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Level 300+
s10
p8
e10
c4
i5
a10
l9

Enclave Peterbilt
Fallout 76
800lbs Carry Weight - No Buffs
build
Published · Updated ·

The ultimate carry weight hauler build at 800 pounds carryweight with no buffs, no redundant special points, uses standard Excavator armor, standard weapon and mutations, no legacy items, no flimsy offense/defense, it will do anything you want - raids, infestations, headhunts, nukes, events, quests etc.

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More: Endgame builds, Exploration builds, Wealth builds

lvl
300+
S
10
+5
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Pack Rat

The weight of all junk items is reduced by 75%.

lvl
7
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
1
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 45%.

lvl
3
2
Ordnance Express

Explosives weigh 90% less.

lvl
31
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
3
Blocker

Block 25% more damage from your opponents' melee attacks.

lvl
21
P
8
+5
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
E
10
+5
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
1
Radicool

The greater your Rads, the greater your Strength (max +5 STR)!

lvl
38
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Thru-hiker

Food and drink weights are reduced by 45%.

lvl
7
C
4
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
5
+5
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
Power User

Fusion Core duration is now doubled.

lvl
50
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
A
10
+5
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
L
9
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

add effects
10 mutations, 0 addictions

Consumables (5)

Brain Fungus Soup

Intelligence: +5 (30m)

+3 HP/s
+25% +15% 0.275
×1
Blight Soup

Crit Damage: +1.25 (30m)

+3 HP/s
+25% +15% 0.275
×1
Cranberry Cobbler

Experience: +13% (30m)

+2.5 HP/s
+25% 0.275
×1
Company Tea

AP Regen: +25 (1h), Disease resistance: +20 (1h)

+42% 0.275
×1
Sweetwater Special Blend

Perception: +5 (1h)

+25% 0.275
×1
Total effect
P
 
+5
I
 
+5
XP
 
+13%
AP Regen
 
+25
 
+20
Crit Damage
 
+1.25
Total weight 1.4

Weapons

Automatic Energy Heavy Gun
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
Damage
+40%
AP Cost
0 (0%)
+1025%
+10%
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Automatic
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Energy
Energy weapon.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Sensing Excavator Helmet
Sensor Array
Perception +2
lvl 45
253
253
164
12
17
17
P
 
+2
Bolstering Protocoled Excavator Torso
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Strength
Strength +2
Pack Rat's
Junk Item Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Emergency Protocols
-50% Damage Taken and +25% Move Speed when Health is below 20%
lvl 45
411
411
280
20
30
30
S
 
+2
Carry Weight
 
+30
Bolstering Optimized Excavator Left Arm
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Optimized Bracers
Power Attack Action Points -0.25
lvl 45
253
253
164
12
17
17
S
 
+2
Carry Weight
 
+30
Bolstering Optimized Excavator Right Arm
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Optimized Bracers
Power Attack Action Points -0.25
lvl 45
253
253
164
12
17
17
S
 
+2
Carry Weight
 
+30
Bolstering Calibrated Excavator Left Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Calibrated Shocks
Carry Weight +50
lvl 45
253
253
164
12
17
17
S
 
+2
Carry Weight
 
+80
Bolstering Calibrated Excavator Right Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Calibrated Shocks
Carry Weight +50
lvl 45
253
253
164
12
17
17
S
 
+2
Carry Weight
 
+80
Armor stats
Set:
Excavator
full (6 / 6)
 
1676
 
1676
 
1100
 
80
 
115
 
115
P
 
+2
S
 
+20
Carry Weight
 
+250
Incoming Damage
 
x0.301
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 20% (97.89999999999998 / 490)
Rads: 800
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
41
28
18
7
29
23
17
S.
P.
E.
C.
I.
A.
L.
Carry Weight
702
AP
365
HP
490
XP
+110%
AP Regen
+25
Resistances
1847
1738
1100
119
154
154
20
Evasion Chance
0
Incoming Damage
x0.301
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