Level 300+
s4
p13
e3
c7
i6
a8
l15
Sane Cannibal Archer/Commando Hybrid Ghoul
My first try in building a sane cannibal Ghoul build with the Elders Mark and Compound bow as weapons
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More: Endgame builds, Long Range builds, Stealth builds, Support builds
lvl
300+
S
4
P
13
+3
E
3
+2
C
7
I
6
A
8
+5
L
15
+5
Show leveling chart
Legendary perks
Total Perk Coins cost: (~236 level-ups)
850
Effects (7)
Unstable Isotope
add effects
7 mutations, 0 addictions
Consumables
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Elder's Mark
submachine-gun
Quad
V.A.T.S. Enhanced
V.A.T.S. Optimized
Conductor's
Elder's Mark
submachine-gun
lvl 45
64
Fire Rate
75
shots per
10 sec
10 sec
Automatic
Ammo
200.45
Range
073147
100%50%
AP Cost
7 (2%) 42.7 shots before AP is depleted
12.775
1245
Legendary effects
Quad
Ammo Capacity: +300%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Standard Receiver
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Medium Quick Eject Drum
Weight: +15%
Reload Speed: +20%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Instigating Glow-Sighted Compound Bow
Instigating
V.A.T.S. Enhanced
V.A.T.S. Optimized
Pin-Pointer's
Instigating Glow-Sighted Compound Bow
lvl 50
268
146
Fire Rate
20
shots per
10 sec
10 sec
Semi-Auto
Ammo
1Arrow
Range
0144289
100%50%
AP Cost
9 (3%) 33.2 shots before AP is depleted
3.45
528.75
-4
-7%
Legendary effects
Instigating
+50% Damage Against Targets above 60% Health
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Plasma Arrows
Damage: -40%
Weight: +10%
Energy Damage: +60%
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.
Armor Sets
Chameleon Jet Pack Civil Engineer Armor Chest Piece
Chameleon
Become Invisible While Sneaking and Not Moving
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
Jetpack
Max AP: -1
Weight: +20%
lvl 50
52
102
26
22
52
16
AP Regen
+5
AP
-1
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
+120
Shielded Civil Engineer Underarmor
Raider Style
Perception +2, Agility +3, Luck +5
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
P
+2
A
+3
L
+5
Vanguard's Deep Pocketed Civil Engineer Armor Left Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
Deep Pocketed
Carry Weight +10
lvl 50
26
52
14
11
26
9
L
+2
Carry Weight
+10
Vanguard's Deep Pocketed Civil Engineer Armor Right Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
Deep Pocketed
Carry Weight +10
lvl 50
26
52
14
11
26
9
L
+2
Carry Weight
+10
Vanguard's Deep Pocketed Civil Engineer Armor Left Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
Deep Pocketed
Carry Weight +10
lvl 50
26
52
14
11
26
9
AP Regen
+5
Carry Weight
+10
Vanguard's Deep Pocketed Civil Engineer Armor Right Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
Deep Pocketed
Carry Weight +10
lvl 50
26
52
14
11
26
9
AP Regen
+5
Carry Weight
+10
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
179
341
130
72
162
58
L
+9
P
+2
A
+3
Carry Weight
+160
AP Regen
+15
AP
-1
Incoming Damage
x0.986
Armor set
Power Armor Sets
Power armor
stats
mods
legendary
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (330 / 330)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Sneaking
Not Sprinting
Normal Attacks
Aiming
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
8
26
11
10
9
24
32
S.
P.
E.
C.
I.
A.
L.
Carry Weight
375
AP
299
HP
330
AP Regen
+15
XP
+41%
Resistances
179
341
130
72
162
58
0
Evasion Chance
0
Str
8
Per
26
End
11
Cha
10
Int
9
Agi
24
Lck
32
Carry Weight
375
AP
299
HP
330
AP Regen
+15
XP
+41%
179
341
130
72
162
58
0