Skip to content
Level 300+
s8
p11
e5
c6
i10
a10
l6

The Pyromaniac
Fallout 76
FIRE!!!!
build
Published · Updated

We don't need no water...

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: AoE builds, Roleplay builds, Tank builds

lvl
300+
S
8
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

P
11
2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
5
+5
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

C
6
3
Friendly Fire
lvl
48

Teammates hit by your flame weapons regen even more health (no grenades).

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

I
10
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

3
Gunsmith
lvl
11

Guns break 50% slower.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

3
Bomb Scientist
lvl
80

Expending Glow makes your thrown grenades deal +50% damage.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

A
10
+5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

3
Gun Tricks
lvl
80

Your enhanced reflexes allow you to reload weapons 30% faster.

2
Jaguar Speed
lvl
60

You now sprint 20% faster when your Glow is high.

L
6
+5
3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
10 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Holy Fire
flamer
Furious
Rapid
Swift
Pyromaniac's
lvl 50
58.8
261/3s
Fire Rate
114
shots per
10 sec
Automatic
Ammo
200Fuel
Range
0
31
62
100%70%
AP Cost
12 (4%) 24.2 shots before AP is depleted
24.75
1777.5
-12
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Swift
Reload Speed: +15%
Pyromaniac's
+50% Damage to Burning Targets
You and Teammates Hit by Your Flame Gain +30% Damage and +50 DR for 15 Seconds
Modifications
Napalm Tank
Weight: +30%
Fire Damage: +40%
Standard Barrel
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +35%
Reload Speed: -25%
AP Cost: +15%
Sighted Transition: +15%
Swap
Red Terror
light-machine-gun
Furious
Explosive
Swift
Pyromaniac's
lvl 50
16
28.2
51/3s
Fire Rate
159
shots per
10 sec
Automatic
Ammo
200.45
Range
0
73
146
100%50%
AP Cost
9 (3%) 32.2 shots before AP is depleted
13.2
1777.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Pyromaniac's
+50% Damage to Burning Targets
Fire Damage
Modifications
Standard .45 Receiver
Speed: +30%
Damage: -25%
Range: -10%
Weight: -10%
Recoil: -10%
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Bruising Stock
Bash Damage: +25%
Weight: +15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
No Muzzle
Blue Ridge Branding Iron
shishkebab
Furious
Rapid
Strength
Pounder's
lvl 45
159
210.8
1630.6/3s
620/10s
AP Cost
38 (13%) 7.6 shots before AP is depleted
3
1344
-2
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +40%
Strength
Strength +3
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Fire Damage
Modifications
Extra Flame Jets
Damage: -20%
Cremator
Quad
Rapid
Intelligence
Pyromaniac's
lvl 50
140
1020/12s
Fire Rate
12
shots per
10 sec
Semi-Auto
Ammo
450Fuel
Range
0
90
180
100%50%
Blast Radius
7.2m
AP Cost
22 (8%) 13.2 shots before AP is depleted
25.5
2410
-13
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
Intelligence
Intelligence +3
Pyromaniac's
+50% Damage to Burning Targets
Modifications
Slow-Burning Tank
Weight: +10%
Lithium (Pink)
Pink flames
Multi-Shot Barrel
attack-delay-sec: +60%
Weight: +30%
Recoil: +20%
Sighted Transition: +20%
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -20%
AP Cost: +10%
Sighted Transition: +10%
Weapon
Throwables
Molotov Cocktail

Ignites targets and the ground

53
333/9s
AP Cost50
Blast Radius14.2m
Throwable

Armor Sets

Lucid Asbestos Lined Civil Engineer Armor Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Tempered
Improved Damage Resistance, Radiation Resistance and Energy Resistance.
Asbestos Lining
Weight: +15%
lvl 50
70
102
26
22
128
18
I
 
+2
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Resistant Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Resistant Lining
Improved Strength, Perception and Endurance.
lvl 1
6
10
10
15
31
31
S
 
+4
E
 
+3
I
 
+3
Lucid Deep Pocketed Civil Engineer Armor Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Tempered
Physical Resistance: +35%
Fire resistance: +15%
Cryo resistance: +15%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 50
35
52
14
11
30
10
I
 
+2
Carry Weight
 
+10
Lucid Deep Pocketed Civil Engineer Armor Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Tempered
Physical Resistance: +35%
Fire resistance: +15%
Cryo resistance: +15%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 50
35
52
14
11
30
10
I
 
+2
Carry Weight
 
+10
Lucid Strengthened Civil Engineer Armor Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Tempered
Physical Resistance: +35%
Fire resistance: +15%
Cryo resistance: +15%
Weight: +15%
Strengthened
Limb Damage Resistance +20%
lvl 50
35
52
14
11
30
10
I
 
+2
Lucid Strengthened Civil Engineer Armor Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Tempered
Physical Resistance: +35%
Fire resistance: +15%
Cryo resistance: +15%
Weight: +15%
Strengthened
Limb Damage Resistance +20%
lvl 50
35
52
14
11
30
10
I
 
+2
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
216
 
320
 
92
 
81
 
279
 
89
I
 
+13
S
 
+4
E
 
+3
Carry Weight
 
+40
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (484.5 / 485)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 10
Character stats
21
14
18
9
42
23
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
320
AP
290
HP
485
XP
+126%
Resistances
216
320
92
81
279
89
0
Evasion Chance
0
Incoming Damage
x0.734
Share