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Level 300+
s10
p10
e7
c4
i8
a10
l7

Commando
Fallout 76
Full Health Machine Gun
build
Published · Updated

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More: Endgame builds, Solo builds

lvl
300+
S
10
+5
3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

P
10
+5
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Center Masochist
lvl
5

+50% ranged damage when attacking the torso.

E
7
3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

C
4
2
Lone Wanderer
lvl
4

Gain Resistances and AP Regen based on your CHA while not on a team.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
8
2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

1
Armorer
lvl
15

Your crafted armor has improved durability and costs fewer materials.

A
10
+5
3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
7
+5
1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

1
Critical Savvy
lvl
44

Critical Hits now only consume 85% of your critical meter.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

add effects
9 mutations, 0 addictions

Consumables (7)

Blight Soup

Crit Damage: +1 (30m)

+2.4 HP/s
+20% +15% 0.5
×1
Black-Eyed Susan's Soothin'

Experience: +10% (1h), Damage: +20% (1h)

+2 HP/s
+15% 0.5
×1
Berry Mentats

Highlights Living Targets (5m), Intelligence: +5 (5m)

-3% 0.25
replaced
×1
Psychobuff

+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)

-3% -3% 0.25
×1
Tesla Science 8

+50% All Crit Damage (30m)

0.01
×1
Bobblehead: Energy Weapons

+20% Energy Gun Damage (1h)

0.01
replaced
×1
Bobblehead: Small Guns

+20% BALLISTIC DMG (1h)

0.01
×1
Total effect
S
 
+3
E
 
+3
XP
 
+10%
HP
 
+65
Damage
 
+45%
Crit Damage
 
+1.5
Total weight 1.53
2 items fully replaced by later consumables

Weapons

Elder's Mark
submachine-gun
Furious
Rapid
Swift
Pin-Pointer's
lvl 45
143
Fire Rate
86
shots per
10 sec
Automatic
Ammo
100Ultracite .45
Range
0
92
183
100%50%
AP Cost
14 (4%) 22.9 shots before AP is depleted
17.325
1315
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Prime Receiver
Damage to Scorched +65%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Large Drum
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
The Fixer
Anti-armor
Explosive
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
161
Fire Rate
75
shots per
10 sec
Automatic
Ammo
30.45
Range
0
112
223
100%50%
AP Cost
16 (5%) 20 shots before AP is depleted
11.65
1745.9
Legendary effects
Anti-armor
Armor Penetration +50%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Stealth in Shadows +0.15, Sneaking Speed +100%
Modifications
Powerful Automatic Receiver
Weight: +33%
Recoil: +55%
AP Cost: +10%
Damage: -5%
Range: -17%
Ammo Capacity: +50%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Forceful Stock
Weight: +35%
Recoil: -15%
Bash Damage: +25%
Perforating Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Quad Recoil Compensated Automatic Railway Rifle
Quad
Vital
V.A.T.S. Optimized
Polished
lvl 50
198
Fire Rate
45
shots per
10 sec
Automatic
Ammo
72Spike
Range
0
106
212
100%50%
AP Cost
14 (4%) 22.9 shots before AP is depleted
13.995
1069.2
Legendary effects
Quad
Ammo Capacity: +300%
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
Automatic Piston Receiver
Speed: -0.5
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +8%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Recoil: +35%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
No Muzzle
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Furious Prime Automatic Enclave Plasma Rifle
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 45
72
51
Fire Rate
230
shots per
10 sec
Automatic
Ammo
27Ultracite Plasma
Range
0
123
245
100%50%
AP Cost
14 (4%) 22.9 shots before AP is depleted
6.615
1475.45
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Capacitor
Damage to Scorched +65%
Aligned Automatic Barrel
Range: +33%
Weight: +41%
Spread (hip-fire): +55%
Recoil: +51%
AP Cost: +10%
Sighted Transition: +9%
Spread (sighted): -20%
Ammo Capacity: +50%
Damage: -30%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Furious V63 Laser Carbine Rifle
Furious
Explosive
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
86
Fire Rate
95
shots per
10 sec
Automatic
Ammo
150Cell
Range
0
98
196
100%50%
AP Cost
20 (6%) 16 shots before AP is depleted
8.75
798
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Cyclic Capacitor
Speed: +0.25
Weight: +35%
Stabilized Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
Spread (hip-fire): -25%
Spread (sighted): +15%
Two Shot Short Radium Rifle
Two Shot
Explosive
Swift
Conductor's
lvl 50
191
136
Fire Rate
40
shots per
10 sec
Semi-Auto
Ammo
20.45
Range
0
79
159
100%50%
AP Cost
16 (5%) 20 shots before AP is depleted
7
1760
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Standard Receiver
Standard Barrel
Standard Stock
Standard Magazine
No Muzzle
Standard Sights
Handmade Rifle
Furious
Rapid
Swift
Pin-Pointer's
lvl 45
146
Fire Rate
90
shots per
10 sec
Automatic
Ammo
50Ultracite 5.56
Range
0
99
197
100%50%
AP Cost
22 (7%) 14.5 shots before AP is depleted
22.24
1231.2
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Automatic Receiver
Damage to Scorched +65%
Stabilized Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): -5%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): +15%
Stabilized Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
Spread (hip-fire): -25%
Spread (sighted): +15%
Drum Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Short Scope
Weight: +5%
Spread (sighted): -8%
Prime 10mm Auto Pistol
lvl 45
133
Fire Rate
67
shots per
10 sec
Automatic
Ammo
18Ultracite 10mm Round
Range
0
61
122
100%50%
AP Cost
17 (5%) 18.8 shots before AP is depleted
4.125
72
Legendary effects
Modifications
Prime Automatic 10mm Receiver
Damage to Scorched +65%
Standard Short Barrel
Standard Grip
Standard Magazine
No Muzzle
Standard Sights
Quad Prime Automatic Ultracite Laser Rifle
Quad
Rapid
Swift
Pin-Pointer's
lvl 50
145
Fire Rate
Infinity
shots per
10 sec
Automatic
Ammo
83Ultracite Fusion Cell
Range
0
51
103
100%50%
AP Cost
30 (9%) 10.7 shots before AP is depleted
6.675
1927.5
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Capacitor
Damage to Scorched +65%
Stabilized Automatic Barrel
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +23%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +10%
Recoil: +35%
Spread (sighted): +15%
Stabilized Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
Spread (hip-fire): -25%
Spread (sighted): +15%
Beam Splitter
Fires 4 additional beams with each shot.
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Nuka Grenade

