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Level 300+
s3
p14
e3
c7
i6
a8
l15

Sane Cannibal Archer/Commando Hybrid Ghoul
Fallout 76
Sane Cannibal Archer Commando Hybrid Ghoul
build
Published

My first try in building a sane cannibal Ghoul build with the Elders Mark and Compound bow as weapons

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More: Endgame builds, Long Range builds, Stealth builds, Support builds

lvl
300+
S
3
2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

1
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 45%.

P
14
+2
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Bow Before Me
lvl
6

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

E
3
+2
1
Cannibal
lvl
15

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Thick Skin
lvl
60

You take 10% less damage from Ballistic attacks. (No Power Armor)

C
7
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
6
3
Gunsmith
lvl
11

Guns break 50% slower.

3
White Knight
lvl
39

Your armor breaks 60% slower and is cheaper to repair.

A
8
+5
3
Sneak
lvl
20

You are 75% harder to detect while sneaking.

3
Covert Operative
lvl
27

Your ranged attacks do an additional 50% sneak attack damage.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

3
Action Ghoul
lvl
50

The power of Glow makes your AP regenerate 45% faster.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
15
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

Show leveling chart

Legendary perks

Total Perk Coins cost:
750
(~208 level-ups)
Action Diet
lvl
50

On kills, heal 4 HP and reduce how feral you are by 3%.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 10% for 10 seconds.

Legendary Perception
lvl
50

+2 PER and +2 PER Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+2 END and +2 END Perk Points. Perk Points cap at 15.

Effects (7)

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

Marsupial

Carry weight +20, +jump height, INT -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

add effects
7 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Elder's Mark
submachine-gun
Quad
V.A.T.S. Enhanced
V.A.T.S. Optimized
Conductor's
lvl 45
64
Fire Rate
75
shots per
10 sec
Automatic
Ammo
200.45
Range
0
73
147
100%50%
AP Cost
7 (2%) 42.7 shots before AP is depleted
12.775
1245
Legendary effects
Quad
Ammo Capacity: +300%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Standard Receiver
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Medium Quick Eject Drum
Weight: +15%
Reload Speed: +20%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Instigating Glow-Sighted Compound Bow
Instigating
V.A.T.S. Enhanced
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
268
146
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
9 (3%) 33.2 shots before AP is depleted
3.45
528.75
-4
-7%
Legendary effects
Instigating
+50% Damage Against Targets above 60% Health
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Plasma Arrows
Damage: -40%
Weight: +10%
Energy Damage: +60%
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Jet Pack Civil Engineer Armor Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
Jetpack
Max AP: -1
Weight: +20%
lvl 50
52
102
26
22
52
16
AP Regen
 
+5
AP
 
-1
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Shielded Civil Engineer Underarmor
Raider Style
Perception +2, Agility +3, Luck +5
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
P
 
+2
A
 
+3
L
 
+5
Lucid Deep Pocketed Civil Engineer Armor Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
Deep Pocketed
Carry Weight +10
lvl 50
26
52
14
11
26
9
L
 
+2
Carry Weight
 
+10
Lucid Deep Pocketed Civil Engineer Armor Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
Deep Pocketed
Carry Weight +10
lvl 50
26
52
14
11
26
9
L
 
+2
Carry Weight
 
+10
Lucid Deep Pocketed Civil Engineer Armor Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
Deep Pocketed
Carry Weight +10
lvl 50
26
52
14
11
26
9
AP Regen
 
+5
Carry Weight
 
+10
Lucid Deep Pocketed Civil Engineer Armor Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
Deep Pocketed
Carry Weight +10
lvl 50
26
52
14
11
26
9
AP Regen
 
+5
Carry Weight
 
+10
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
179
 
341
 
130
 
72
 
162
 
58
L
 
+9
P
 
+2
A
 
+3
Carry Weight
 
+160
AP Regen
 
+15
AP
 
-1
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (330 / 330)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Sneaking
Not Sprinting
Normal Attacks
Aiming
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
7
26
11
10
9
24
32
S.
P.
E.
C.
I.
A.
L.
Carry Weight
370
AP
299
HP
330
AP Regen
+15
XP
+41%
Resistances
179
341
130
72
162
58
0
Evasion Chance
0
Incoming Damage
x0.734
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