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Level 300+
s5
p10
e8
c3
i10
a10
l10

Frost Trooper
Fallout 76
Cryo Heavy
build
Published

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More: Close Range builds, Endgame builds, Leveling builds, Support builds

lvl
300+
S
5
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Blocker
lvl
21

Block 20% more damage from your opponents' melee attacks.

P
10
+5
3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

1
Crack Shot
lvl
7

Small guns have 10% more range and 10% more accuracy when aiming down sights.

E
8
+5
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

3
Hardy
lvl
27

Take 45% less damage from explosions.

3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

C
3
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
10
+5
3
Gunsmith
lvl
11

Guns break 50% slower.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

2
Cryologist
lvl
40

Increase cryo damage based on your INT.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

A
10
+5
3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
10
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

1
One Gun Army
lvl
31

Heavy guns gain a 4% stagger chance and +25% limb damage.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
What Rads?
lvl
50

+300 Rad Resist, restore 6 Rads per second.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

+ effects
9 mutations, 0 addictions

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (542.5 / 543)
Rads: 6
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Events Team
+25% XP for Completing Events per teammate
Day
Addictions
0
Mutations
9
Kill Streak
0 / 10
Onslaught
0 / 17
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
5
23
15
5
22
24
22
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
255
AP
378
HP
543
AP Regen
+25
XP
+66%
Resistances
318
225
486
71
101
170
0
Evasion Chance
0

Weapons

Furious Recoil Compensated Cryolator
Furious
Vital
Lucky Hit
Bully's
Furious Recoil Compensated Cryolator
Furious
Vital
Lucky Hit
Bully's
lvl 45
52
Fire Rate
75
shots per
10 sec
Automatic
Ammo
60Cryo
Range
0
46
93
100%50%
AP Cost
12 (3%) 31.5 shots before AP is depleted
14.076
1642.85
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
Lucky Hit
Critical Charge: +15
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Crystallizing Barrel
Shoots cryogenic capsules.
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
Standard Sights
Throwables
Cryogenic Grenade

Slows targets in the blast

396
AP Cost20
Blast Radius17.2m
Throwable

Armor Sets

 
318
 
225
 
186
 
71
 
101
 
170
P
 
+2
A
 
+3
L
 
+5
Carry Weight
 
+60
HP
 
+200
AP Regen
 
+25
Set:
Arctic Marine Armor
full (5 / 5)
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Raider Style
Perception +2, Agility +3, Luck +5
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
P
 
+2
A
 
+3
L
 
+5
Overeater's Ultra-Light Arctic Marine Armor Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Frozen
5% Chance to deal 12 Cryo Damage per second for 4 sec to Melee Attackers.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Ultra-Light Build
Action Points +20
lvl 50
78
42
14
16
26
47
HP
 
+40
AP Regen
 
+5
Overeater's Ultra-Light Arctic Marine Armor Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Frozen
5% Chance to deal 12 Cryo Damage per second for 4 sec to Melee Attackers.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
22
7
9
14
26
HP
 
+40
AP Regen
 
+5
Overeater's Ultra-Light Arctic Marine Armor Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Frozen
5% Chance to deal 12 Cryo Damage per second for 4 sec to Melee Attackers.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
22
7
9
14
26
HP
 
+40
AP Regen
 
+5
Overeater's Ultra-Light Arctic Marine Armor Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Acrobat's
Fall Damage -0.5
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
22
7
9
14
26
HP
 
+40
AP Regen
 
+5
Overeater's Ultra-Light Arctic Marine Armor Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Acrobat's
Fall Damage -0.5
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
22
7
9
14
26
HP
 
+40
AP Regen
 
+5

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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