Leaves lingering radiation at blast site

373
354
AP Cost20
Blast Radius10m
Plasma Grenade
435
435
AP Cost20
Blast Radius7.1m
Throwable

Armor Sets

Overeater's Dense Secret Service Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Hardy
Receive 7% Less Explosion Damage
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
157
68
37
11
11
11
HP
 
+40
Small Backpack
No Mod
Small Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+30
Shielded Secret Service Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
E
 
+2
C
 
+2
A
 
+2
Overeater's Ultra-Light Secret Service Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Pyro-Technician's
Fire resistance: +50
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
56
6
HP
 
+40
Overeater's Ultra-Light Secret Service Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Pyro-Technician's
Fire resistance: +50
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
56
6
HP
 
+40
Overeater's Ultra-Light Secret Service Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Poisoner's
Poison resistance: +50
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
56
6
6
HP
 
+40
Overeater's Ultra-Light Secret Service Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Poisoner's
Poison resistance: +50
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
56
6
6
HP
 
+40
Armor stats
Set:
Secret Service
full (5 / 5)
 
537
 
295
 
257
 
154
 
154
 
54
E
 
+2
C
 
+2
A
 
+2
Carry Weight
 
+30
HP
 
+200
Armor set

Power Armor Sets

VATS Union Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
242
362
242
29
52
16
Overeater's Dynamo Union Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Kinetic Dynamo
Restore Action Points by 20% of Damage Taken
lvl 50
418
607
418
47
88
26
HP
 
+40
AP Regen
 
+5
Overeater's Optimized Union Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
362
242
29
52
16
HP
 
+40
AP Regen
 
+5
Overeater's Optimized Union Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
362
242
29
52
16
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated Union Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
Carry Weight
 
+50
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated Union Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
Carry Weight
 
+50
HP
 
+40
AP Regen
 
+5
Armor stats
Set:
Union
full (6 / 6)
 
1628
 
2417
 
1628
 
192
 
348
 
106
S
 
+10
HP
 
+200
AP Regen
 
+25
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (592.5 / 593)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 17
Bullet Storm
0 / 20
Character stats
16
+3
19
12
+3
6
13
21
12
S.
P.
E.
C.
I.
A.
L.
Carry Weight
280
AP
320
HP
593
+65
XP
+49%
+10%
Resistances
639
397
257
154
154
54
32
Evasion Chance
0
Incoming Damage
x0.958
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