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Level 300+
s10
p8
e10
c4
i5
a10
l9

Enclave Peterbilt
Fallout 76
800lbs Carry Weight - No Buffs
build
Published · Updated

The ultimate carry weight hauler build at 800 pounds carryweight with no buffs, no redundant special points, uses standard Excavator armor, standard weapon and mutations, no legacy items, no flimsy offense/defense, it will do anything you want - raids, infestations, headhunts, nukes, events, quests etc.

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More: Endgame builds, Exploration builds, Wealth builds

lvl
300+
S
10
+5
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

1
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 45%.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

3
Blocker
lvl
21

Block 25% more damage from your opponents' melee attacks.

P
8
+5
2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

E
10
+5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Radicool
lvl
38

The greater your Rads, the greater your Strength (max +5 STR)!

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Thru-hiker
lvl
7

Food and drink weights are reduced by 45%.

C
4
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
5
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
Power User
lvl
50

Fusion Core duration is now doubled.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

A
10
+5
2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

L
9
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

add effects
10 mutations, 0 addictions

Consumables (5)

Brain Fungus Soup

Intelligence: +5 (30m)

+3 HP/s
+25% +15% 0.275
×1
Blight Soup

Crit Damage: +1.25 (30m)

+3 HP/s
+25% +15% 0.275
×1
Cranberry Cobbler

Experience: +13% (30m)

+2.5 HP/s
+25% 0.275
×1
Company Tea

AP Regen: +25 (1h), Disease resistance: +20 (1h)

+42% 0.275
×1
Sweetwater Special Blend

Perception: +5 (1h)

+25% 0.275
×1
Total effect
P
 
+5
I
 
+5
XP
 
+13%
AP Regen
 
+25
 
+20
Crit Damage
 
+1.25
Total weight 1.4

Weapons

Automatic Energy Heavy Gun
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
Damage
+40%
AP Cost
0 (0%)
+1025%
+10%
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Automatic
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Energy
Energy weapon.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Sensing Excavator Helmet
Sensor Array
Perception +2
lvl 45
253
253
164
12
17
17
P
 
+2
Bolstering Protocoled Excavator Torso
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Strength
Strength +2
Pack Rat's
Junk Item Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Emergency Protocols
-50% Damage Taken and +25% Move Speed when Health is below 20%
lvl 45
411
411
280
20
30
30
S
 
+2
Carry Weight
 
+30
Bolstering Optimized Excavator Left Arm
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Optimized Bracers
Power Attack Action Points -0.25
lvl 45
253
253
164
12
17
17
S
 
+2
Carry Weight
 
+30
Bolstering Optimized Excavator Right Arm
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Optimized Bracers
Power Attack Action Points -0.25
lvl 45
253
253
164
12
17
17
S
 
+2
Carry Weight
 
+30
Bolstering Calibrated Excavator Left Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Calibrated Shocks
Carry Weight +50
lvl 45
253
253
164
12
17
17
S
 
+2
Carry Weight
 
+80
Bolstering Calibrated Excavator Right Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Calibrated Shocks
Carry Weight +50
lvl 45
253
253
164
12
17
17
S
 
+2
Carry Weight
 
+80
Armor stats
Set:
Excavator
full (6 / 6)
 
1676
 
1676
 
1100
 
80
 
115
 
115
P
 
+2
S
 
+20
Carry Weight
 
+250
Incoming Damage
 
x0.301
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 20% (97.89999999999998 / 490)
Rads: 800
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
41
28
+5
18
7
29
+5
23
17
S.
P.
E.
C.
I.
A.
L.
Carry Weight
702
AP
365
HP
490
XP
+110%
+13%
AP Regen
+25
+25
Resistances
1847
1738
1100
119
154
154
20
+20
Evasion Chance
0
Incoming Damage
x0.301
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