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Level 300+
s10
p5
e9
c3
i9
a10
l10

Bloodied HG
Fallout 76
Blodied Heavy Gunner
build
Published · Updated

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lvl
300+
S
10
+5
1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

1
Ordnance Express
lvl
31

Explosives weigh 45% less.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Easy Target
lvl
5

+50% ranged damage to crippled targets.

1
Pack Rat
lvl
7

The weight of all junk items is reduced by 50%.

P
5
+5
2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
9
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

1
Hardy
lvl
27

Take 15% less damage from explosions.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Radicool
lvl
38

The greater your Rads, the greater your Strength (max +5 STR)!

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

C
3
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
9
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

3
Gunsmith
lvl
11

Guns break 50% slower.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

A
10
+5
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

L
10
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

2
One Gun Army
lvl
31

Heavy guns gain a 8% stagger chance and +50% limb damage.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (4)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Marsupial

Carry weight +20, +jump height, INT -4

add effects
4 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Furious Tactical Gauss Minigun
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
473
Fire Rate
141
shots per
10 sec
Automatic
Ammo
5002mm EC
Range
0
95
189
100%50%
AP Cost
9 (2%) 53.2 shots before AP is depleted
19.8
1740
-6
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
No Tesla Coil
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
No Muzzle
Swap
Furious Prime Gatling Plasma
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
324
369
Fire Rate
73
shots per
10 sec
Automatic
Ammo
325Ultracite Plasma Core
Range
0
114
229
100%50%
AP Cost
30 (6%) 16 shots before AP is depleted
37.44
3120
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Receiver
Damage to Scorched +65%
Rifled Barrel
Range: +50%
Weight: +38%
Spread (hip-fire): +20%
Recoil: +1%
AP Cost: +20%
Sighted Transition: +6%
Stinging Core Receptacle
Armor Penetration +25%
Beam Splitter
Splits beam into multiple projectiles covering a wider area.
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Bloodied Prime Plasma Caster
Bloodied
V.A.T.S. Enhanced
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
1196
1343
Fire Rate
8
shots per
10 sec
Semi-Auto
Ammo
10Ultracite Plasma
Range
0
238
475
100%50%
AP Cost
24 (5%) 20 shots before AP is depleted
24.638
2655
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Capacitor
Damage to Scorched +65%
Sniper Barrel
Speed: -50%
Range: +110%
Ammo Capacity: -50%
Damage: +35%
Weight: +0.25
Spread (hip-fire): +35%
Spread (sighted): -20%
Energy Damage: +35%
AP Cost: +55%
Sighted Transition: +10%
Short Scope
Weight: +5%
Spread (sighted): -8%
Grand Finale
broadsider
Two Shot
lvl 45
5582
255.591/3s
Fire Rate
15
shots per
10 sec
Semi-Auto
Ammo
3Cannonball
Range
0
103
206
100%50%
Blast Radius
1.8m
AP Cost
18 (4%) 26.6 shots before AP is depleted
30.4
427
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Fire Damage
Modifications
Heavy Barrel
attack-delay-sec: +15%
Weight: +25%
Recoil: +15%
Damage: +25%
Comfort Grip
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Multi Shot Canister
attack-delay-sec: +15%
Ammo Capacity: +200%
Weight: +30%
Bloodied Alternate Current Tesla Cannon
Bloodied
Explosive
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
2887
Fire Rate
9
shots per
10 sec
Semi-Auto
Ammo
60Cell
Range
0
189
378
100%50%
AP Cost
18 (4%) 26.6 shots before AP is depleted
21.84
1233
-12
-17%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Spark-Gap Series I
Weight: -10%
Spread (hip-fire): -15%
AP Cost: +2
Critical Damage Multiplier: +10%
Edison Series II
attack-delay-sec: +30%
Weight: +38%
Spread (hip-fire): +40%
Recoil: +36%
Range: +50%
AP Cost: +20%
Sighted Transition: +6%
Default Ampacity
Alternate Current Muzzle
On direct hit, projectile chains to nearby foes.
Recon Scope
Tracks Targets
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Unyielding Jet Pack Secret Service Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 40
125
55
30
9
9
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
AP
 
