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Level 300+
s10
p10
e14
c3
i4
a9
l6

Human Commando
Fallout 76
build
by Mugi
Published

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lvl
300+
S
10
+5
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
P
10
+5
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
1
Down Ranger

You do +10% ranged damage to far enemies.

lvl
2
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
E
14
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
1
Hardy

Take 15% less damage from explosions.

lvl
27
1
Hydro Fix

Chems restore thirst.

lvl
11
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Ironclad

Armor provides 15% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Munchy Resistance

Chems restore hunger.

lvl
17
1
Rejuvenated

You gain increased benefits from being Well Fed or Hydrated.

lvl
12
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
1
Vaccinated

Increased Disease Resistance based on END.

lvl
16
C
3
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
4
+5
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
Curator

The benefits of bobbleheads and magazines last twice as long.

lvl
19
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
Gunsmith

Guns break 50% slower.

lvl
11
A
9
+5
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
L
6
+5
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
10 mutations, 0 addictions

Consumables (8)

Canned Blight Soup

Crit Damage: +1 (30m)

+2.4 HP/s
+20% +15% 0.15
×1
Canned Brain Bombs

Max AP: +12 (25s), Intelligence: +6 (90m)

+7.2 HP/s
+50% 0.15
×1
Canned Gourd Soup

Perception: +4 (30m)

+2.4 HP/s
+20% +15% 0.15
×1
Cranberry Relish

Experience: +20% (1h), Max AP: +8 (25s)

+4.8 HP/s
+40% 0.1
×1
Pumpkin Pie

Max Health: +80 (1h)

+3.6 HP/s
+40% 0.1
×1
Silt Bean Soup

Endurance: +4 (30m)

+2.4 HP/s
+20% +15% 0.05
×1
Overdrive

+30% All Crit Damage (3m), +15% Damage (3m)

0.25
replaced
×1
Psychobuff

+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)

0.25
×1
Total effect
S
 
+3
P
 
+4
E
 
+7
I
 
+6
AP
 
+20
XP
 
+20%
HP
 
+145
Damage
 
+25%
Crit Damage
 
+1
Total weight 1.2
1 item fully replaced by later consumables

Weapons

Quad Glow-Sighted Radium Rifle
Quad
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
83
59
Fire Rate
50
shots per
10 sec
Semi-Auto
Ammo
90.45
Range
0
79
159
100%50%
AP Cost
4 (1%) 89.3 shots before AP is depleted
12.95
1912
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Standard Receiver
Aligned Short Barrel
Weight: +15%
AP Cost: -10%
Aligned Stock
Weight: +15%
AP Cost: -10%
Swift Magazine
Ammo Capacity: +50%
Weight: +50%
Sighted Transition: +20%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Elder's Mark
submachine-gun
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 45
80
Fire Rate
94
shots per
10 sec
Automatic
Ammo
50.45
Range
0
92
183
100%50%
AP Cost
7 (2%) 51 shots before AP is depleted
10.15
1150
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Standard Receiver
Standard Barrel
Short Stock
Bash Damage: +20%
Weight: +25%
Recoil: -15%
Sighted Transition: +10%
Medium Quick Eject Drum
Weight: +15%
Reload Speed: +20%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Love Tap
submachine-gun
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 45
80
Fire Rate
94
shots per
10 sec
Automatic
Ammo
50.45
Range
0
92
183
100%50%
AP Cost
7 (2%) 51 shots before AP is depleted
10.15
1150
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Bashing Grants You and Teammates +30% Damage for 30 Seconds
Modifications
Standard Receiver
Standard Barrel
Short Stock
Bash Damage: +20%
Weight: +25%
Recoil: -15%
Sighted Transition: +10%
Medium Quick Eject Drum
Weight: +15%
Reload Speed: +20%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (661.5 / 662)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 20
Character stats
16
23
21
3
20
18
11
S.
P.
E.
C.
I.
A.
L.
Carry Weight
250
AP
357
HP
662
XP
+80%
Resistances
75
75
0
0
0
0
52
Evasion Chance
0
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