EXPERIMENTAL LMG BUILD
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Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Your Bullet Storm stack limit is increased by 10.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weights of all Chems (including Stimpaks) are reduced by 90%.
+75% ranged damage when attacking the torso.
Your explosives detonate with twice the radius.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Gain Limb Damage Reduction based on your END.
Nuka-Cola drinks are now three times as beneficial.
Irradiated food and drink grant 300% more rads.
Take 30% less damage from explosions.
Gain more max HP per point in END.
Expend a small amount of Glow per hit to deal 15% bonus damage to targets.
You take 6% less damage from Ballistic attacks. (No Power Armor)
Armor provides 15% more protection. Double if wearing a matching set.
The positive effects of pre-war alcohol are tripled.
Positive mutation effects are +25% stronger if teammates are mutated too.
Reduce your target's damage output by 30% for 2 seconds after you attack.
While in a team with another ghoul, you gain +2 to all S.P.E.C.I.A.L. stats.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Players you revive are fully healed.
Your explosives do +60% damage.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Big guns gain 30% accuracy. Double in Power Armor.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Chance to Evade attacks based on AGI. (No Power Armor)
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
Stealth Boys last twice as long!
The negative effects of your mutations are reduced by 75%.
Gain Resistances based on your LCK and amount of junk held.
Heavy guns gain a 12% stagger chance and +75% limb damage.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
36% chance to instantly reload your entire magazine when empty.
V.A.T.S. criticals now do +50% damage.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.