Bloodied HG
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Ballistic weapon ammo weighs 90% less.
Your Bullet Storm stack limit is doubled.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Explosives weigh 45% less.
Weights of all Chems (including Stimpaks) are reduced by 45%.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
+50% ranged damage to crippled targets.
Gain 50% of your bonus movement speed as reload speed.
Focus fire to gain +3% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Gain Limb Damage Reduction based on your END.
Take 15% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
The greater your Rads, the greater your Strength (max +5 STR)!
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Your explosives do +60% damage.
Guns break 50% slower.
While your Health is low, gain increased damage and AP regen.
Increase energy damage based on your INT.
Big guns gain 30% accuracy. Double in Power Armor.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Chance to Evade attacks based on AGI. (No Power Armor)
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
V.A.T.S. criticals now do +100% damage.
Gain a chance to Deflect ranged attacks based on LCK.
Heavy guns gain a 8% stagger chance and +50% limb damage.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (4)
+5% DMG per kill while on a Kill Streak.
Critical Damage +60%, PER +4, STR -4
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Stats
Set it here to see what they really contribute.
construction
Weapons
10 sec