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Level 300+
s10
p4
e5
c4
i10
a10
l13

TESLA TROOPER mk. 1
Fallout 76
HIGH INT, TESLA CANNON, FULL HEALTH
build
Published · Updated

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lvl
300+
S
10
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

P
4
+5
3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

E
5
3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

C
4
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
10
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Science!
lvl
20

Increase energy damage based on your INT.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

A
10
+5
2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
13
+2
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

1
Quick Hands
lvl
40

Gain a 6% chance to instantly reload when your clip is empty.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1250
(~347 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 10% more damage when they attack you, if you're on a team.

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

+ effects
10 mutations, 0 addictions

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (317.5 / 318)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Kill Streak
10 / 10
Onslaught
20 / 20
Bullet Storm
10 / 20
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
16
17
10
7
40
23
21
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
375
AP
330
HP
318
XP
+130%
Resistances
701
287
210
121
182
85
0
Evasion Chance
0

Weapons

Furious Direct Current Tesla Cannon
Furious
Vital
V.A.T.S. Optimized
Conductor's
lvl 50
1952
Fire Rate
19
shots per
10 sec
Semi-Auto
Ammo
120Cell
Range
0
189
378
100%50%
AP Cost
12 (4%) 27.5 shots before AP is depleted
24.44
1233
-7
-17%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Solid State Series III
Decreased action point cost.
Nikola Series II
attack-delay-sec: -40%
Spread (hip-fire): -10%
Recoil: +46%
Energy Damage: -40
Range: +50%
Weight: +18%
AP Cost: +20%
Sighted Transition: +6%
Huge Ampacity
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -10%
AP Cost: +10%
Sighted Transition: +3%
Direct Current Muzzle
Reduces Target's Energy Resistance by 0.2% for 6 sec
Recon Scope
Tracks Targets
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
639
 
225
 
210
 
121
 
182
 
85
I
 
+11
E
 
+2
L
 
+3
Carry Weight
 
+120
Set:
Brotherhood Recon
full (5 / 5)
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Shielded Secret Service Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
E
 
+2
I
 
+5
L
 
+3
Aristocrat's Ultra-Light Brotherhood Recon Chest Piece
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Weight: +30%
Physical Resistance: +65%
Ultra-Light Build
Action Points +20
lvl 50
195
42
22
16
37
22
I
 
+2
Aristocrat's Ultra-Light Brotherhood Recon Left Arm
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
94
22
11
9
19
11
I
 
+2
Aristocrat's Ultra-Light Brotherhood Recon Right Arm
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
94
22
11
9
19
11
I
 
+2
Aristocrat's Ultra-Light Brotherhood Recon Left Leg
Aristocrat's
Reflect incoming damage based on caps held
Poisoner's
Poison resistance: +50
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
94
22
11
59
19
11
Aristocrat's Ultra-Light Brotherhood Recon Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Pyro-Technician's
Fire resistance: +50
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
94
22
11
9
69
11

Power Armor Sets

 
1628
 
2417
 
1628
 
192
 
348
 
106
I
 
+12
S
 
+10
AP Regen
 
+6
Carry Weight
 
+100
Set:
Union
full (6 / 6)
Aristocrat's Assembled Union Torso
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Core Assembly
Action Point Regen +6
lvl 50
418
607
418
47
88
26
I
 
+2
AP Regen
 
+6
Aristocrat's Union Left Arm
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
No Misc Mod
lvl 50
242
362
242
29
52
16
I
 
+2
Aristocrat's Union Right Arm
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
No Misc Mod
lvl 50
242
362
242
29
52
16
I
 
+2
Aristocrat's Calibrated Union Left Leg
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
I
 
+2
Carry Weight
 
+50
Aristocrat's Calibrated Union Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
I
 
+2
Carry Weight
 
+50
Databased Union Helmet
Internal Database
Intelligence +2
lvl 50
242
362
242
29
52
16
I
 
+2
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