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Level 300+
s10
p6
e10
c12
i8
a3
l7

TAAAAANK!!!
Fallout 76
Power Armor/Explosives Combat
build
by Mars
Published

Getting back into FO76, have tons of crafting items and levels that I wanna put toward something truly foolish (and entertaining).

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Endgame builds, Tank builds, Support builds

lvl
300+
S
10
+5
2
Full Charge
lvl
33

Sprinting in Power Armor consumes no extra Fusion Core energy.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

3
Blocker
lvl
21

Block 25% more damage from your opponents' melee attacks.

P
6
2
Refractor
lvl
32

Gain Energy Resistance based on your PER.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

E
10
+5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

2
Chem Resistant
lvl
43

You gain complete immunity to chem addiction.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Hardy
lvl
27

Take 15% less damage from explosions.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
12
1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

I
8
+5
3
Gunsmith
lvl
11

Guns break 50% slower.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

3
Power User
lvl
50

Fusion Core duration is now doubled.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

3
White Knight
lvl
39

Your armor breaks 60% slower and is cheaper to repair.

A
3
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

L
7
+5
3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

3
Luck of the Draw
lvl
14

Chance your weapon will greatly repair itself when hitting an enemy.

3
Lucky Break
lvl
24

Chance your equipped armor will greatly repair itself when struck.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Power Armor Reboot
lvl
50

Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.

Electric Absorption
lvl
50

20% chance energy damage will recharge your power armor's fusion core and restore health.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Effects (5)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

add effects
5 mutations, 0 addictions

Consumables (1)

Psychobuff

+25% Damage (6m), Strength: +3 (6m), Endurance: +3 (6m), Max HP +65 (6m)

-3% -3% 0.025
×1
Total effect
S
 
+3
E
 
+3
HP
 
+65
Damage
 
+25%
Total weight 0.03

Weapons

Quad Heavy Auto Grenade Launcher
Quad
Explosive
Durability
Polished
lvl 50
381
Fire Rate
16
shots per
10 sec
Semi-Auto
Ammo
4840mm
Range
0
110
219
100%50%
Blast Radius
14.2m
AP Cost
20 (10%) 10.2 shots before AP is depleted
22.5
2553.75
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Durability
Weapons break 50% slower
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
Standard Magazine
Standard Feeder
Standard Sight
Heavy Barrel
Weight: +25%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Standard Grip
Swap
Mutant's Curved Ripper
Mutant's
Poisoner's
Durability
Polished
lvl 50
201
AP Cost
9 (4%) 22.7 shots before AP is depleted
7.2
1456
Legendary effects
Mutant's
Damage Increases up to +50% as you gain Mutations
Poisoner's
Poison Damage +0.2
Durability
Weapons break 50% slower
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
Curved Blade
Armor Penetration +16%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased T-65 Helmet
Internal Database
Intelligence +2
lvl 50
438
313
399
26
22
16
I
 
+2
Overeater's T-65 Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Elementalist
Increase All Resistances by +25
Healthy
Max HP Increased by +20
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
No Misc Mod
lvl 50
732
504
667
42
37
26
HP
 
+60
Overeater's T-65 Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Elementalist
Increase All Resistances by +25
Healthy
Max HP Increased by +20
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
No Misc Mod
lvl 50
438
313
399
26
22
16
HP
 
+60
Overeater's T-65 Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Elementalist
Increase All Resistances by +25
Healthy
Max HP Increased by +20
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
No Misc Mod
lvl 50
438
313
399
26
22
16
HP
 
+60
Overeater's Calibrated T-65 Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Elementalist
Increase All Resistances by +25
Healthy
Max HP Increased by +20
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
438
313
399
26
22
16
Carry Weight
 
+50
HP
 
+60
Overeater's Calibrated T-65 Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Elementalist
Increase All Resistances by +25
Healthy
Max HP Increased by +20
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
438
313
399
26
22
16
Carry Weight
 
+50
HP
 
+60
Armor stats
Set:
T-65
full (6 / 6)
 
2922
 
2194
 
2787
 
297
 
272
 
231
I
 
+2
S
 
+10
HP
 
+300
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (881.5 / 882)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
5
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
31
9
21
21
30
6
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
471
AP
204
HP
882
XP
+112%
Resistances
3078
2392
2787
340
315
274
52
Evasion Chance
0
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