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Level 300+
s10
p10
e10
c3
i3
a10
l10

End Game
Fallout 76
QoL Ranger
build
Published · Updated

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lvl
300+
S
10
+5
3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

3
Martial Artist
lvl
16

Your melee weapons weigh 60% less, and you can swing them 30% faster.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

1
Ordnance Express
lvl
31

Explosives weigh 45% less.

P
10
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

1
Percepti-Bobble
lvl
16

You hear directional audio when in range of a Bobblehead.

E
10
+5
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Bloodsucker
lvl
11

Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.

1
Cannibal
lvl
15

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Rejuvenated
lvl
12

You gain increased benefits from being Well Fed or Hydrated.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

C
3
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
3
+5
3
Gunsmith
lvl
11

Guns break 50% slower.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

3
Stable Tools
lvl
39

Power Tools break 40% slower.

A
10
+5
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Effects (13)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

+ effects
13 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 10% (51.64999999999999 / 517)
Rads: 900
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Expeditions Team
Bonus XP for completing Expeditions
Day
Addictions
0
Mutations
13
Kill Streak
0 / 10
Onslaught
0 / 13
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
33
39
21
20
30
36
32
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
505
AP
504
HP
517
XP
+90%
Resistances
604
559
223
266
296
296
0
Evasion Chance
0.403

Weapons

Elder's Mark
submachine-gun
Bloodied
V.A.T.S. Enhanced
V.A.T.S. Optimized
Tarnished
lvl 45
434
Fire Rate
78
shots per
10 sec
Automatic
Ammo
50Ultracite .45
Range
0
2204
4410
100%50%
AP Cost
11 (2%) 45.8 shots before AP is depleted
18.269
50077.44
-55%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Tarnished
Damage Increases (up to +120%) as Weapon Durability Decreases
Modifications
Prime Receiver
Damage to Scorched +65%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Medium Quick Eject Drum
Weight: +15%
Reload Speed: +20%
Compensator
Range: -6%
Weight: +10%
Standard Sights

Armor Sets

 
479
 
334
 
223
 
223
 
253
 
253
E
 
+4
P
 
+18
S
 
+18
L
 
+15
A
 
+15
I
 
+15
C
 
+15
Carry Weight
 
+170
Set:
Robot
full (5 / 5)
Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Enclave Secret Operative Underarmor
Secret Service Style
Endurance +4, Perception +3, Strength +3
Protective Lining
Improved Strength and Perception
lvl 50
144
68
29
29
29
29
E
 
+4
P
 
+3
S
 
+3
Robot Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Elementalist
Increase All Resistances by +25
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Enameled Metal
Physical Resistance: +5%
Energy Resistance: +5%
Radiation resistance: +18%
Fire resistance: +18%
Cryo resistance: +18%
Poison resistance: +18%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 50
107
45
21
21
31
31
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Robot Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Elementalist
Increase All Resistances by +25
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Enameled Metal
Physical Resistance: +5%
Energy Resistance: +5%
Radiation resistance: +18%
Fire resistance: +18%
Cryo resistance: +18%
Poison resistance: +18%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 50
57
24
12
12
17
17
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Robot Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Elementalist
Increase All Resistances by +25
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Enameled Metal
Physical Resistance: +5%
Energy Resistance: +5%
Radiation resistance: +18%
Fire resistance: +18%
Cryo resistance: +18%
Poison resistance: +18%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 50
57
24
12
12
17
17
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Robot Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Elementalist
Increase All Resistances by +25
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Enameled Metal
Physical Resistance: +5%
Energy Resistance: +5%
Radiation resistance: +18%
Fire resistance: +18%
Cryo resistance: +18%
Poison resistance: +18%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 50
57
24
12
12
17
17
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Robot Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Elementalist
Increase All Resistances by +25
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Enameled Metal
Physical Resistance: +5%
Energy Resistance: +5%
Radiation resistance: +18%
Fire resistance: +18%
Cryo resistance: +18%
Poison resistance: +18%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 50
57
24
12
12
17
17
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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