+19
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Shielded Secret Service Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+2
C
 
+2
A
 
+2
Unyielding Ultra-Light Secret Service Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
AP
 
+20
Unyielding Ultra-Light Secret Service Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
AP
 
+20
Unyielding Ultra-Light Secret Service Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
AP
 
+20
Unyielding Ultra-Light Secret Service Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
AP
 
+20
Armor stats
Set:
Secret Service
full (5 / 5)
 
392
 
194
 
138
 
35
 
35
 
35
L
 
+15
A
 
+17
I
 
+15
S
 
+15
P
 
+15
C
 
+17
E
 
+2
AP Regen
 
+25
AP
 
+99
Carry Weight
 
+10
Armor set

Power Armor Sets

Databased Union Helmet
Internal Database
Intelligence +2
lvl 50
242
362
242
29
52
16
I
 
+2
Overeater's Jet Pack Union Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Union Jet Pack
Max AP: -1
Weight: +20%
lvl 50
418
607
418
47
88
26
AP
 
-1
HP
 
+40
AP Regen
 
+5
Overeater's Optimized Union Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
362
242
29
52
16
HP
 
+40
AP Regen
 
+5
Overeater's Optimized Union Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
362
242
29
52
16
HP
 
+40
AP Regen
 
+5
Overeater's Overdriven Union Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Overdrive Servos
Action Point Cost for Sprinting +25%, Sprinting Speed +10%
lvl 50
242
362
242
29
52
16
HP
 
+40
AP Regen
 
+5
Overeater's Overdriven Union Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Overdrive Servos
Action Point Cost for Sprinting +25%, Sprinting Speed +10%
lvl 50
242
362
242
29
52
16
HP
 
+40
AP Regen
 
+5
Armor stats
Set:
Union
full (6 / 6)
 
1628
 
2417
 
1628
 
192
 
348
 
106
I
 
+2
S
 
+10
HP
 
+200
AP Regen
 
+25
AP
 
-1
Incoming Damage
 
x0.77
Swap
Databased Union Helmet
Internal Database
Intelligence +2
lvl 50
242
362
242
29
52
16
I
 
+2
Adrenal Jet Pack Union Torso
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Union Jet Pack
Max AP: -1
Weight: +20%
lvl 50
418
607
418
47
88
26
AP
 
-1
AP Regen
 
+5
Adrenal Optimized Union Left Arm
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
362
242
29
52
16
AP Regen
 
+5
Adrenal Optimized Union Right Arm
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
362
242
29
52
16
AP Regen
 
+5
Adrenal Overdriven Union Left Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Overdrive Servos
Action Point Cost for Sprinting +25%, Sprinting Speed +10%
lvl 50
242
362
242
29
52
16
AP Regen
 
+5
Adrenal Overdriven Union Right Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Overdrive Servos
Action Point Cost for Sprinting +25%, Sprinting Speed +10%
lvl 50
242
362
242
29
52
16
AP Regen
 
+5
Armor stats
Set:
Union
full (6 / 6)
 
2128
 
2917
 
1628
 
192
 
348
 
106
I
 
+2
S
 
+10
AP Regen
 
+25
AP
 
-1
Incoming Damage
 
x0.77
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 15% (49.12500000000001 / 328)
Rads: 850
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
4
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
22 / 22
Bullet Storm
10 / 20
Character stats
35
30
12
20
32
32
30
S.
P.
E.
C.
I.
A.
L.
Carry Weight
360
AP
479
HP
328
AP Regen
+25
XP
+96%
Resistances
494
194
138
35
35
35
0
Evasion Chance
0.092
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