Red's Build WIP
Your weapons weigh 75% less.
Your Bullet Storm stack limit is doubled.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
20% of the damage dealt to a limb is applied to all limbs on your target.
You do +20% ranged damage to far enemies.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
You gain complete immunity to chem addiction.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 20% more protection. Double if wearing a matching set.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Big guns gain 30% accuracy. Double in Power Armor.
Increase energy damage based on your INT.
Energy weapon ammo weighs 90% less.
Stimpaks and RadAway heal 60% faster.
Fusion Core duration is now doubled.
Stimpaks restore more HP based on your INT.
Your explosives do +60% damage.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
You do +20% ranged damage to close enemies.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Heavy guns gain a 12% stagger chance and +75% limb damage.
The negative effects of your mutations are reduced by 75%.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (10)
+5% DMG per kill while on a Kill Streak.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec