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Level 300+
s9
p15
e4
c6
i2
a10
l10

Human Commando Raid
Fallout 76
Human Commando Raid
build
by @Bone
Published · Updated

  • Take the Herbivore serum a 2nd time to use carnivore buffs for 1 hour
  • Take Relish after Black-eyed so the XP bonus is not overridden

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More: Boss Killer builds, Consumable builds, Endgame builds, Meta builds, Tank builds

lvl
300+
S
9
+5
2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

P
15
3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Down Ranger
lvl
2

You do +15% ranged damage to far enemies.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

E
4
+5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

C
6
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

I
2
+5
2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

A
10
+5
2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Enforcer
lvl
30

Your small guns gain a 10% stagger chance and +50% limb damage.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Modern Renegade
lvl
18

Small guns gain +20% hip fire accuracy and +50% limb damage.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
10
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

3
Quick Hands
lvl
40

Gain a 18% chance to instantly reload when your clip is empty.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Effects (13)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Plague Walker

Poison aura scaling with your diseases.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
13 mutations, 0 addictions

Consumables (13)

Smoked Mirelurk Fillets

Breathe Underwater. (90m)

1
×1
Blight Soup

Crit Damage: +1.25 (30m)

+3 HP/s
+25% +15% 0.5
×1
Canned Brain Bombs

Max AP: +12 (25s), Intelligence: +7.5 (90m)

+9 HP/s
+63% 1.5
×1
Cranberry Relish

Experience: +25% (1h), Max AP: +8 (25s)

+6 HP/s
+50% 1
replaced
×1
Overdrive

+30% All Crit Damage (3m), +15% Damage (3m)

-3% -3% 0.25
×1
Ballistic Bock

Improves ballistic weapon DMG 15%, but increases the condition cost 15% for 5 minutes.

Luck: +2 (5m)

+15% 1
×1
Company Tea

AP Regen: +25 (1h), Disease resistance: +20 (1h)

+42% 0.5
×1
Black-Eyed Susan's Soothin'

Experience: +13% (1h), Damage: +25% (1h)

+2.5 HP/s
+15% 0.5
×1
Infused Soot Flower Tea

Max AP: +50 (1h)

+6.3 HP/s
+25% 0.5
×1
Steeped Melon Blossom Chai

Agility: +5 (1h)

+6.3 HP/s
+25% 0.5
×1
Guns and Bullets 3

+100% Ballistic Gun Crit Damage (1h)

0.01
×1
Bobblehead: Small Guns

+20% BALLISTIC DMG (2h)

0.01
×1
Canned Coffee

+12 AP regeneration for 25 seconds.

+25% +2 0.5
×1
Total effect
I
 
+7.5
A
 
+5
L
 
+5
AP
 
+82
AP Regen
 
+25
XP
 
+13%
 
+20
Damage
 
+40%
Crit Damage
 
+1.55
Total weight 7.77
1 item fully replaced by later consumables

Weapons

Automatic Rifle
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
Damage
+361%
AP Cost
0 (0%)
+1025%
+10%
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Automatic
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Ballistic
Ballistic weapon.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Mutant's Jet Pack Secret Service Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 50
157
68
37
11
11
11
A
 
+2
AP
 
-1
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Treated Secret Service Underarmor
Marine Style
Strength +4, Endurance +3, Agility +3
Treated Lining
Improved Strength and Endurance.
lvl 50
29
29
19
144
47
47
S
 
+4
E
 
+3
A
 
+3
Mutant's Deep Pocketed Secret Service Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
A
 
+2
Carry Weight
 
+10
Mutant's Deep Pocketed Secret Service Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
A
 
+2
Carry Weight
 
+10
Mutant's Deep Pocketed Secret Service Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
A
 
+2
Carry Weight
 
+10
Mutant's Deep Pocketed Secret Service Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
A
 
+2
Carry Weight
 
+10
Armor stats
Set:
Secret Service
full (5 / 5)
 
498
 
229
 
132
 
179
 
82
 
82
A
 
+13
S
 
+4
E
 
+3
Carry Weight
 
+160
AP
 
-1
Incoming Damage
 
x0.781
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (462.5 / 463)
Rads: -2
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
13
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
1 / 10
Onslaught
20 / 20
Bullet Storm
10 / 10
Character stats
19
23
15
15
29
41
23
S.
P.
E.
C.
I.
A.
L.
Carry Weight
477
AP
617
HP
463
AP Regen
+25
XP
+120%
Resistances
560
291
132
214
117
117
20
Evasion Chance
0
Incoming Damage
x0.781
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