Sane Cannibal Archer/Commando Hybrid Ghoul
My first try in building a sane cannibal Ghoul build with the Elders Mark and Compound bow as weapons
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More: Endgame builds, Long Range builds, Stealth builds, Support builds
Ballistic weapon ammo weighs 90% less.
Weights of all Chems (including Stimpaks) are reduced by 45%.
+75% ranged damage when attacking the torso.
Gain 50% of your bonus movement speed as reload speed.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Focus fire to gain +3% accuracy and damage per shot.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
You will never mutate from rads and RadAway will never cure mutations.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Each attack makes your target take increased damage.
Guns break 50% slower.
Your armor breaks 60% slower and is cheaper to repair.
You are 75% harder to detect while sneaking.
Your ranged attacks do an additional 50% sneak attack damage.
Sneak to lose enemies, and running no longer affects stealth.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
The power of Glow makes your AP regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
36% chance to instantly reload your entire magazine when empty.
Legendary perks
On kills, heal 4 HP and reduce how feral you are by 3%.
Ranged sneak damage increases damage to target by 10% for 10 seconds.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
On kills, heal 4 HP and reduce how feral you are by 3%.
Ranged sneak damage increases damage to target by 10% for 10 seconds.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
Effects (7)
Critical Damage +60%, PER +4, STR -4
AG +4, Fall from heights more gradual, STR -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Carry weight +20, +jump height, INT -4
-2 SPECIAL solo, +2 SPECIAL grouped
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.