Ghoul
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20% of the damage dealt to a limb is applied to all limbs on your target.
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Your Melee and Fists weapons ignore 50% of your target's armor.
When your Glow is high, makes you immune to staggering attacks.
Your melee weapon attacks have +75% limb damage.
You deal 20% more damage per crippled limb your target has.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
Your weapons have 2% increased damage per AP cost.
Gain Limb Damage Reduction based on your END.
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Food and drink weights are reduced by 90%.
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +1 to all S.P.E.C.I.A.L. stats.
Melee weapons break 40% slower.
Your Action Points regenerate faster when not over encumbered.
Gain +15% chance to Evade while sprinting. (No Power Armor)
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
Chance to Evade attacks based on AGI. (No Power Armor)
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Gain 2 HP per second while in combat.
Gain a chance to Deflect ranged attacks based on LCK.
Weak point damage is increased by 15%.
Legendary perks
Effects
Stats
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Weapons
Armor Sets
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Power Armor Sets
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