The VATS Ghoulmando
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More: Endgame builds
5 SPECIAL points
Ballistic weapon ammo weighs 90% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
When your Glow is high, makes you immune to staggering attacks.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
+10% damage to crippled targets per projectile your weapon fires.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Focus fire to gain +3% accuracy and damage per shot.
Deal +10% damage for each impairment your target has.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Take 45% less damage from explosions.
Armor provides 20% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Expend a small amount of Glow per hit to deal 10% bonus damage to targets.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
When on a team, you become feral 50% slower.
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Energy weapon ammo weighs 90% less.
Increase cryo damage based on your INT.
The benefits of bobbleheads and magazines last twice as long.
Your explosives do +60% damage.
Food in your inventory will spoil 90% slower.
Increase energy damage based on your INT.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.