TAAAAANK!!!
Getting back into FO76, have tons of crafting items and levels that I wanna put toward something truly foolish (and entertaining).
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More: Endgame builds, Tank builds, Support builds
Sprinting in Power Armor consumes no extra Fusion Core energy.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain more carry weight based on your STR.
The weight of all junk items is reduced by 75%.
Explosives weigh 90% less.
Your weapons weigh 75% less.
Block 25% more damage from your opponents' melee attacks.
Gain Energy Resistance based on your PER.
Your explosives detonate with twice the radius.
Gain 50% of your bonus movement speed as reload speed.
Gain more max HP per point in END.
Increased Max AP based on END while not diseased.
Increased Disease Resistance based on END.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
You gain complete immunity to chem addiction.
Any chems you take last 100% longer.
Armor provides 25% more protection. Double if wearing a matching set.
Take 15% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Gain more XP while on a team based on your CHA.
Regenerate HP while on a team based on your CHA.
Each attack makes your target take increased damage.
Gain 7 CHA when bartering at non-player vendors.
Gain 2 Charisma for each teammate, excluding yourself.
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
You can Fast Travel while over encumbered at an increased cost.
Guns break 50% slower.
Obtain more components when you scrap weapons and armor.
Fusion Core duration is now doubled.
Your explosives do +60% damage.
Your armor breaks 60% slower and is cheaper to repair.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Falling below 20% health will automatically use a Stimpak, once every 20s.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Chance your weapon will greatly repair itself when hitting an enemy.
Chance your equipped armor will greatly repair itself when struck.
The negative effects of your mutations are reduced by 75%.
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
20% chance energy damage will recharge your power armor's fusion core and restore health.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
20% chance energy damage will recharge your power armor's fusion core and restore health.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Effects (5)
+5% DMG per kill while on a Kill Streak. Max HP -50.
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Damage and Energy Resistance +50, AP -50.
Consumables (1)
+25% Damage (6m), Strength: +3 (6m), Endurance: +3 (6m), Max HP +65 (6m)
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.