EN06 Solo Mid Game
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Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
+75% ranged damage when attacking the torso.
Your weapons have 2% increased damage per AP cost.
Deal +25% weak spot damage while aiming a scoped weapon.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
You will never mutate from rads and RadAway will never cure mutations.
Increased Damage and Energy Resistance based on END while not diseased.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Energy weapon ammo weighs 90% less.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Increase energy damage based on your INT.
Food in your inventory will spoil 90% slower.
The benefits of bobbleheads and magazines last twice as long.
Your Power Armor breaks 60% slower and is cheaper to repair.
Guns break 35% slower.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Small guns gain +30% hip fire accuracy and +75% limb damage.
Your small guns gain a 15% stagger chance and +75% limb damage.
Falling below 30% health will automatically use a Stimpak, once every 20s.
The negative effects of your mutations are reduced by 75%.
Chance your weapon will greatly repair itself when hitting an enemy.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Effects (4)
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
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