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Level 300+
s10
p10
e7
c4
i8
a10
l7

Commando
Fallout 76
Full Health Machine Gun
build
Published · Updated ·

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More: Endgame builds, Solo builds

lvl
300+
S
10
+5
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
P
10
+5
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
2
Center Masochist

+50% ranged damage when attacking the torso.

lvl
5
E
7
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Vaccinated

Increased Disease Resistance based on END.

lvl
16
C
4
2
Lone Wanderer

Gain Resistances and AP Regen based on your CHA while not on a team.

lvl
4
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
8
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
1
Armorer

Your crafted armor has improved durability and costs fewer materials.

lvl
15
A
10
+5
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
L
7
+5
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
1
Critical Savvy

Critical Hits now only consume 85% of your critical meter.

lvl
44
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Follow Through

Ranged sneak damage increases damage to target by 40% for 10 seconds.

lvl
50
Master Infiltrator

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

add effects
9 mutations, 0 addictions

Consumables (7)

Blight Soup

Crit Damage: +1 (30m)

+2.4 HP/s
+20% +15% 0.5
×1
Black-Eyed Susan's Soothin'

Experience: +10% (1h), Damage: +20% (1h)

+2 HP/s
+15% 0.5
×1
Berry Mentats

Highlights Living Targets (5m), Intelligence: +5 (5m)

-3% 0.25
replaced
×1
Psychobuff

+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)

-3% -3% 0.25
×1
Tesla Science 8

+50% All Crit Damage (30m)

0.01
×1
Bobblehead: Energy Weapons

+20% Energy Gun Damage (1h)

0.01
replaced
×1
Bobblehead: Small Guns

+20% BALLISTIC DMG (1h)

0.01
×1
Total effect
S
 
+3
E
 
+3
XP
 
+10%
HP
 
+65
Damage
 
+45%
Crit Damage
 
+1.5
Total weight 1.53
2 items fully replaced by later consumables

Weapons

The Fixer
Anti-armor
Explosive
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
161
Fire Rate
75
shots per
10 sec
Automatic
Ammo
30.45
Range
0
112
223
100%50%
AP Cost
16 (5%) 20 shots before AP is depleted
11.65
1745.9
Legendary effects
Anti-armor
Armor Penetration +50%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Stealth in Shadows +0.15, Sneaking Speed +100%
Modifications
Powerful Automatic Receiver
Weight: +33%
Recoil: +55%
AP Cost: +10%
Damage: -5%
Range: -17%
Ammo Capacity: +50%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Forceful Stock
Weight: +35%
Recoil: -15%
Bash Damage: +25%
Perforating Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Elder's Mark
submachine-gun
Furious
Rapid
Swift
Pin-Pointer's
lvl 45
143
Fire Rate
86
shots per
10 sec
Automatic
Ammo
100Ultracite .45
Range
0
92
183
100%50%
AP Cost
14 (4%) 22.9 shots before AP is depleted
17.325
1315
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Prime Receiver
Damage to Scorched +65%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Large Drum
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Perfect Storm
10-mm-submachine-gun
Furious
Rapid
V.A.T.S. Optimized
Pyromaniac's
lvl 50
92
58.41
84.15/3s
Fire Rate
94
shots per
10 sec
Automatic
Ammo
30Ultracite 10mm Round
Range
0
102
204
100%50%
AP Cost
15 (5%) 21.3 shots before AP is depleted
5.94
870.1
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pyromaniac's
+50% Damage to Burning Targets
Fire Damage
Modifications
Prime Receiver
Damage to Scorched +65%
Stabilized Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): -5%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): +15%
Aligned Stock
Weight: +15%
AP Cost: -10%
Perforating Magazine
Armor Penetration +25%
Standard Ironsights
Lickety-Split
railway
Quad
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
296
Fire Rate
52
shots per
10 sec
Automatic
Ammo
72Ultracite Spike
Range
0
122
243
100%50%
AP Cost
17 (5%) 18.8 shots before AP is depleted
16.695
1114.2
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Railway Spikes Chain Two Times
Modifications
Prime Automatic Piston Receiver
Damage to Scorched +65%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
No Muzzle
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Furious Night-Vision Automatic Radium Rifle
Furious
Explosive
Swift
Bully's
lvl 50
103
50
Fire Rate
75
shots per
10 sec
Automatic
Ammo
40.45
Range
0
89
179
100%50%
AP Cost
22 (7%) 14.5 shots before AP is depleted
18.06
2180.8
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Powerful Automatic Receiver
Weight: +33%
Recoil: +55%
AP Cost: +10%
Damage: -5%
Range: -17%
Ammo Capacity: +50%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Stinging Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Short Night Vision Scope
Weight: +20%
Spread (sighted): -8%
Quad Prime Automatic Ultracite Laser Rifle
Quad
Rapid
Swift
Pin-Pointer's
lvl 50
145
Fire Rate
Infinity
shots per
10 sec
Automatic
Ammo
83Ultracite Fusion Cell
Range
0
51
103
100%50%
AP Cost
30 (9%) 10.7 shots before AP is depleted
6.675
1927.5
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Capacitor
Damage to Scorched +65%
Stabilized Automatic Barrel
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +23%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +10%
Recoil: +35%
Spread (sighted): +15%
Stabilized Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
Spread (hip-fire): -25%
Spread (sighted): +15%
Beam Splitter
Fires 4 additional beams with each shot.
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Furious Prime Automatic Enclave Plasma Rifle
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 45
72
51
Fire Rate
230
shots per
10 sec
Automatic
Ammo
27Ultracite Plasma
Range
0
123
245
100%50%
AP Cost
14 (4%) 22.9 shots before AP is depleted
6.615
1475.45
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Capacitor
Damage to Scorched +65%
Aligned Automatic Barrel
Range: +33%
Weight: +41%
Spread (hip-fire): +55%
Recoil: +51%
AP Cost: +10%
Sighted Transition: +9%
Spread (sighted): -20%
Ammo Capacity: +50%
Damage: -30%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Furious V63 Laser Carbine Rifle
Furious
Explosive
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
86
Fire Rate
95
shots per
10 sec
Automatic
Ammo
150Cell
Range
0
98
196
100%50%
AP Cost
20 (6%) 16 shots before AP is depleted
8.75
798
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Cyclic Capacitor
Speed: +0.25
Weight: +35%
Stabilized Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
Spread (hip-fire): -25%
Spread (sighted): +15%
Handmade Rifle
Furious
Rapid
Swift
Pin-Pointer's
lvl 45
146
Fire Rate
90
shots per
10 sec
Automatic
Ammo
50Ultracite 5.56
Range
0
99
197
100%50%
AP Cost
22 (7%) 14.5 shots before AP is depleted
22.24
1231.2
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Automatic Receiver
Damage to Scorched +65%
Stabilized Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): -5%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): +15%
Stabilized Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
Spread (hip-fire): -25%
Spread (sighted): +15%
Drum Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Short Scope
Weight: +5%
Spread (sighted): -8%
Prime 10mm Pistol
lvl 45
133
Fire Rate
67
shots per
10 sec
Automatic
Ammo
18Ultracite 10mm Round
Range
0
61
122
100%50%
AP Cost
17 (5%) 18.8 shots before AP is depleted
4.125
72
Legendary effects
Modifications
Prime Automatic 10mm Receiver
Damage to Scorched +65%
Standard Short Barrel
Standard Grip
Standard Magazine
No Muzzle
Standard Sights
Throwables
Nuka Grenade

