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Level 300+
s10
p10
e12
c4
i3
a10
l7

PA Shotgunner
Fallout 76
build
Published · Updated ·

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More: AoE builds, Close Range builds, Solo builds

lvl
300+
S
10
+5
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Love the Spread

Weapons that fire 3 or more projectiles gain 30% range.

lvl
20
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
P
10
+5
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
E
12
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
C
4
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
3
+5
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
3
Power User

Fusion Core duration is now doubled.

lvl
50
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
A
10
+5
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
3
Modern Renegade

Small guns gain +30% hip fire accuracy and +75% limb damage.

lvl
18
2
Gun Fu

V.A.T.S. swaps targets on kill with +60% damage up to 2 targets.

lvl
50
L
7
+5
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

add effects
10 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Quad Prime Cold Shoulder
double-barrel-shotgun
Quad
Crippling
V.A.T.S. Optimized
Bully's
lvl 45
409
258
Fire Rate
23
shots per
10 sec
Semi-Auto
Ammo
8Ultracite Shell
Range
0
57
115
100%50%
AP Cost
26 (7%) 13.7 shots before AP is depleted
10.98
1228
Legendary effects
Quad
Ammo Capacity: +300%
Crippling
Limb Damage +50%
V.A.T.S. Optimized
AP Cost: -35%
Bully's
+25% Damage per Crippled Limb Your Target Has
Damage to Cryptids +50%
Cryo Damage
Modifications
Prime Receiver
Damage to Scorched +65%
Standard Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
No Muzzle
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Mutant's Charging Tesla Shotgun
Mutant's
Crippling
Swift
Fracturer's
lvl 50
442
Fire Rate
15
shots per
10 sec
Semi-Auto
Ammo
8Cell
Range
0
46
186
100%50%
AP Cost
17 (5%) 20.9 shots before AP is depleted
9.6
2052
-8
Legendary effects
Mutant's
Damage Increases up to +50% as you gain Mutations
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Fires an electrical discharge that arcs between targets.
Modifications
Charging Shotgun Barrel
Hold fire to charge, releases shotgun blast.
Standard Sights
Mutant's Short Pump Action Shotgun
Mutant's
Crippling
V.A.T.S. Optimized
Pin-Pointer's
lvl 45
648
Fire Rate
6
shots per
10 sec
Bolt Action
Ammo
8Shell
Range
0
53
107
100%50%
AP Cost
13 (4%) 27.4 shots before AP is depleted
10.85
592.5
Legendary effects
Mutant's
Damage Increases up to +50% as you gain Mutations
Crippling
Limb Damage +50%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Tuned Receiver
Weight: +40%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Speed: +25%
Standard Barrel
Aligned Stock
Weight: +15%
AP Cost: -10%
No Muzzle
Standard Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

VATS Vulcan Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
399
183
47
26
29
Overeater's Dynamo Vulcan Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Kinetic Dynamo
Restore Action Points by 20% of Damage Taken
lvl 50
607
667
313
81
42
47
HP
 
+40
Overeater's Gimbal Bracers Vulcan Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
HP
 
+40
Overeater's Gimbal Bracers Vulcan Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
HP
 
+40
Overeater's Calibrated Vulcan Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
HP
 
+40
Overeater's Calibrated Vulcan Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
HP
 
+40
Armor stats
Set:
Vulcan
full (6 / 6)
 
2417
 
2787
 
1353
 
441
 
297
 
317
S
 
+10
HP
 
+200
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (662.5 / 663)
Rads: 0
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
11 / 11
Bullet Storm
0 / 10
Character stats
26
23
15
7
22
23
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
405
AP
356
HP
663
XP
+76%
Resistances
2540
2910
1353
476
332
352
0
Evasion Chance
0
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