Low Health Stealth
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Ballistic weapon ammo weighs 90% less.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your weapons weigh 75% less.
+30% damage against bleeding targets.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Gain Limb Damage Reduction based on your END.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
Gain more max HP per point in END.
Increased Max AP based on END while not diseased.
Food and drink weights are reduced by 90%.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
You gain increased benefits from being Well Fed or Hydrated.
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Food in your inventory will spoil 90% slower.
Stimpaks restore more HP based on your INT.
Guns break 50% slower.
While your Health is low, gain increased damage and AP regen.
Your silenced weapons do an additional 100% sneak attack damage.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your small guns gain a 5% stagger chance and +25% limb damage.
Sneak to lose enemies, and running no longer affects stealth.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
You are 25% harder to detect while sneaking.
Your ranged attacks do an additional 15% sneak attack damage.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Critical Hits now only consume 55% of your critical meter.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Legendary perks
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects (9)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Energy Resistance +100. Energy Damage -50%.
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (9)
Crit Damage: +1.25 (30m)
Max Health: +100 (1h)
+30% All Crit Damage (3m), +15% Damage (3m)
Perception: +5 (1h)
+5% BALLISTIC DMG (5m)
AP Regen: +25 (1h), Disease resistance: +20 (1h)
Max AP: +50 (1h)
Endurance: +5 (1h)
Agility: +5 (1h)
Weapons
10 sec
Your silenced weapons do an additional 100% sneak attack damage.
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.