Frost Trooper
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More: Close Range builds, Endgame builds, Leveling builds, Support builds
+75% ranged damage to crippled targets.
Block 20% more damage from your opponents' melee attacks.
Focus fire to gain +3% accuracy and damage per shot.
Gain 50% of your bonus movement speed as reload speed.
Gain more VATS accuracy based on your PER.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your explosives detonate with twice the radius.
Your small guns have 45% better accuracy and spread.
Small guns have 10% more range and 10% more accuracy when aiming down sights.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Take 45% less damage from explosions.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Increased Max AP based on END while not diseased.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Guns break 50% slower.
Energy weapon ammo weighs 90% less.
Big guns gain 30% accuracy. Double in Power Armor.
Increase cryo damage based on your INT.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Your explosives do +60% damage.
You do +20% ranged damage to close enemies.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Action Points regenerate 45% faster.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your Action Points regenerate faster when not over encumbered.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Heavy guns gain a 4% stagger chance and +25% limb damage.
Legendary perks
+300 Rad Resist, restore 6 Rads per second.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+300 Rad Resist, restore 6 Rads per second.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Effects (9)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
Set it here to see what they really contribute.
construction
Weapons
10 sec
Slows targets in the blast
Armor Sets
Power Armor Sets
Build several and switch between them to compare stats.