Cowghoul
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More: Endgame builds, Long Range builds, Roleplay builds, Solo builds, Tank builds
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Ballistic weapon ammo weighs 90% less.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain more VATS accuracy based on your PER.
+75% ranged damage when attacking the torso.
Focus fire to gain +3% accuracy and damage per shot.
Small guns have 30% more range and 30% more accuracy when aiming down sights.
You do +20% ranged damage to far enemies.
Traces of glowing blood now have a 50% chance to appear on animal corpses.
Gain Limb Damage Reduction based on your END.
Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Armor provides 25% more protection. Double if wearing a matching set.
Eating dog food is now three times as beneficial.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
Gain Resistances and AP Regen based on your CHA while not on a team.
You can Fast Travel while over encumbered at an increased cost.
Guns break 50% slower.
Action Points regenerate 45% faster.
Your small guns gain a 15% stagger chance and +75% limb damage.
Take no damage from falling.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
Produce 150% more rounds when crafting ammunition.
Enemies killed with a ranged weapon have a 20% chance to explode.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+200 Poison Damage Resist when wearing a matching set of armor.
+200 Fire Damage Resist when wearing a matching set of armor.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Produce 150% more rounds when crafting ammunition.
Enemies killed with a ranged weapon have a 20% chance to explode.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+200 Poison Damage Resist when wearing a matching set of armor.
+200 Fire Damage Resist when wearing a matching set of armor.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Effects (7)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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