Human Commando
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Your weapons weigh 75% less.
Your Bullet Storm stack limit is increased by 10.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
+75% ranged damage to crippled targets.
Ballistic weapon ammo weighs 90% less.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
You do +10% ranged damage to far enemies.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
Gain Limb Damage Reduction based on your END.
Take 15% less damage from explosions.
Chems restore thirst.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 15% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Chems restore hunger.
You gain increased benefits from being Well Fed or Hydrated.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Food and drink weights are reduced by 90%.
Increased Disease Resistance based on END.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
The benefits of bobbleheads and magazines last twice as long.
Stimpaks restore more HP based on your INT.
Food in your inventory will spoil 90% slower.
Guns break 50% slower.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your small guns gain a 15% stagger chance and +75% limb damage.
Your Action Points regenerate faster when not over encumbered.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (10)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (8)
Crit Damage: +1 (30m)
Max AP: +12 (25s), Intelligence: +6 (90m)
Perception: +4 (30m)
Experience: +20% (1h), Max AP: +8 (25s)
Max Health: +80 (1h)
Endurance: +4 (30m)
+30% All Crit Damage (3m), +15% Damage (3m)
+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)
Weapons
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
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