100%50%
AP Cost
30 (14%) 7 shots before AP is depleted
8
1265
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Crippling
Limb Damage +50%
Intelligence
Intelligence +3
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Charged by Reloading Repeatedly. The more Charges, the Higher the Damage. Irradiates user.
Modifications
Swap
Furious Prime Enclave Plasma Rifle
Furious
Rapid
Intelligence
Pin-Pointer's
lvl 45
79
79
Fire Rate
230
shots per
10 sec
Automatic
Ammo
144Ultracite Plasma
Range
0
25
50
100%50%
AP Cost
15 (7%) 13.9 shots before AP is depleted
6.3
1443.25
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Intelligence
Intelligence +3
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Capacitor
Damage to Scorched +65%
True Thrower Barrel
Ammo Capacity: +700%
Weight: +20%
AP Cost: -30%
Critical Damage Multiplier: -20%
Spread (sighted): -15%
True Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
Spread (sighted): -15%
Short Recon Scope
Tracks Targets
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Bulwark
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
This armor weighs twice as much and provides 35% more protection.
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 40
152
74
41
12
12
12
I
 
+2
AP
 
-1
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Shielded Secret Service Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+2
I
 
+5
L
 
+3
Unyielding Deep Pocketed Secret Service Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
I
 
+2
Carry Weight
 
+10
Unyielding Deep Pocketed Secret Service Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
I
 
+2
Carry Weight
 
+10
Unyielding Deep Pocketed Secret Service Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
I
 
+2
Carry Weight
 
+10
Unyielding Deep Pocketed Secret Service Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
I
 
+2
Carry Weight
 
+10
Armor stats
Set:
Secret Service
partial (4 / 5)
add missing pieces
 
419
 
213
 
149
 
38
 
38
 
38
L
 
+3
I
 
+15
E
 
+2
AP
 
-1
Carry Weight
 
+60
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (527.143 / 527)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
0 / 20
Bullet Storm
0 / 20
Character stats
15
15
14
3
24
15
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
285
AP
209
HP
527
XP
+72%
Resistances
477
271
149
38
38
38
0
Evasion Chance
0
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