John Doe
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More: Close Range builds, Endgame builds, Long Range builds, Roleplay builds
+50% ranged damage to crippled targets.
Ballistic weapon ammo weighs 90% less.
You are 50% harder to stagger.
Weapons that fire 3 or more projectiles gain 30% range.
20% of the damage dealt to a limb is applied to all limbs on your target.
+10% damage to crippled targets per projectile your weapon fires.
Your weapons have 2% increased damage per AP cost.
You do +10% ranged damage to far enemies.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Your small guns have 45% better accuracy and spread.
Gain more VATS accuracy based on your PER.
Deal +10% damage for each impairment your target has.
+50% ranged damage when attacking the torso.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Max AP based on END while not diseased.
Increased Disease Resistance based on END.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Gain Radiation Resistance based on your END.
You no longer take Rad damage from swimming and can breathe underwater.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Reduce your target's damage output by 10% for 2 seconds after you attack.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Guns break 50% slower.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +9% weak spot damage.
Your Action Points regenerate faster when not over encumbered.
Chance to Evade attacks based on AGI. (No Power Armor)
Falling below 20% health will automatically use a Stimpak, once every 20s.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your small guns gain a 10% stagger chance and +50% limb damage.
Take no damage from falling.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
V.A.T.S. criticals now do +100% damage.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Critical Hits now only consume 55% of your critical meter.
Gain Resistances based on your LCK and amount of junk held.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Legendary perks
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (15)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Chance to shock melee attackers. Small amount of damage done to player.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Punching attacks do 25% more damage + bleed damage, AGI -4.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Poison aura scaling with your diseases.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Energy Resistance +100. Energy Damage -50%.
Consumables (4)
Max AP: +50 (30m)
Perception: +7.5 (1h)
Strength: +7.5 (1h)
Endurance: +7.5 (1h)
Stats
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