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Level 300+
s10
p10
e7
c4
i8
a10
l7

Rifleman
Fallout 76
Gunslinger
build
Published · Updated ·

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More: Long Range builds, Endgame builds, Solo builds

lvl
300+
S
10
+5
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
P
10
+5
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
2
Center Masochist

+50% ranged damage when attacking the torso.

lvl
5
E
7
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Vaccinated

Increased Disease Resistance based on END.

lvl
16
C
4
2
Lone Wanderer

Gain Resistances and AP Regen based on your CHA while not on a team.

lvl
4
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
8
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
1
Demolition Expert

Your explosives do +20% damage.

lvl
10
A
10
+5
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
L
7
+5
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
1
Critical Savvy

Critical Hits now only consume 85% of your critical meter.

lvl
44
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Follow Through

Ranged sneak damage increases damage to target by 40% for 10 seconds.

lvl
50
Master Infiltrator

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

add effects
9 mutations, 0 addictions

Consumables (7)

Blight Soup

Crit Damage: +1 (30m)

+2.4 HP/s
+20% +15% 0.5
×1
Black-Eyed Susan's Soothin'

Experience: +10% (1h), Damage: +20% (1h)

+2 HP/s
+15% 0.5
×1
Berry Mentats

Highlights Living Targets (5m), Intelligence: +5 (5m)

-3% 0.25
replaced
×1
Psychobuff

+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)

-3% -3% 0.25
×1
Tesla Science 8

+50% All Crit Damage (30m)

0.01
×1
Bobblehead: Energy Weapons

+20% Energy Gun Damage (1h)

0.01
replaced
×1
Bobblehead: Small Guns

+20% BALLISTIC DMG (1h)

0.01
×1
Total effect
S
 
+3
E
 
+3
XP
 
+10%
HP
 
+65
Damage
 
+45%
Crit Damage
 
+1.5
Total weight 1.53
2 items fully replaced by later consumables

Weapons

Whistle in the Dark
assault-rifle
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
185
Fire Rate
46
shots per
10 sec
Semi-Auto
Ammo
205.56
Range
0
116
232
100%50%
AP Cost
14 (4%) 22.9 shots before AP is depleted
18.84
1410.15
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
Modifications
Steadfast Receiver
attack-delay-sec: -25%
Weight: +30%
Spread (hip-fire): -25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Piercing Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Short Night Vision Scope
Weight: +20%
Spread (sighted): -8%
Swap
Western Spirit
lever-action-rifle
Furious
lvl 45
300
Fire Rate
5
shots per
10 sec
Bolt Action
Ammo
6.45
Range
0
158
316
100%50%
AP Cost
26 (8%) 12.3 shots before AP is depleted
11.58
490.05
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Grants Gunslinger Master
Modifications
Vicious Receiver
Weight: +30%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Spread (hip-fire): -25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Compensator
Range: -6%
Weight: +10%
Glow Sights
Weight: +5%
AP Cost: -20%
Flatliner
gauss-rifle
Anti-armor
Explosive
V.A.T.S. Optimized
Polished
lvl 45
203
Fire Rate
60
shots per
10 sec
Semi-Auto
Ammo
15Ultracite 2mm EC
Range
0
251
503
100%50%
AP Cost
30 (9%) 10.7 shots before AP is depleted
17.12
2508
Legendary effects
Anti-armor
Armor Penetration +50%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Fully Charged Shots Deal 100% More Damage
Modifications
Aligned Shielded Barrel
Range: +75%
Weight: +39%
Spread (hip-fire): +30%
Recoil: +24%
AP Cost: +20%
Sighted Transition: +9%
Forceful Stock
Weight: +35%
Recoil: -15%
Bash Damage: +25%
Prime Capacitors
Damage to Scorched +65%
No Muzzle
Gauss Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Quad Prime Radium Rifle
Quad
Explosive
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
147
105
Fire Rate
36
shots per
10 sec
Semi-Auto
Ammo
80Ultracite .45
Range
0
135
270
100%50%
AP Cost
15 (5%) 21.3 shots before AP is depleted
13.86
2004.8
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Perforating Magazine
Armor Penetration +25%
No Muzzle
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Anti-armor High-Powered Alien Disintegrator
Anti-armor
Explosive
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
232
Fire Rate
17
shots per
10 sec
Semi-Auto
Ammo
13AB Round
Range
0
278
557
100%50%
AP Cost
20 (6%) 16 shots before AP is depleted
8.555
2845
Legendary effects
Anti-armor
Armor Penetration +50%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
High-Powered Receiver
Speed: -50%
Range: +110%
Ammo Capacity: -50%
Weight: +0.25
Spread (hip-fire): +35%
Spread (sighted): -20%
AP Cost: +35%
Sighted Transition: +10%
Damage: +100%
No Muzzle
Circuit Breaker
Anti-armor
lvl 50
116
Fire Rate
43
shots per
10 sec
Semi-Auto
Ammo
8Cell
Range
0
93
185
100%50%
AP Cost
19 (6%) 16.8 shots before AP is depleted
3.54
87.2
Legendary effects
Anti-armor
Armor Penetration +50%
+15% Reload Speed
Successful Final Round shot will create an energy blast that deals damage and stuns enemies within 50ft.
Stunned enemies will be immune to being stunned again for 10 seconds.
Modifications
Standard Receiver
Standard Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Standard Grip
Standard Magazine
Energy Muzzle
Standard Sights
Dom Pedro Pistol
lvl 50
403
Fire Rate
50
shots per
10 sec
Bolt Action
Ammo
4.50
Range
0
39
78
100%50%
AP Cost
25 (8%) 12.8 shots before AP is depleted
6.05
30
-4
+5%
Legendary effects
Modifications
.50 Receiver
Changes ammo type to .50 Caliber
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: +10%
AP Cost: -10%
Sighted Transition: -15%
Standard Grip
Standard Magazine
Penetrating
Projectiles now penetrate up to three targets
Standard Sights
Gauss Pistol
lvl 50
119
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
182mm EC
Range
0
87
175
100%50%
AP Cost
18 (6%) 17.8 shots before AP is depleted
4
85
Legendary effects
Modifications
Standard Receiver
Standard Short Barrel
Standard Magazine
Standard Sights
Crusader Pistol
lvl 50
132
Fire Rate
43
shots per
10 sec
Semi-Auto
Ammo
1210mm
Range
0
69
139
100%50%
AP Cost
16 (5%) 20 shots before AP is depleted
3
40
Legendary effects
Modifications
Standard Receiver
Standard Short Barrel
Standard Magazine
No Muzzle
Standard Sight
Salvaged Assaultron Head
lvl 45
220
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
5Cell
Range
0
109
218
100%50%
AP Cost
30 (9%) 10.7 shots before AP is depleted
8
115
Legendary effects
Charged by Reloading Repeatedly. The more Charges, the Higher the Damage. Irradiates user.
Modifications
Throwables
Nuka Grenade

