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Level 300+
s15
p10
e6
c3
i2
a10
l10

Shotgunner
Fallout 76
build
Published · Updated ·

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lvl
300+
S
15
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
2
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
2
Love the Spread

Weapons that fire 3 or more projectiles gain 30% range.

lvl
20
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
1
Wound Salter

+10% damage against bleeding targets.

lvl
2
P
10
+5
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
3
Eye of the Hunter

Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.

lvl
85
E
6
+5
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Glowing Gut

Irradiated food and drink grant 100% more rads.

lvl
80
C
3
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
2
+5
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
3
Gunsmith

Guns break 50% slower.

lvl
11
2
Science Monster

While you have Glow, gain 10% bonus damage for 10 seconds upon getting hit.

lvl
100
A
10
+5
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
3
Wild West Hands

36% chance to instantly reload your entire magazine when empty.

lvl
65
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (7)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
7 mutations, 0 addictions

Consumables (8)

Canned Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +75 (90m)

+25 HP/s
+63% 3
×1
Canned Stingwing Stew

Perception: +7.5 (1h)

+6 HP/s
+50% +15% 3
×1
Canned Radscorpion Steak

Fire resistance: +187.5 (30m)

+6 HP/s
+50% 3
×1
Canned Poached Angler

Max AP: +50 (30m)

+4.5 HP/s
+38% 3
×1
Canned Awesome Opossum Bacon

Luck: +5 (30m)

+4.5 HP/s
+38% 1
×1
Hotdog

Max Health: +75 (30m)

+3 HP/s
+38% 1
×1
Stingwing Filet

Strength: +5 (30m)

+4.5 HP/s
+38% 0.5
×1
Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.1
×1
Total effect
S
 
+5
P
 
+7.5
E
 
+7.5
L
 
+5
Carry Weight
 
+75
AP
 
+50
HP
 
+75
 
+187.5
Total weight 14.6

Weapons

Salt of the Earth
double-barrel-shotgun
Quad
Crippling
Swift
Pin-Pointer's
lvl 45
623
Fire Rate
15
shots per
10 sec
Semi-Auto
Ammo
8Ultracite Shell
Range
0
57
115
100%50%
AP Cost
53 (14%) 7 shots before AP is depleted
10.98
1218
Legendary effects
Quad
Ammo Capacity: +300%
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Fires Both Barrels at Once
Modifications
Prime Receiver
Damage to Scorched +65%
Stabilized Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): -5%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): +15%
Aligned Stock
Weight: +15%
AP Cost: -10%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Quad Prime Cold Shoulder
double-barrel-shotgun
Quad
Crippling
Swift
Bully's
lvl 45
252
159
Fire Rate
23
shots per
10 sec
Semi-Auto
Ammo
8Ultracite Shell
Range
0
57
115
100%50%
AP Cost
25 (7%) 14.8 shots before AP is depleted
11.58
1233
Legendary effects
Quad
Ammo Capacity: +300%
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Bully's
+25% Damage per Crippled Limb Your Target Has
Damage to Cryptids +50%
Cryo Damage
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Ultra-Light Brotherhood Recon Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Ultra-Light Build
Action Points +20
lvl 50
195
42
22
16
37
22
E
 
+2
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Protective Enclave Secret Operative Underarmor
Raider Style
Perception +2, Agility +3, Luck +5
Protective Lining
Improved Strength and Perception
lvl 50
144
68
29
29
29
29
P
 
+2
A
 
+3
L
 
+5
Lucid Strengthened Brotherhood Recon Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Lucid Strengthened Brotherhood Recon Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Lucid Strengthened Brotherhood Recon Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Lucid Strengthened Brotherhood Recon Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
715
 
198
 
95
 
81
 
142
 
95
E
 
+10
P
 
+2
A
 
+3
L
 
+5
Carry Weight
 
+120
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (740 / 740)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
0 / 15
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
18
33
39
6
6
26
28
S.
P.
E.
C.
I.
A.
L.
Carry Weight
460
AP
370
HP
740
XP
+18%
Resistances
715
198
95
81
330
95
0
Evasion Chance
0.082
Incoming Damage
x0.734
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