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Level 300+
s15
p3
e10
c9
i9
a9
l1

ghoul bleed
Fallout 76
build
Published

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lvl
300+
S
15
+5
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
1
Blood Luster

Your bleed effects have 35% more damage and 25% less duration.

lvl
35
3
Heavy Hitter

Melee weapons deal +25% power attack damage. (No Power Tools)

lvl
35
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
3
Radioactive Strength

Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.

lvl
80
1
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 45%.

lvl
3
3
Wound Salter

+30% damage against bleeding targets.

lvl
2
P
3
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
E
10
+5
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Thick Skin

You take 10% less damage from Ballistic attacks. (No Power Armor)

lvl
60
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
C
9
2
Glowing One

Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.

lvl
50
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
I
9
3
Makeshift Warrior

Melee weapons break 80% slower.

lvl
9
3
Stable Tools

Power Tools break 40% slower.

lvl
39
3
White Knight

Your armor breaks 60% slower and is cheaper to repair.

lvl
39
A
9
+5
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
3
Action Ghoul

The power of Glow makes your AP regenerate 45% faster.

lvl
50
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
1
Goat Legs

Take no damage from falling.

lvl
32
3
Hyper Reflexes

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

lvl
100
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
L
1
+5
2
Battle-Genes

Gain 4 HP per second while in combat.

lvl
80
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Feral Rage

When feral, all Glow perk abilities cost 50% less Glow.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (12)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
12 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Super Slasher
auto-axe
Mutant's
Heavy Hitter's
Strength
Severing
lvl 50
143
78
901.32/4s
AP Cost
9 (5%) 18.9 shots before AP is depleted
13.2
1437.5
Legendary effects
Mutant's
Damage Increases up to +50% as you gain Mutations
Heavy Hitter's
Power Attack Damage +40%
Strength
Strength +3
Severing
+50% Damage to Bleeding Targets
Bleed Damage
Modifications
No Muzzle
Electrified
Damage: -40%
Weight: +10%
Energy Damage: +60%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (320.357 / 320)
Glow: 1000
Caps: 0 / 40000
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
No Team
Day
Addictions
0
Mutations
12
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
18
7
9
9
14
13
6
S.
P.
E.
C.
I.
A.
L.
Carry Weight
260
AP
170
HP
320
XP
+42%
Resistances
68
0
0
0
0
0
0
Evasion Chance
0.304
Incoming Damage
x1.25
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