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Level 300+
s8
p12
e9
c6
i2
a10
l9

VATS MID Game Heavy Gunner
Fallout 76
build
Published · Updated

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lvl
300+
S
8
+5
3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

P
12
3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
9
+5
3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

C
6
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

I
2
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

A
10
+5
3
Born Survivor
lvl
3

Falling below 40% health will automatically use a Stimpak, once every 20s.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

1
Action Boy
lvl
2

Action Points regenerate 15% faster.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
9
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

3
Quick Hands
lvl
40

Gain a 18% chance to instantly reload when your clip is empty.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Effects (7)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

add effects
7 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Furious Tesla Dynamo Gauss Minigun
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
45
23
Fire Rate
141
shots per
10 sec
Automatic
Ammo
6002mm EC
Range
0
95
189
100%50%
AP Cost
11 (2%) 42.5 shots before AP is depleted
21.6
1785
-10
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Tesla Coil Dynamo
Ammo Capacity: +20%
Damage: -25%
Weight: +10%
Reload Speed: -15%
Energy Damage: +44%
AP Cost: +10%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
Swap
Furious High Speed Minigun
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 45
29
Fire Rate
255
shots per
10 sec
Automatic
Ammo
5005mm
Range
0
90
181
100%50%
AP Cost
5 (1%) 93.6 shots before AP is depleted
22.5
1672.5
-2
+10%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Accelerated Barrel
Speed: +15%
Weight: +25%
Range: -25%
Recoil: -15%
Sighted Transition: -15%
No Muzzle
Standard Sights
Furious Focused Gatling Laser
Furious
Explosive
V.A.T.S. Optimized
Pin-Pointer's
lvl 45
25
Fire Rate
182
shots per
10 sec
Automatic
Ammo
500Core
Range
0
87
175
100%50%
AP Cost
4 (1%) 117 shots before AP is depleted
24.3
2370
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Gatling Laser Receiver
Aligned Long Barrel
Weight: +15%
AP Cost: -10%
Beam Focuser
Range: -12%
Weight: +10%
Recoil: -15%
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Final Word
50-cal-machine-gun
Furious
Rapid
V.A.T.S. Optimized
Satiated
lvl 45
83
Fire Rate
105
shots per
10 sec
Automatic
Ammo
250Ultracite .50
Range
0
110
219
100%50%
AP Cost
11 (2%) 42.5 shots before AP is depleted
27.9
2073.75
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Satiated
Kills Restore Hunger and Thirst
Gain 1 Bullet Storm Stack on Kill
Modifications
Prime Receiver
Damage to Scorched +65%
Heavy Barrel
Weight: +25%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Nocturnal Ultra-Light Brotherhood Recon Chest Piece
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Ultra-Light Build
Action Points +20
lvl 50
195
42
22
16
37
22
A
 
+2
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Brotherhood of Steel Infantry Uniform
Enclave Style
Perception +4, Intelligence +2, Agility +4
Standard Lining
lvl 1
12
12
12
12
12
12
P
 
+4
I
 
+2
A
 
+4
Nocturnal Ultra-Light Brotherhood Recon Left Arm
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
76
18
9
7
15
9
A
 
+2
Nocturnal Ultra-Light Brotherhood Recon Right Arm
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
76
18
9
7
15
9
A
 
+2
Nocturnal Ultra-Light Brotherhood Recon Left Leg
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
76
18
9
7
15
9
A
 
+2
Chameleon Ultra-Light Brotherhood Recon Right Leg
Chameleon
Become Invisible While Sneaking and Not Moving
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
76
18
9
7
15
9
A
 
+2
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
511
 
126
 
70
 
56
 
109
 
70
A
 
+14
P
 
+4
I
 
+2
Carry Weight
 
+20
Armor set

Power Armor Sets

VATS T-65 Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
438
313
399
26
22
16
Nocturnal Stealth Boy T-65 Torso
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Stealth Boy
Activates Invisibility While Crouched
lvl 50
732
504
667
42
37
26
A
 
+2
Nocturnal T-65 Left Arm
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
No Misc Mod
lvl 50
438
313
399
26
22
16
A
 
+2
Nocturnal T-65 Right Arm
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
No Misc Mod
lvl 50
438
313
399
26
22
16
A
 
+2
Nocturnal Calibrated T-65 Left Leg
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
438
313
399
26
22
16
A
 
+2
Carry Weight
 
+50
Nocturnal Calibrated T-65 Right Leg
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
438
313
399
26
22
16
A
 
+2
Carry Weight
 
+50
Armor stats
Set:
T-65
full (6 / 6)
 
2922
 
2069
 
2662
 
172
 
147
 
106
A
 
+10
S
 
+10
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (425 / 425)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 20
Character stats
16
20
15
9
18
33
17
S.
P.
E.
C.
I.
A.
L.
Carry Weight
355
AP
468
HP
425
XP
+67%
Resistances
2983
2130
2662
207
182
141
0
Evasion Chance
0
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