Fat Kid
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More: Endgame builds
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
You are 50% harder to stagger.
+75% ranged damage when attacking the torso.
Gain 50% of your bonus movement speed as reload speed.
Your ranged weapons ignore 40% armor.
Deal +10% damage for each impairment your target has.
Reap twice as much when harvesting flora.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Take 45% less damage from explosions.
Gain Limb Damage Reduction based on your END.
Slowly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
You can Fast Travel while over encumbered at an increased cost.
Each attack makes your target take increased damage.
Gain 2 Charisma for each teammate, excluding yourself.
Regenerate HP while on a team based on your CHA.
Increase energy damage based on your INT.
Increase fire damage based on your INT.
Food in your inventory will spoil 90% slower.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Energy weapon ammo weighs 90% less.
Your Action Points regenerate faster when not over encumbered.
Action Points regenerate 45% faster.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Chance to Evade attacks based on AGI. (No Power Armor)
Take no damage from falling.
You do +20% ranged damage to close enemies.
Your ranged weapons do +12% weak spot damage.
Gain a 18% chance to instantly reload when your clip is empty.
The negative effects of your mutations are reduced by 75%.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects (7)
INT +6, STR -3, END -3
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Damage and Energy Resistance +50, AP -50.
Carry weight +20, +jump height, INT -4
-2 SPECIAL solo, +2 SPECIAL grouped
Critical Damage +60%, PER +4, STR -4
Consumables (3)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
Max AP: +8 (25s), Charisma: +2 (90m), +1 Charisma per teammate (90m)
Max HP +30 (30m)
Weapons
Armor Sets
Power Armor Sets
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