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Level 300+
s14
p9
e8
c1
i4
a10
l10

Head's Vanisher
Fallout 76
Furious Shotgunner
build
Published · Updated

My actual build

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
14
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
2
Blocker

Block 20% more damage from your opponents' melee attacks.

lvl
21
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Love the Spread

Weapons that fire 3 or more projectiles gain 30% range.

lvl
20
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
P
9
+5
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Concentrated Fire

Focus fire to gain +2% accuracy and damage per shot.

lvl
2
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
1
Down Ranger

You do +10% ranged damage to far enemies.

lvl
2
2
Fast Fighter

Gain 50% of your bonus movement speed as reload speed.

lvl
20
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
8
+5
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
3
Hardy

Take 45% less damage from explosions.

lvl
27
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Thick Skin

You take 10% less damage from Ballistic attacks. (No Power Armor)

lvl
60
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
C
1
+5
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
4
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
2
Science!

Increase energy damage based on your INT.

lvl
20
A
10
+5
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
1
Guerrilla

You do +10% ranged damage to close enemies.

lvl
5
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
1
Glowing Criticals

When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.

lvl
100
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (16)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
16 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Quad Tactical Tesla Shotgun
Quad
Crippling
Swift
Bully's
lvl 50
106
Fire Rate
15
shots per
10 sec
Semi-Auto
Ammo
53Cell
Range
0
46
186
100%50%
AP Cost
17 (6%) 18.1 shots before AP is depleted
10.4
2097
-8
-5%
Legendary effects
Quad
Ammo Capacity: +300%
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Bully's
+25% Damage per Crippled Limb Your Target Has
Fires an electrical discharge that arcs between targets.
Modifications
Charging Shotgun Barrel
Hold fire to charge, releases shotgun blast.
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Quad The Dragon
Quad
Crippling
Swift
Thrill-Seeker's
lvl 45
1145
Fire Rate
7
shots per
10 sec
Semi-Auto
Ammo
4.50 Ball
Range
0
105
209
100%50%
AP Cost
28 (9%) 11 shots before AP is depleted
6
2200
Legendary effects
Quad
Ammo Capacity: +300%
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Thrill-Seeker's
+3% Reload Speed & Melee Attack Speed Per Kill While on Kill Streak
Modifications
No Muzzle
The Kabloom
pump-action-shotgun
Furious
Crippling
Viper's
lvl 45
217
82
126/7s
Fire Rate
5
shots per
10 sec
Bolt Action
Ammo
8Ultracite Shell
Range
0
64
128
100%50%
AP Cost
19 (6%) 16.2 shots before AP is depleted
11.9
452.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
Viper's
+50% Damage to Poisoned Targets
Poison Damage
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Barrel
Weight: +15%
AP Cost: -10%
Aligned Stock
Weight: +15%
AP Cost: -10%
No Muzzle
Standard Sights
Furious Ported Automatic Combat Shotgun
Furious
Crippling
Swift
Bully's
lvl 50
185
Fire Rate
26
shots per
10 sec
Semi-Auto
Ammo
8Shell
Range
0
39
79
100%50%
AP Cost
14 (5%) 22 shots before AP is depleted
11.025
1531.25
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Tweaked Automatic Receiver
Weight: +23%
AP Cost: +20%
Critical Damage Multiplier: +0.5, -10%
Speed: +30%
Range: -17%
Damage: -10%
Spread (hip-fire): +35%
Recoil: +35%
Aligned Short Barrel
Weight: +15%
AP Cost: -10%
Aligned Stock
Weight: +15%
AP Cost: -10%
Standard Magazine
No Muzzle
Standard Glow Sights
Weight: +5%
AP Cost: -20%
Cremator
Two Shot
Explosive
V.A.T.S. Optimized
Pyromaniac's
lvl 50
150.5
96/6s
Fire Rate
12
shots per
10 sec
Semi-Auto
Ammo
180Fuel
Range
0
90
180
100%50%
Blast Radius
3.6m
AP Cost
15 (5%) 20.5 shots before AP is depleted
25.5
2370
-17
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Pyromaniac's
+50% Damage to Burning Targets
Modifications
Napalm Tank
Weight: +30%
Spread (hip-fire): +0.1
Damage: +40%
Copper Sulfate (Green)
Green flames
Double-Shot Barrel
attack-delay-sec: +30%
Weight: +10%
Recoil: +10%
Sighted Transition: +10%
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -20%
AP Cost: +10%
Sighted Transition: +10%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Mutant's Ultra-Light Secret Service Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Ultra-Light Build
Action Points +20
lvl 50
157
68
37
11
11
11
AP Regen
 
+5
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Resistant Secret Service Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Resistant Lining
Improved Strength, Perception and Endurance.
lvl 50
19
29
29
47
95
95
E
 
+2
C
 
+2
A
 
+2
Mutant's Ultra-Light Secret Service Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
AP Regen
 
+5
Mutant's Ultra-Light Secret Service Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
AP Regen
 
+5
Mutant's Ultra-Light Secret Service Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
AP Regen
 
+5
Mutant's Ultra-Light Secret Service Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
AP Regen
 
+5
Armor stats
Set:
Secret Service
full (5 / 5)
 
488
 
229
 
142
 
82
 
130
 
130
E
 
+2
C
 
+2
A
 
+2
Carry Weight
 
+60
AP Regen
 
+25
Incoming Damage
 
x0.774
Swap
Choose your armor pieces
Add torso
use generic piece
Add backpack
Add underarmor
Add left-arm
use generic piece
Add right-arm
use generic piece
Add left-leg
use generic piece
Add right-leg
use generic piece
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (520.5 / 521)
Glow: 1000
Caps: 22000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
16
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
19
23
22
13
18
26
20
S.
P.
E.
C.
I.
A.
L.
Carry Weight
325
AP
308
HP
521
AP Regen
+25
XP
+54%
Resistances
538
379
142
82
130
130
0
Evasion Chance
0.082
Incoming Damage
x0.968
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