Heavy Weapons Vats Crits
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Ballistic weapon ammo weighs 90% less.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your Bullet Storm stack limit is doubled.
Focus fire to gain +3% accuracy and damage per shot.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your weapons have 2% increased damage per AP cost.
Gain 50% of your bonus movement speed as reload speed.
Gain more VATS accuracy based on your PER.
Increased Max AP based on END while not diseased.
Increased Disease Resistance based on END.
You will never mutate from rads and RadAway will never cure mutations.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Gain more XP while on a team based on your CHA.
You can Fast Travel while over encumbered at an increased cost.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Reduce your target's damage output by 10% for 2 seconds after you attack.
Guns break 50% slower.
While your Health is low, gain increased damage and AP regen.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
V.A.T.S. swaps targets on kill with +60% damage up to 2 targets.
Your Action Points regenerate faster when not over encumbered.
Action Points regenerate 45% faster.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Slight chance your weapon will repair itself when hitting an enemy.
Heavy guns gain a 4% stagger chance and +25% limb damage.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Critical Hits now only consume 55% of your critical meter.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +100% damage.
Legendary perks
+300 Rad Resist, restore 6 Rads per second.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+300 Rad Resist, restore 6 Rads per second.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Effects (12)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Health Regeneration +300%. Chem Effects -55%.
Energy Resistance +100. Energy Damage -50%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.