Leaves lingering radiation at blast site

373
354
AP Cost20
Blast Radius10m
Plasma Grenade
435
435
AP Cost20
Blast Radius7.1m
Throwable

Armor Sets

Overeater's Dense Secret Service Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Hardy
Receive 7% Less Explosion Damage
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
157
68
37
11
11
11
HP
 
+40
Small Backpack
No Mod
Small Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+30
Shielded Secret Service Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
E
 
+2
C
 
+2
A
 
+2
Overeater's Ultra-Light Secret Service Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Pyro-Technician's
Fire resistance: +50
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
56
6
HP
 
+40
Overeater's Ultra-Light Secret Service Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Pyro-Technician's
Fire resistance: +50
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
56
6
HP
 
+40
Overeater's Ultra-Light Secret Service Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Poisoner's
Poison resistance: +50
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
56
6
6
HP
 
+40
Overeater's Ultra-Light Secret Service Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Poisoner's
Poison resistance: +50
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
56
6
6
HP
 
+40
Armor stats
Set:
Secret Service
full (5 / 5)
 
537
 
295
 
257
 
154
 
154
 
54
E
 
+2
C
 
+2
A
 
+2
Carry Weight
 
+30
HP
 
+200
Armor set

Power Armor Sets

VATS Union Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
242
362
242
29
52
16
Overeater's Dynamo Union Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Kinetic Dynamo
Restore Action Points by 20% of Damage Taken
lvl 50
418
607
418
47
88
26
HP
 
+40
AP Regen
 
+5
Overeater's Optimized Union Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
362
242
29
52
16
HP
 
+40
AP Regen
 
+5
Overeater's Optimized Union Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
362
242
29
52
16
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated Union Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
Carry Weight
 
+50
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated Union Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
Carry Weight
 
+50
HP
 
+40
AP Regen
 
+5
Armor stats
Set:
Union
full (6 / 6)
 
1628
 
2417
 
1628
 
192
 
348
 
106
S
 
+10
HP
 
+200
AP Regen
 
+25
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (592.5 / 593)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 17
Bullet Storm
0 / 20
Character stats
16
19
12
6
13
21
12
S.
P.
E.
C.
I.
A.
L.
Carry Weight
280
AP
320
HP
593
XP
+49%
Resistances
639
397
257
154
154
54
32
Evasion Chance
0
Incoming Damage
x0.958
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