Commando
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More: Endgame builds, Solo builds
Your Bullet Storm stack limit is increased by 10.
+75% ranged damage to crippled targets.
Gain 9% damage per 30 ammo spent. 10 max stacks.
20% of the damage dealt to a limb is applied to all limbs on your target.
Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
You do +20% ranged damage to far enemies.
Focus fire to gain +3% accuracy and damage per shot.
+50% ranged damage when attacking the torso.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Max AP based on END while not diseased.
Increased Disease Resistance based on END.
Gain Resistances and AP Regen based on your CHA while not on a team.
Each attack makes your target take increased damage.
Stimpaks and RadAway heal 60% faster.
Increase energy damage based on your INT.
Energy weapon ammo weighs 90% less.
Stimpaks restore more HP based on your INT.
Your crafted armor has improved durability and costs fewer materials.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Sneak to lose enemies, and running no longer affects stealth.
Your Action Points regenerate faster when not over encumbered.
Your small guns gain a 15% stagger chance and +75% limb damage.
Gain +10% damage per kill while on a Kill Streak (Max 10).
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
V.A.T.S. criticals now do +100% damage.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Critical Hits now only consume 85% of your critical meter.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Effects (9)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Chance to shock melee attackers. Small amount of damage done to player.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Consumables (7)
Crit Damage: +1 (30m)
Experience: +10% (1h), Damage: +20% (1h)
Highlights Living Targets (5m), Intelligence: +5 (5m)
+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)
+50% All Crit Damage (30m)
+20% Energy Gun Damage (1h)
+20% BALLISTIC DMG (1h)
Weapons
10 sec
10 sec
10 sec
10 sec
10 sec
10 sec
10 sec
10 sec
10 sec
Leaves lingering radiation at blast site
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.