Skip to content
Level 300+
s10
p7
e4
c5
i10
a10
l10

ShotGhoul
Fallout 76
build
Published ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
10
+5
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Love the Spread

Weapons that fire 3 or more projectiles gain 30% range.

lvl
20
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
1
Blood Luster

Your bleed effects have 35% more damage and 25% less duration.

lvl
35
P
7
+5
2
Fast Fighter

Gain 50% of your bonus movement speed as reload speed.

lvl
20
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
E
4
+5
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
C
5
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Moral Support

When on a team, you become feral 50% slower.

lvl
70
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
10
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
2
Science Monster

While you have Glow, gain 10% bonus damage for 10 seconds upon getting hit.

lvl
100
A
10
+5
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
3
Wild West Hands

36% chance to instantly reload your entire magazine when empty.

lvl
65
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

add effects
9 mutations, 0 addictions

Consumables (19)

Brain Fungus Soup

Intelligence: +2 (30m)

+1.2 HP/s
+10% +15% +20 0.05
×1
Cranberry Relish

Experience: +10% (1h), Max AP: +8 (25s)

+2.4 HP/s
+20% +8 0.1
replaced
×1
Pumpkin Pie

Max HP +40 (1h)

+1.8 HP/s
+20% +20 0.1
×1
Silt Bean Puree

Physical Resistance: +15 (1h)

+2.4 HP/s
+20% +15% +8 0.05
×1
Silt Bean Soup

Endurance: +2 (30m)

+1.2 HP/s
+10% +15% +20 0.05
×1
Sweet Tato Stew

+0.25 Health Regen (1h)

+2.4 HP/s
+20% +15% +8 0.1
×1
Berry Mentats

Intelligence: +2.25 (5m)

-3% 0.025
replaced
×1
Formula P

Charisma: +2.25 (5m), Luck: +1.35 (5m)

-5% 0.025
replaced
×1
Overdrive

Crit Damage: +0.135 (3m), Damage: +7% (3m)

-3% -3% 0.025
replaced
×1
Psychobuff

Damage: +11% (3m), Strength: +1.35 (3m), Endurance: +1.35 (3m), Max Health: +29.25 (3m)

-3% -3% 0.025
×1
Ballistic Bock

Improves ballistic weapon DMG 15%, but increases the condition cost 15% for 5 minutes.

Luck: +2 (5m)

+15% 0.1
×1
Irradiated Sunset Sarsaparilla

+5% BALLISTIC DMG (5m)

+4 HP/s
+15% +40 0.1
×1
Black-Eyed Susan's Soothin'

Experience: +5% (1h), +10% Damage (1h)

+1 HP/s
+15% +8 0.05
×1
Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +8 0.05
×1
Sweet Mutfruit Tea

+50% All Crit Damage (1h)

+2.5 HP/s
+25% +4 0.05
×1
Tato Juice

Max AP: +10 (30m)

+1 HP/s
+15% +8 0.05
×1
Guns and Bullets 3

+100% Ballistic Gun Crit Damage (30m)

0.01
×1
Glowing Bobblehead: Small Guns

+20% BALLISTIC DMG (1h)

0.01
×1
Canned Coffee

Max AP: +12 (25s)

+25% +8 0.05
×1
Total effect
S
 
+1.35
E
 
+3.35
I
 
+2
L
 
+5
AP
 
+30
HP
 
+69.25
XP
 
+5%
AP Regen
 
+10
 
+15
 
+20
Damage
 
+21%
Health Regen
 
+0.25
Crit Damage
 
+0.5
Total weight 1.04
4 items fully replaced by later consumables

Weapons

Quad Glow-Sighted Cold Shoulder
double-barrel-shotgun
Quad
Cryologist's
V.A.T.S. Optimized
Polished
lvl 45
701
495
Fire Rate
33
shots per
10 sec
Semi-Auto
Ammo
8Shell
Range
0
51
101
100%50%
AP Cost
14 (4%) 22.6 shots before AP is depleted
12.18
1248
Legendary effects
Quad
Ammo Capacity: +300%
Cryologist's
Cryo Damage +0.2
V.A.T.S. Optimized
AP Cost: -35%
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Damage to Cryptids +50%
Cryo Damage
Modifications
Vigorous Receiver
attack-delay-sec: -25%
Weight: +40%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Salt of the Earth
double-barrel-shotgun
Quad
Explosive
Swift
Bully's
lvl 45
1856
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
8Shell
Range
0
51
101
100%50%
AP Cost
52 (16%) 6.1 shots before AP is depleted
12.48
1253
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Bully's
+25% Damage per Crippled Limb Your Target Has
Fires Both Barrels at Once
Modifications
Vigorous Receiver
attack-delay-sec: -25%
Weight: +40%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Precise Stock
Weight: +30%
Spread (hip-fire): -25%
Bash Damage: +25%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Quad Glow-Sighted Cold Shoulder
double-barrel-shotgun
Quad
Explosive
Swift
Conductor's
lvl 45
701
495
Fire Rate
33
shots per
10 sec
Semi-Auto
Ammo
8Shell
Range
0
51
101
100%50%
AP Cost
23 (7%) 13.8 shots before AP is depleted
12.18
1248
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Damage to Cryptids +50%
Cryo Damage
Modifications
Vigorous Receiver
attack-delay-sec: -25%
Weight: +40%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Crowd Control
combat-shotgun
Furious
Explosive
Durability
Polished
lvl 50
1379
1058.42/10s
Fire Rate
26
shots per
10 sec
Semi-Auto
Ammo
12Shell
Range
0
54
107
100%50%
AP Cost
19 (6%) 16.7 shots before AP is depleted
17.36
1694.375
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Durability
Weapons break 50% slower
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Bleed Damage
Modifications
Powerful Automatic Receiver
Weight: +33%
Recoil: +55%
AP Cost: +10%
Damage: +15%
Speed: +30%
Range: -17%
Critical Damage Multiplier: -10%
Spread (hip-fire): +35%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Stinging Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Standard Glow Front Sight Ring
Weight: +10%
AP Cost: -20%
Spread (hip-fire): -15%
Spread (sighted): -5%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Jet Pack Civil Engineer Armor Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Active
Max AP increased by +20
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Jetpack
Max AP: -1
Weight: +20%
lvl 50
86
102
26
22
52
16
AP
 
+19
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Protective Enclave Secret Operative Underarmor
Raider Style
Perception +2, Agility +3, Luck +5
Protective Lining
Improved Strength and Perception
lvl 1
48
23
10
10
10
10
P
 
+2
A
 
+3
L
 
+5
Lucid Ultra-Light Civil Engineer Armor Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
Lucid Ultra-Light Civil Engineer Armor Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
Lucid Ultra-Light Civil Engineer Armor Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
Lucid Ultra-Light Civil Engineer Armor Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
137
 
151
 
408
 
241
 
167
 
306
P
 
+2
A
 
+3
L
 
+5
AP
 
+19
Carry Weight
 
+60
AP Regen
 
+10
Incoming Damage
 
x0.595
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (513.893 / 514)
Glow: 840
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
20 / 30
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
16
18
14
5
18
22
25
S.
P.
E.
C.
I.
A.
L.
Carry Weight
290
AP
317
HP
514
AP Regen
+20
XP
+59%
Resistances
371
558
167
151
241
137
20
Evasion Chance
0
Incoming Damage
x0.595
Share