Leaves lingering radiation at blast site

373
354
AP Cost20
Blast Radius10m
Plasma Grenade
435
435
AP Cost20
Blast Radius7.1m
Throwable

Armor Sets

Overeater's Dense Secret Service Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Hardy
Receive 7% Less Explosion Damage
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
157
68
37
11
11
11
HP
 
+40
Small Backpack
No Mod
Small Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+30
Shielded Secret Service Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
E
 
+2
C
 
+2
A
 
+2
Overeater's Ultra-Light Secret Service Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Pyro-Technician's
Fire resistance: +50
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
56
6
HP
 
+40
Overeater's Ultra-Light Secret Service Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Pyro-Technician's
Fire resistance: +50
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
56
6
HP
 
+40
Overeater's Ultra-Light Secret Service Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Poisoner's
Poison resistance: +50
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
56
6
6
HP
 
+40
Overeater's Ultra-Light Secret Service Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Poisoner's
Poison resistance: +50
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
56
6
6
HP
 
+40
Armor stats
Set:
Secret Service
full (5 / 5)
 
537
 
295
 
257
 
154
 
154
 
54
E
 
+2
C
 
+2
A
 
+2
Carry Weight
 
+30
HP
 
+200
Armor set

Power Armor Sets

VATS Union Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
242
362
242
29
52
16
Overeater's Dynamo Union Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Kinetic Dynamo
Restore Action Points by 20% of Damage Taken
lvl 50
418
607
418
47
88
26
HP
 
+40
AP Regen
 
+5
Overeater's Optimized Union Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
362
242
29
52
16
HP
 
+40
AP Regen
 
+5
Overeater's Optimized Union Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
362
242
29
52
16
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated Union Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
Carry Weight
 
+50
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated Union Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
Carry Weight
 
+50
HP
 
+40
AP Regen
 
+5
Armor stats
Set:
Union
full (6 / 6)
 
1628
 
2417
 
1628
 
192
 
348
 
106
S
 
+10
HP
 
+200
AP Regen
 
+25
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (592.5 / 593)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 27
Bullet Storm
0 / 20
Character stats
16
19
12
6
13
21
12
S.
P.
E.
C.
I.
A.
L.
Carry Weight
280
AP
320
HP
593
XP
+49%
Resistances
639
397
257
154
154
54
32
Evasion Chance
0
Incoming Damage
x0.958
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